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// Drawing a line with UITK https://forum.unity.com/threads/drawing-a-line-with-uitk.1193470/ | |
public class LineDrawer : VisualElement | |
{ | |
private Vector3 startPos, endPos; | |
private float thickness; | |
public LineDrawer(Vector3 pos1, Vector3 pos2, float width) | |
{ | |
startPos = pos1; | |
endPos = pos2; |
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/* | |
This is free and unencumbered software released into the public | |
domain. | |
Anyone is free to copy, modify, publish, use, compile, sell, or | |
distribute this software, either in source code form or as a compiled | |
binary, for any purpose, commercial or non-commercial, and by any | |
means. | |
In jurisdictions that recognize copyright laws, the author or authors |
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using System.Collections; | |
using System.Collections.Generic; | |
// using Sirenix.OdinInspector; | |
using UnityEngine; | |
using UnityEngine.Serialization; | |
namespace BotaLab | |
{ | |
/** | |
* @brief A Unity Component to control position and rotation with PID controller |
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using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
public class ScreenCaptureEditor : EditorWindow | |
{ | |
private static string directory = "Screenshots/Capture/"; | |
private static string latestScreenshotPath = ""; | |
private bool initDone = false; |
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## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
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using UnityEngine; | |
using UnityEngine.UI; | |
public class SelectorScr : MonoBehaviour | |
{ | |
public Camera myCam; | |
private RaycastHit hit; | |
private Ray ray; | |
public Text selectedGOName; |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.EventSystems; | |
/* | |
MAKE A 3D OBJECT DRAGGABLE | |
Riccardo Stecca | |
http://www.riccardostecca.net |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace Entropedia | |
{ | |
[RequireComponent(typeof(Light))] | |
[ExecuteInEditMode] |