A Pen by Jeremy Woodbridge on CodePen.
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April 26, 2016 23:56
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D&D Character Creation Tool
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// All stats are determined by 3rd edition rules | |
div#fullpage | |
//Intro | |
.jumbotron.section | |
h1.logo D&D Character Creation tool | |
//Die rolls | |
.section | |
br | |
br | |
h1 Die Rolls | |
button(onclick ="dieChar();") ROLL! | |
.row | |
.col-sm-3 | |
h3 Die 1 | |
div#die1 | |
.col-sm-3 | |
h3 Die 2 | |
#die2 | |
.col-sm-3 | |
h3 Die 3 | |
#die3 | |
.col-sm-3 | |
h3 Die 4 | |
#die4 | |
br | |
br | |
br | |
h1 Die Total | |
div#dieTotal | |
//Races | |
.section | |
.row | |
.col-sm-4#human | |
h1 Human | |
.col-sm-4#elf | |
h1 Elf | |
.col-sm-4#dwarf | |
h1 Dwarf | |
//Classes | |
.section | |
.row | |
.col-sm-4#barb | |
h1 Barbarian | |
.col-sm-4#ranger | |
h1 Ranger | |
.col-sm-4#sorcerer | |
h1 Sorcerer | |
//ALLOCATION | |
.section | |
br | |
br | |
h1 Allocate your Ability Score | |
//RESULTS | |
.section | |
br | |
h1 Here are you results | |
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$('#fullpage').fullpage(); | |
//Objects and Variables | |
/*var playerClass = { | |
hp: 0, | |
str: 0, | |
dex: 0, | |
con: 0, | |
int: 0, | |
wis: 0, | |
cha: 0, | |
ac: 0, | |
svt: 0, | |
ar: 0, | |
dr: 0 | |
}; | |
*/ | |
function playerChar(str, dex, con, int, wis, cha){ | |
this.str = str; | |
this.dex = dex; | |
this.con = con; | |
this.int = int; | |
this.wis = wis; | |
this.cha = cha; | |
} | |
var Dwarf = new playerChar(10, 10, 12, 10, 10, 8); | |
var Elf = new playerChar(10, 12, 8, 10, 10, 10); | |
var skills = ["Acrobatics"]; | |
//Test Object access | |
//console.log("Dwarf strength " + Dwarf.str) | |
/* | |
Stat Legend | |
ABILITY SCORES | |
hp = Health Points | |
str = Strength | |
dex = Dexterity | |
con = Constitution | |
int = Intelligence | |
wis = Wisdom | |
cha = Charisma | |
EXTRA SCORES | |
ac = armor class | |
svt = Saving Throws | |
ar = Attack Rolls | |
dr = Damage Rolls | |
feats = Feats | |
*/ | |
//Dice roll functions | |
//There will be 4 6 sided die so 4 random numbers between 1-6 | |
// those values will need to be put on screen as a total and seperate values | |
//math random statement | |
function dieChar(){ | |
var times = 4; | |
var rolls = []; | |
var total = 0; | |
for (var i=0; i < times; i++){ | |
rolls.push(Math.floor(Math.random() * (7 - 1)) + 1) | |
} | |
for(i = 0; i < rolls.length; i++){ | |
console.log(rolls[i]); | |
} | |
var dieTotal = rolls[0] + rolls[1] + rolls[2] + rolls[3]; | |
document.getElementById('die1').innerHTML = rolls[0]; | |
document.getElementById('die2').innerHTML = rolls[1]; | |
document.getElementById('die3').innerHTML = rolls[2]; | |
document.getElementById('die4').innerHTML = rolls[3]; | |
document.getElementById('dieTotal').innerHTML = dieTotal; | |
} | |
//Check list | |
//Races | |
//Classes | |
//Ability Allocation | |
//option: Export Stats to D&D sheet | |
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<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/2.2.2/jquery.min.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/fullPage.js/2.7.6/jquery.fullPage.js "></script> |
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* | |
//border: solid 1px red | |
text-align: center | |
script | |
font-size: 25px | |
//HEADER | |
.logo | |
margin-top: 30% | |
/*.jumbotron | |
background-image: url('https://i.ytimg.com/vi/6qQGZXWeYI8/maxresdefault.jpg', no-repeat) | |
//RACES | |
#human | |
color: white | |
height: 99% | |
background-image: url('http://38.media.tumblr.com/15a71bf05c7a9336310090209eeb6b02/tumblr_inline_nctxdwiHYh1r9s131.jpg') | |
#elf | |
color: white | |
height: 99% | |
background-image: url('http://epiclevelgaming.com/wp-content/uploads/2014/08/Elf-fantasy-17349761-877-6202-877x480.jpg') | |
#dwarf | |
color: white | |
height: 99% | |
background-image: url('http://4.bp.blogspot.com/-5N1fMna0eOk/VAacUxkXs9I/AAAAAAAADks/ViQVG9mUREY/s1600/dwarf_by_armandeo64-d4sfgvm.jpg') | |
//CLASSES |
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<link href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css" rel="stylesheet" /> |
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Currently an app project for new D&D players. I find creating a character frustrating as a newer player so this project is to make a new character much smoother