Created
November 23, 2015 10:49
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Picasso blur transformation using render script xamarin android
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public class BlurTransformation : Java.Lang.Object, ITransformation | |
{ | |
/** | |
* Max blur Radius supported by the Renderscript library | |
**/ | |
protected static int MaxRadius = 25; | |
/** | |
* Min blur Radius supported by the Renderscript library | |
**/ | |
protected static int MinRadius = 1; | |
/** | |
* Application Context to instantiate the Renderscript | |
**/ | |
protected Context Context; | |
/** | |
* Selected Radius | |
**/ | |
protected int Radius; | |
/** | |
* Creates a new Blur transformation | |
* | |
* @param Context Application Context to instantiate the Renderscript | |
**/ | |
public BlurTransformation(Context context, int radius) | |
{ | |
this.Context = context; | |
this.Radius = radius < MinRadius | |
? MinRadius | |
: radius > MaxRadius ? MaxRadius : radius; | |
} | |
public Bitmap Transform(Bitmap source) | |
{ | |
// Load a clean bitmap and work from that. | |
var originalBitmap = source; | |
// Create another bitmap that will hold the results of the filter. | |
Bitmap blurredBitmap = null; | |
blurredBitmap = Bitmap.CreateBitmap(originalBitmap); | |
// Create the Renderscript instance that will do the work. | |
var rs = RenderScript.Create(Context); | |
// Allocate memory for Renderscript to work with | |
var input = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull, | |
AllocationUsage.Script); | |
var output = Allocation.CreateTyped(rs, input.Type); | |
// Load up an instance of the specific script that we want to use. | |
var script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs)); | |
script.SetInput(input); | |
// Set the blur radius | |
script.SetRadius(Radius); | |
// Start the ScriptIntrinisicBlur | |
script.ForEach(output); | |
// Copy the output to the blurred bitmap | |
output.CopyTo(blurredBitmap); | |
source.Recycle(); | |
return blurredBitmap; | |
} | |
public string Key => "blurred"; | |
} |
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