Created
April 12, 2020 16:36
-
-
Save jbasko/3e7d0d22cc20786ade90080ea8eb62b5 to your computer and use it in GitHub Desktop.
Konva Drag&Drop with dedicated drop areas
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<script src="https://unpkg.com/[email protected]/konva.min.js"></script> | |
<meta charset="utf-8" /> | |
<title>Konva Drop</title> | |
<style> | |
body { | |
margin: 0; | |
padding: 0; | |
overflow: hidden; | |
background-color: #f0f0f0; | |
} | |
</style> | |
</head> | |
<body> | |
<div id="container"></div> | |
<script> | |
var width = window.innerWidth; | |
var height = window.innerHeight; | |
var stage = new Konva.Stage({ | |
container: "container", | |
width: width, | |
height: height | |
}); | |
var contentLayer = new Konva.Layer() | |
stage.add(contentLayer) | |
var dragLayer = new Konva.Layer() | |
stage.add(dragLayer) | |
var settlement = new Konva.Rect({ | |
width: 30, | |
height: 30, | |
x: 100, | |
y: 100, | |
fill: "red", | |
draggable: true, | |
name: "settlement", | |
buildingType: "settlement", | |
}) | |
settlement.on("drop", function (e) { | |
console.log(e.target.attrs.name, "is dropped on ", e.landing.attrs.name) | |
}) | |
settlement.cache() | |
contentLayer.add(settlement) | |
var road = new Konva.Rect({ | |
width: 20, | |
height: 70, | |
x: 200, | |
y: 100, | |
fill: "red", | |
draggable: true, | |
name: "road", | |
buildingType: "road", | |
}) | |
road.on("drop", function (e) { | |
console.log(e.target.attrs.name, "is dropped on ", e.landing.attrs.name) | |
}) | |
road.cache() | |
contentLayer.add(road) | |
var path = new Konva.Rect({ | |
width: 30, | |
height: 100, | |
fill: "yellow", | |
allowsBuilding: function (building) { | |
return building.attrs.buildingType == "road" | |
} | |
}) | |
path.cache() | |
for (var i=0; i<10; i++) { | |
var obj = path.clone({y: 200, x: 45 * i, name: "road" + (i + 1)}) | |
contentLayer.add(obj) | |
} | |
var intersection = new Konva.Rect({ | |
width: 50, | |
height: 50, | |
fill: "yellow", | |
allowsBuilding: function (building) { | |
return building.attrs.buildingType === "settlement" | |
} | |
}) | |
intersection.cache() | |
for (var i = 0; i < 5; i++) { | |
var x = intersection.clone({ x: 100 * i, name: "intersection " + (i + 1) }) | |
contentLayer.add(x) | |
} | |
contentLayer.batchDraw() | |
var landing | |
var originalPos | |
stage.on("dragstart", function (e) { | |
// TODO Stop listening on all unrelated objects | |
contentLayer.getChildren().map(function (obj) { | |
if (!obj.attrs.allowsBuilding || !obj.attrs.allowsBuilding(e.target)) { | |
obj.listening(false) | |
} | |
}) | |
originalPos = e.target.position() | |
e.target.moveTo(dragLayer) | |
contentLayer.draw() | |
}) | |
stage.on("dragend", function (e) { | |
e.target.moveTo(contentLayer) | |
if (!landing) { | |
e.target.position(originalPos) | |
} else { | |
e.target.fire("drop", { | |
type: "drop", | |
target: e.target, | |
evt: e, | |
landing: landing, | |
}, true) | |
} | |
landing = undefined | |
// Resume listening on all | |
contentLayer.getChildren().map(function (obj) { | |
obj.listening(true) | |
}) | |
dragLayer.draw() | |
contentLayer.draw() | |
}) | |
stage.on("dragmove", function (e) { | |
var pos = stage.getPointerPosition() | |
var shape = contentLayer.getIntersection(pos) | |
if (shape) { | |
if (shape.attrs.allowsBuilding(e.target)) { | |
shape.fill("green") | |
shape.draw() | |
landing = shape | |
} | |
} else if (landing) { | |
landing.fill("yellow") | |
landing.draw() | |
landing = undefined | |
} | |
}) | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment