Created
December 4, 2012 19:08
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
this.roundCount = 0; | |
this.asyncFns = new Array(); | |
this.pauses = new Array(); | |
this.toCannonAngle = 270; | |
this.toAngle = 90; | |
this.speed = 5; | |
this.cannonSpeed = 5; | |
this.turnSpeed = 2; | |
this.margin = 200; | |
this.scanV = 15; | |
this.shots = 0; | |
this.round = 0; | |
//robot.clone(); | |
this.addAsyncFn( "goForward", this.goForward); | |
this.addAsyncFn( "aimCenter", this.aimCenter ); | |
this.addAsyncFn( "scan", this.scan ); | |
this.addAsyncFn( "asyncTurn", this.asyncTurn ); | |
this.addAsyncFn( "asyncCannon", this.asyncCannon ); | |
this.addAsyncFn( "goAround", this.goAround ); | |
this.addAsyncFn( "autoShot", this.autoShot ); | |
}; | |
Robot.prototype.autoShot = function( ev, obj ){ | |
if( obj.shots > 0 && ev.robot.gunCoolDownTime == 0 ){ | |
ev.robot.fire(); | |
obj.shots --; | |
} | |
} | |
Robot.prototype.goForward = function( ev, obj ){ | |
if( obj.speed > 0 ){ | |
ev.robot.ahead( obj.speed ); | |
} | |
if( obj.speed < 0 ){ | |
ev.robot.back( -obj.speed ); | |
} | |
} | |
Robot.prototype.scan = function( ev, obj ){ | |
var addon = obj.round % (obj.scanV * 4 + 2); | |
if( addon > obj.scanV * 2 ){ | |
addon = obj.scanV * 3 - addon + 1; | |
}else{ | |
addon = addon - obj.scanV; | |
} | |
obj.toCannonAngle += addon; | |
} | |
Robot.prototype.aimCenter = function( ev, obj ){ | |
var robot = ev.robot; | |
var angle = Math.atan( ( ( robot.position.y - robot.arenaHeight / 2 ) / ( Math.abs( robot.position.x - robot.arenaWidth / 2 ) ) ) ) * 180 / Math.PI; | |
if( robot.position.x < robot.arenaWidth / 2 ){ | |
angle = 180 - angle; | |
} | |
obj.toCannonAngle = angle; | |
} | |
Robot.prototype.goAround = function( ev, obj ){ | |
var robot = ev.robot; | |
pause = true; | |
if( robot.position.x > robot.arenaWidth - obj.margin && obj.toAngle != 180 ){ | |
obj.toAngle = 180; | |
}else if( robot.position.x < obj.margin && obj.toAngle != 0 ){ | |
obj.toAngle = 0; | |
}else if( robot.position.y > robot.arenaHeight - obj.margin && obj.toAngle != 270 ){ | |
obj.toAngle = 270; | |
}else if( robot.position.y < obj.margin && obj.toAngle != 90 ){ | |
obj.toAngle = 90; | |
}else{ | |
pause = false; | |
} | |
if( pause == true ){ | |
obj.pauseAsyncFn( "goAround", Math.round( 90 / obj.turnSpeed ) + 20 ); | |
} | |
} | |
Robot.prototype.asyncCannon = function( ev, obj ){ | |
var robot = ev.robot; | |
var diff = robot.cannonAbsoluteAngle - ( obj.toCannonAngle % 360 ); | |
if( diff < -180 ) diff += 360; | |
if( diff > 180 ) diff -= 360; | |
if( Math.abs( diff ) < obj.cannonSpeed ){ | |
robot.rotateCannon( -diff ); | |
}else{ | |
if( diff < 0 ) robot.rotateCannon( obj.cannonSpeed ); | |
if( diff > 0 ) robot.rotateCannon( -obj.cannonSpeed ); | |
} | |
} | |
Robot.prototype.asyncTurn = function( ev, obj ){ | |
var robot = ev.robot; | |
var diff = robot.angle - ( obj.toAngle % 360 ); | |
if( diff < -180 ) diff += 360; | |
if( diff > 180 ) diff -= 360; | |
robot.log( diff ); | |
if( Math.abs( diff ) < obj.turnSpeed ){ | |
robot.turn( -diff ); | |
}else{ | |
if( diff < 0 ) robot.turn( obj.turnSpeed ); | |
if( diff > 0 ) robot.turn( -obj.turnSpeed ); | |
} | |
} | |
Robot.prototype.pauseAsyncFn = function( name, rounds ){ | |
this.pauses[name] += rounds; | |
} | |
Robot.prototype.addAsyncFn = function( name, fn ){ | |
this.asyncFns[name] = fn; | |
this.pauses[name] = 0; | |
} | |
Robot.prototype.removeAsyncFn = function( name ){ | |
} | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
for( i in this.asyncFns ){ | |
if( this.pauses[i] == 0 ){ | |
this.asyncFns[i](ev, this); | |
}else{ | |
this.pauses[i]--; | |
} | |
} | |
this.round++; | |
}; | |
Robot.prototype.onScannedRobot = function(ev) { | |
var robot = ev.robot; | |
this.shots = 3; | |
}; | |
Robot.prototype.onWallCollision = function(ev) { | |
var robot = ev.robot; | |
robot.turn(ev.bearing + 90); // turn enought to be in a straight | |
// angle with the wall. | |
}; |
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