Last active
July 13, 2021 20:55
-
-
Save jef-sure/9aebee1b5b7fc073fa4faea44303de3e to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <Arduino.h> | |
#include <Wire.h> | |
#include <math.h> | |
#include "SPI.h" | |
#include "TFT_eSPI.h" | |
#define TFT_GREY 0x7BEF | |
TFT_eSPI myGLCD = TFT_eSPI(); // Invoke custom library | |
unsigned long runTime = 0; | |
void setup() | |
{ | |
randomSeed(analogRead(A0)); | |
// Setup the LCD | |
myGLCD.init(); | |
myGLCD.setRotation(1); | |
} | |
typedef struct | |
{ | |
int16_t x, y; | |
} point_t; | |
point_t cubic_bezier_point(float t, const point_t *points) | |
{ | |
point_t ret; | |
float cX = 3 * (points[1].x - points[0].x); | |
float bX = 3 * (points[2].x - points[1].x) - cX; | |
float aX = points[3].x - points[0].x - cX - bX; | |
float cY = 3 * (points[1].y - points[0].y); | |
float bY = 3 * (points[2].y - points[1].y) - cY; | |
float aY = points[3].y - points[0].y - cY - bY; | |
ret.x = (aX * pow(t, 3)) + (bX * pow(t, 2)) + (cX * t) + points[0].x; | |
ret.y = (aY * pow(t, 3)) + (bY * pow(t, 2)) + (cY * t) + points[0].y; | |
return ret; | |
} | |
point_t linear_move(float t, const point_t p0, const point_t p1) | |
{ | |
point_t ret; | |
float dX = t * (p1.x - p0.x); | |
float dY = t * (p1.y - p0.y); | |
ret.x = dX + p0.x; | |
ret.y = dY + p0.y; | |
return ret; | |
} | |
#define BZACCURACY 100 | |
void cubic_bezier(uint32_t color, const point_t *points) | |
{ | |
point_t ps, pe; | |
ps.x = points[0].x; | |
ps.y = points[0].y; | |
for (int i = 0; i < BZACCURACY; i++) | |
{ | |
pe = cubic_bezier_point((float)i / BZACCURACY, points); | |
myGLCD.drawLine(ps.x, ps.y, pe.x, pe.y, color); | |
ps = pe; | |
} | |
} | |
point_t curve1[][4] = { | |
{{10, 60}, | |
{20, 50}, | |
{30, 40}, | |
{50, 10}}, | |
{{50, 10}, | |
{50, 40}, | |
{50, 80}, | |
{50, 160}}, | |
{{0, 160}, | |
{30, 160}, | |
{50, 160}, | |
{100, 160}}, | |
}; | |
point_t curve2[][4] = { | |
{{0, 60}, | |
{0, 10}, | |
{100, 10}, | |
{100, 60}}, | |
{{100, 60}, | |
{100, 100}, | |
{5, 110}, | |
{0, 160}}, | |
{{0, 160}, | |
{10, 160}, | |
{55, 160}, | |
{100, 160}}, | |
}; | |
void loop() | |
{ | |
myGLCD.fillScreen(TFT_BLACK); | |
float t = 0, tinc = 0.05; | |
while (true) | |
{ | |
point_t curve[3][4]; | |
myGLCD.fillRect(0, 10, 100, 150, 0); | |
for (int i = 0; i < sizeof(curve1) / sizeof(curve1[0]); ++i) | |
{ | |
for (int j = 0; j < 4; ++j) | |
{ | |
curve[i][j] = linear_move(t, curve1[i][j], curve2[i][j]); | |
} | |
} | |
for (int i = 0; i < sizeof(curve) / sizeof(curve[0]); ++i) | |
cubic_bezier(TFT_CYAN, curve[i]); | |
delay(100); | |
t += tinc; | |
if (t > 1) | |
{ | |
tinc = -tinc; | |
t = 1 + tinc; | |
delay(1000); | |
} | |
else if (t < 0) | |
{ | |
tinc = -tinc; | |
t = 0; | |
delay(1000); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment