Created
February 25, 2021 05:40
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The Witness logic for handling for 3-color triple
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Entity_Machine_Panel* panel; | |
bool shouldSolve = false; | |
Entity_Record_Player* recordPlayer = get_record_player(panel->entity_manager) | |
if (recordPlayer != NULL) { | |
if (strings_match(panel->pattern_name, recordPlayer->lotus_onlyone_tricolor_solvable_name)) { | |
shouldSolve = true; | |
} | |
} | |
do { | |
clear_dots(panel); | |
make_n_by_n(panel, 5 /* n */, true /* connect_dots */, true /* should_add_finisher */); | |
init_decorations(panel, 0x10 /* count */, 0 /* default_value */); | |
panel->dot_flags[0] |= 0x02; // is_startpoint | |
for (int i=5; i != 0; i--) { | |
int slot = get_empty_decoration_slot(panel); | |
panel->decorations[slot] = 0x102; // White stone | |
} | |
for (int i=2; i != 0; i--) { | |
int slot = get_empty_decoration_slot(panel); | |
panel->decorations[slot] = 0x104; // Purple stone | |
} | |
for (int i=2; i != 0; i--) { | |
int slot = get_empty_decoration_slot(panel); | |
panel->decorations[slot] = 0x105; // Green stone | |
} | |
panel->style_flags |= 0x100; // Has Stones | |
if (test_stones_early_fail(panel)) continue; | |
bool canSolve = is_solvable(panel); | |
} while (canSolve != shouldSolve); | |
bool test_stones_early_fail(Entity_Machine_Panel* panel) { | |
int num_columns = panel->grid_size_x - 1 | |
int num_rows = panel->grid_size_y - 1 | |
if (panel->style_flags != 0x4000) { // Is Pillar | |
num_columns++ | |
} | |
if (num_columns <= 1 || num_rows <= 1) return false; | |
for (int x = 0; x < num_columns; x++) { | |
int idx = x; | |
for (int y = 0; y < num_rows-1; y++ && idx += num_columns) { | |
// Load 4 cells in a 2x2 pattern | |
int cellA = panel->decorations[idx] | |
if (cellA & 0x00000F00 != 0x100) { // Any Stone | |
cellA = 0; | |
} | |
int cellB = panel->decorations[idx + 1]; | |
if (cellB & 0x00000F00 != 0x100) { // Any Stone | |
cellB = 0; | |
} | |
int cellC = panel->decorations[idx + num_columns] | |
if (cellC & 0x00000F00 != 0x100) { // Any Stone | |
cellC = 0 | |
} | |
int cellD = panel->decorations[idx + num_columns + 1] | |
if (cellD & 0x00000F00 != 0x100) { // Any Stone | |
cellD = 0 | |
} | |
// First, check that a given pair of cells is non-empty. | |
// Then, check if either of the two remaining cells is distinct from the two non-empty cells. | |
// If both conditions pass, then there is an impossible L shape. | |
if (cellA != 0 && cellB != 0 && cellA != cellB) { | |
if (cellC != 0 && cellC != cellA && cellC != cellB) return true; | |
if (cellD != 0 && cellD != cellA && cellD != cellB) return true; | |
} | |
if (cellB != 0 && cellC != 0 && cellB != cellC) { | |
if (cellD != 0 && cellD != cellB && cellD != cellC) return true; | |
if (cellA != 0 && cellA != cellB && cellA != cellC) return true; | |
} | |
if (cellC != 0 && cellD != 0 && cellC != cellD) { | |
if (cellA != 0 && cellA != cellC && cellA != cellD) return true; | |
if (cellB != 0 && cellB != cellC && cellB != cellD) return true; | |
} | |
if (cellD != 0 && cellA != 0 && cellD != cellA) { | |
if (cellB != 0 && cellB != cellD && cellB != cellA) return true; | |
if (cellC != 0 && cellC != cellD && cellC != cellA) return true; | |
} | |
} | |
} | |
return false; | |
} |
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