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@jaysephjw
Created April 20, 2025 20:44
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Market Go - a go game variant
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Market Go</title>
<style>
body {
font-family: Arial, sans-serif;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 100vh;
background: linear-gradient(135deg, #f5f7fa 0%, #e8ecf2 100%);
padding: 1rem;
margin: 0;
}
.title {
font-size: 1.5rem;
font-weight: bold;
margin-bottom: 2rem;
}
.subtitle {
font-size: 1.25rem;
font-weight: 600;
margin-bottom: 1rem;
}
.cards-container {
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 1rem;
margin-bottom: 2rem;
}
.card {
background-color: white;
border-radius: 0.5rem;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
padding: 1rem;
width: 16rem;
display: flex;
flex-direction: column;
align-items: center;
}
.card-content {
position: relative;
width: 100%;
height: 6rem;
margin-bottom: 1rem;
}
.move-display {
position: absolute;
inset: 0;
border: 2px solid #d1d5db;
border-radius: 0.5rem;
padding: 0.75rem;
width: 100%;
height: 100%;
display: flex;
align-items: center;
justify-content: center;
background-color: #f9fafb;
transition: all 1s;
box-sizing: border-box;
}
.move-text {
text-align: center;
font-size: 1.125rem;
}
.refresh-button {
background-color: #3b82f6;
color: white;
font-weight: bold;
padding: 0.5rem 1rem;
border-radius: 0.25rem;
border: none;
font-size: 0.875rem;
cursor: pointer;
}
.refresh-button:hover {
background-color: #2563eb;
}
.refresh-button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
.rules-container {
width: 100%;
max-width: 42rem;
background-color: white;
border-radius: 0.5rem;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
padding: 1.5rem;
margin-bottom: 1.5rem;
}
.rules-header {
display: flex;
justify-content: space-between;
align-items: center;
cursor: pointer;
}
.rules-title {
font-size: 1.25rem;
font-weight: 600;
}
.rules-icon {
width: 1.25rem;
height: 1.25rem;
color: #6b7280;
}
.rules-content {
margin-top: 1rem;
}
.rules-list {
list-style-type: decimal;
padding-left: 1.5rem;
}
.rules-list li {
margin-bottom: 0.5rem;
}
.rules-subtitle {
font-size: 1.125rem;
font-weight: 500;
margin-top: 1rem;
margin-bottom: 0.5rem;
}
.hidden {
display: none;
}
.animating {
opacity: 0;
transform: translateY(-0.5rem) scale(0.95);
}
</style>
</head>
<body>
<div class="title">Market Go</div>
<div class="subtitle">Move Market</div>
<div class="cards-container" id="cards-container">
<!-- Cards will be generated via JavaScript -->
</div>
<div class="rules-container">
<div class="rules-header" id="rules-header">
<h2 class="rules-title">Rules</h2>
<div class="rules-icon" id="rules-icon">
<!-- SVG for chevron up -->
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<polyline points="18 15 12 9 6 15"></polyline>
</svg>
</div>
</div>
<div class="rules-content" id="rules-content">
<ol class="rules-list">
<li>Begin with 2 star points each.</li>
<li>Each turn, a player must select a move from the market. Their next stone must be played according to that move type.</li>
<li>After playing a move, the player presses 'Refresh' on that move. Moves are relative only to your own stones.</li>
<li>"Single Point" moves are legal only at points un-reachable by any of the other possible move type (no matter what is in the current market).</li>
<li>Re-rolling 3 Single-Points: If all market moves are 'Single Point', AND the player has no legal single-point moves, they must re-roll all 3 move cards.</li>
</ol>
<p style="font-style: italic; margin-top: 1rem;">
There may be many ways of reaching the same point. For example, a kosumi may also be a knight's move from a more distant stone. Just declare a reference point for your move if there is ambiguity.
</p>
</div>
</div>
<script>
// Shared collection of Go moves
const moves = [
"Single point",
"One space jump",
"Two space jump",
"Knights move",
"Large knights move",
"Nobi (extend)",
"Kosumi (diagonal)"
];
// Get random move, avoiding the current move if specified
function getRandomMove(currentMove = null) {
let newMove;
do {
const randomIndex = Math.floor(Math.random() * moves.length);
newMove = moves[randomIndex];
} while (newMove === currentMove && moves.length > 1);
return newMove;
}
// Create a card element with a random move
function createCard(index) {
const initialMove = getRandomMove();
const card = document.createElement('div');
card.className = 'card';
card.id = `card-${index}`;
const cardContent = document.createElement('div');
cardContent.className = 'card-content';
const moveDisplay = document.createElement('div');
moveDisplay.className = 'move-display';
moveDisplay.id = `move-display-${index}`;
const moveText = document.createElement('p');
moveText.className = 'move-text';
moveText.textContent = initialMove;
moveText.id = `move-text-${index}`;
moveDisplay.appendChild(moveText);
cardContent.appendChild(moveDisplay);
const refreshButton = document.createElement('button');
refreshButton.className = 'refresh-button';
refreshButton.textContent = 'Refresh';
refreshButton.id = `refresh-button-${index}`;
refreshButton.addEventListener('click', () => {
// Check if already animating
if (moveDisplay.classList.contains('animating')) return;
// Get current move
const currentMove = moveText.textContent;
// Start animation
moveDisplay.classList.add('animating');
refreshButton.disabled = true;
// Get a new move
const newMove = getRandomMove(currentMove);
// Update after animation
setTimeout(() => {
moveText.textContent = newMove;
moveDisplay.classList.remove('animating');
refreshButton.disabled = false;
}, 500);
});
card.appendChild(cardContent);
card.appendChild(refreshButton);
return card;
}
// Initialize the app
function initApp() {
const cardsContainer = document.getElementById('cards-container');
// Create 3 cards
for (let i = 0; i < 3; i++) {
const card = createCard(i);
cardsContainer.appendChild(card);
}
// Setup rules toggle
const rulesHeader = document.getElementById('rules-header');
const rulesContent = document.getElementById('rules-content');
const rulesIcon = document.getElementById('rules-icon');
rulesHeader.addEventListener('click', () => {
const isOpen = !rulesContent.classList.contains('hidden');
if (isOpen) {
rulesContent.classList.add('hidden');
// Change to chevron down
rulesIcon.innerHTML = `
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<polyline points="6 9 12 15 18 9"></polyline>
</svg>
`;
} else {
rulesContent.classList.remove('hidden');
// Change to chevron up
rulesIcon.innerHTML = `
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<polyline points="18 15 12 9 6 15"></polyline>
</svg>
`;
}
});
}
// Initialize when DOM is loaded
document.addEventListener('DOMContentLoaded', initApp);
</script>
</body>
</html>
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