Created
July 17, 2021 23:06
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var app={ | |
angle: function(a,b,c){ // angle at point b | |
var v1=[b[0] - a[0], b[1] - a[1]], | |
v2=[b[0] - c[0], b[1] - c[1]]; | |
return Math.acos(this.inner(v1, v2) / (this.norm(v1) * this.norm(v2))); | |
}, | |
is_clockwise: function(a,b,c){ | |
return ((b[0]-a[0]) * (c[1]-a[1]) - (c[0]-a[0]) * (b[1]-a[1])) < 0 ? true : false; | |
}, | |
clamp_index: function(x,a,b){ | |
x=x < a ? b : x; | |
x=x > b ? a : x; | |
return x; | |
}, | |
norm: function(v){ | |
var s=0, n=v.length; | |
for(var i=0; i < n; ++i){ | |
s += Math.pow(v[i], 2); | |
} | |
return Math.sqrt(s); | |
}, | |
inner: function(a,b){ | |
var s=0; | |
for(var i=0; i < a.length; ++i){ | |
s += (a[i]*b[i]); | |
} | |
return s; | |
}, | |
triangulate: function(points){ | |
var n=points.length, m, angles=[], triangles=[], poly_cw, ear_cw, a, b, c, theta, min_ang, i, max_x; | |
if(points[0][0] == points[n-1][0] && points[0][1] == points[n-1][1]){ | |
n=n-1; | |
} | |
m=n; | |
max_x=points[0][0], i; | |
for(var k=1; k < n; ++k){ | |
if(points[k][0] > max_x){ | |
max_x=points[k][0]; | |
i=k; | |
} | |
} | |
h=this.clamp_index(i-1,0,n-1); | |
j=this.clamp_index(i+1,0,n-1); | |
a=points[h]; b=points[i]; c=points[j]; | |
poly_cw=this.is_clockwise(a,b,c); | |
for(var k=0; k < n; ++k){ | |
a=points[k]; | |
b=points[(k+1)%n]; | |
c=points[(k+2)%n]; | |
theta=this.angle(a,b,c); | |
ear_cw=this.is_clockwise(a,b,c); | |
if(ear_cw != poly_cw){ | |
theta = 2*Math.PI - theta; | |
} | |
angles[(k+1)%n] = theta; | |
} | |
for(var k=0; k < m-2; ++k){ | |
min_ang=Math.min(...angles); | |
i=angles.indexOf(min_ang); | |
h=this.clamp_index(i-1,0,n-1); | |
j=this.clamp_index(i+1,0,n-1); | |
triangles.push([points[h], points[i], points[j]]); | |
//==================== UPDATE ANGLE k - 1 ==================== | |
a=points[this.clamp_index(h-1,0,n-1)]; b=points[h]; c=points[j]; | |
ear_cw=this.is_clockwise(a,b,c); | |
theta = this.angle(a,b,c); | |
if(ear_cw != poly_cw) theta=2*Math.PI - theta; | |
angles[h] = theta; | |
//============================================================ | |
//==================== UPDATE ANGLE k + 1 ==================== | |
a=points[h]; b=points[j]; c=points[this.clamp_index(j+1,0,n-1)]; | |
ear_cw=this.is_clockwise(a,b,c); | |
theta = this.angle(a,b,c); | |
if(ear_cw != poly_cw) theta=2*Math.PI - theta; | |
angles[j] = theta; | |
//============================================================ | |
points.splice(i,1); | |
angles.splice(i,1); | |
n--; | |
} | |
return triangles; | |
} | |
} | |
//============================================== | |
var points=[ | |
[343,392], [475,103], [245,151], [193,323], | |
[91, 279], [51, 301], [25, 381], [80, 334], | |
[142,418], [325,480], [340,564], [468,597] | |
]; | |
var triangles=app.triangulate(points); | |
console.log(triangles); |
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@Lerc have you already found a better solution?