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struct Skin : Codable { | |
struct Button : Codable { | |
let origin: CGPoint | |
let size: CGSize | |
let type: VirtualControllerButton.ButtonType | |
} | |
struct Screen : Codable { | |
let origin: CGPoint | |
let size: CGSize | |
} | |
struct Device : Codable { | |
enum Orientation : Int, Codable { | |
case portrait, landscape | |
} | |
let device: String | |
let orientation: Orientation | |
let buttons: [Button] | |
let screens: [Screen] | |
} | |
let author, description, name: String | |
let core: Core | |
let devices: [Device] | |
} | |
_ = Skin(author: "Antique", description: "A basic skin for Game Boy Advance", name: "GBA Skin", core: .grape, devices: [ | |
.init(device: "iPhone16,2", orientation: .portrait, buttons: [ | |
.init(origin: .init(x: 100, y: 100), size: .init(width: 60, height: 60), type: .a) | |
], screens: [ | |
.init(origin: .init(x: 0, y: 0), size: .init(width: 0, height: 0)) | |
]), | |
.init(device: "iPhone16,2", orientation: .landscape, buttons: [ | |
.init(origin: .init(x: 100, y: 100), size: .init(width: 60, height: 60), type: .a) | |
], screens: [ | |
.init(origin: .init(x: 0, y: 0), size: .init(width: 0, height: 0)) | |
]) | |
]) |
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