Created
June 20, 2023 13:45
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def ray_casting(point, polygon): | |
intersections = 0 | |
x, y = point | |
for k in range(len(polygon)-1): | |
x1, y1 = polygon[k] | |
x2, y2 = polygon[k+1] | |
if (y < y1) != (y < y2) and\ | |
x < (x2-x1)*(y-y1)/(y2-y1)+x1: | |
intersections += 1 | |
return intersections % 2 == 1 | |
def point_on_side(point, polygon): # when the point lies on a side of the polygon | |
is_on_a_side = False | |
x, y = point | |
for k in range(len(polygon)-1): | |
x1, y1 = polygon[k] | |
x2, y2 = polygon[k+1] | |
if (y < y1) != (y < y2) and\ | |
(x < x1) != (x < x2) and\ | |
(x2-x1)*(y-y1)==(x-x1)*(y2-y1): | |
is_on_a_side = True | |
break | |
return is_on_a_side | |
from random import uniform | |
from numpy import array | |
from matplotlib import pyplot as plt | |
X = [] | |
Y = [] | |
P = [ | |
[1.31,3.53], [0.32,1.49], | |
[0.32,0.18], [3.22,0.18], | |
[4.12,2.03], [1.2,1.72], | |
[2.19,3.76], [1.5,4.32], | |
[0.35,3.53], [1.31,3.53] | |
] | |
colors = [] | |
for i in range(2000): | |
x = uniform(-1, 5) | |
y = uniform(-1, 5) | |
X.append(x) | |
Y.append(y) | |
if ray_casting([x,y], P): | |
colors.append('green') | |
else: | |
colors.append('red') | |
x1 = P[5][0] | |
y1 = P[5][1] | |
x2 = P[6][0] | |
y2 = P[6][1] | |
x = (x1+x2)/2 | |
y = ((y2-y1)/(x2-x1))*(x-x1) + y1 | |
_point_on_side = [x,y] | |
plt.plot(array(P)[:,0], array(P)[:,1], color='gray', linewidth = 1) | |
plt.scatter(X, Y, c=colors, s=2) | |
plt.scatter([x], [y], c='blue', s=8) | |
plt.show() |
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