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February 13, 2018 00:00
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A minimal test app for OpenGL using GLFW, with nice defaults for debugging (ASAN, glDebugMessageCallback)
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//usr/bin/make LDLIBS="-lGL -lglfw" CPPFLAGS="-Wall -Wextra -g -O1 -fno-omit-frame-pointer -fsanitize=address,undefined" -s "${0%.*}"&&exec "${0%.*}" "$@";exit | |
#define GLFW_INCLUDE_GLCOREARB | |
#define GL_GLEXT_PROTOTYPES | |
#include <GLFW/glfw3.h> | |
#include <stdio.h> | |
static GLFWwindow *window = NULL; | |
static int swapAndPollInput(); | |
static void run() { | |
glClearColor(0, 0, 1, 0); | |
do { | |
int display_w, display_h; | |
glfwGetFramebufferSize(window, &display_w, &display_h); | |
glViewport(0, 0, display_w, display_h); | |
glClear(GL_COLOR_BUFFER_BIT); | |
} while (swapAndPollInput()); | |
} | |
static int swapAndPollInput() { | |
glfwSwapBuffers(window); | |
glfwPollEvents(); | |
return !glfwWindowShouldClose(window); | |
} | |
static void glfwErrorCallback(int, const char *message) { | |
fprintf(stderr, "%s\n", message); | |
} | |
static void glMessageCallback(GLenum, GLenum, GLuint, GLenum, GLsizei, | |
const GLchar *message, const void *) { | |
glfwErrorCallback(0, message); | |
} | |
int main() { | |
// GLFW + OpenGL init | |
glfwInit(); | |
glfwSetErrorCallback(glfwErrorCallback); | |
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); | |
glfwWindowHint(GLFW_CONTEXT_ROBUSTNESS, GLFW_LOSE_CONTEXT_ON_RESET); | |
window = glfwCreateWindow(1024, 768, "GL test app", NULL, NULL); | |
glfwMakeContextCurrent(window); | |
glDebugMessageCallback(glMessageCallback, NULL); | |
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_FALSE); | |
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, NULL, GL_TRUE); | |
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, NULL, GL_TRUE); | |
// Event loop | |
run(); | |
// Cleanup | |
glfwTerminate(); | |
return 0; | |
} |
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