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May 25, 2018 10:14
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| package agent; | |
| import common.Action; | |
| public class AlphaBeta extends GameAlgorithm { | |
| //ALFABETA-DECISION(state) returns an action | |
| // max = -∞ | |
| // For each a from ACTIONS(state) do | |
| // v = MINVALUE(RESULT(state, a), max, +∞, 1) | |
| // If (v > max) max = v; action = a | |
| // returns action | |
| //MAXVALUE(state, alpha, beta, depth) returns the minimax value of state | |
| // If TERMINAL-TEST(state, depth) returns EVALUATION_FUNCTION(state) | |
| // v = -∞ | |
| // For each a from ACTIONS(state) do | |
| // v = max(v, MINVALUE(RESULT(state, a), alpha, beta, depth + 1)) | |
| // If v >= beta then returns v | |
| // If v > alpha then alpha=v | |
| // returns v | |
| //VALOR-MIN(state, alpha, beta, depth) returns the minimax value of state | |
| // If TERMINAL-TEST(state, depth) returns EVALUATION_FUNCTION(state) | |
| // v = +∞ | |
| // For each a from ACTIONS(state) do | |
| // v = min(v, MAXVALUE(RESULT(state, a), alpha, beta, depth + 1)) | |
| // If v <= alpha then returns v | |
| // If v < beta then beta=v | |
| // returns v | |
| public Action takeDecision(AgentState currentState) { | |
| double actionValue, max = Double.NEGATIVE_INFINITY; | |
| Action nextAction = null; | |
| for (Action a : currentState.getActions()) { | |
| actionValue = minValue(currentState.result(a), max, Double.POSITIVE_INFINITY, 1); | |
| if (nextAction == null || actionValue > max) { | |
| max = actionValue; | |
| nextAction = a; | |
| } | |
| } | |
| return nextAction; | |
| } | |
| private double maxValue(AgentState state, double alpha, double beta, int depth) { | |
| if (depth == depthLimit || state.isEndOfGameState()) { | |
| return state.evaluate(); | |
| } | |
| double value = Double.NEGATIVE_INFINITY; | |
| for (Action a : state.getActions()) { | |
| value = Math.max(value, minValue(state.result(a), alpha, beta, depth + 1)); | |
| if (value >= beta) { | |
| return value; | |
| } | |
| if (value > alpha) { | |
| alpha=value; | |
| } | |
| } | |
| return value; | |
| } | |
| private double minValue(AgentState state, double alpha, double beta, int depth) { | |
| if (depth == depthLimit || state.isEndOfGameState()) { | |
| return state.evaluate(); | |
| } | |
| double value = Double.POSITIVE_INFINITY; | |
| for (Action a : state.getActions()) { | |
| value = Math.min(value, maxValue(state.result(a), alpha, beta, depth + 1)); | |
| if (value <= alpha) { | |
| return value; | |
| } | |
| if (value < beta) { | |
| beta=value; | |
| } | |
| } | |
| return value; | |
| } | |
| } |
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