Created
August 26, 2017 03:16
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function getNormalized(point) { | |
var norm = Math.sqrt((point.x * point.x) + (point.y * point.y)); | |
var normalized = { x: 0, y: 0 }; | |
if (norm != 0) { | |
normalized.x = point.x / norm; | |
normalized.y = point.y / norm; | |
} | |
return normalized; | |
} | |
function subtractVectors(v1, v2) { | |
return { | |
x: (v1.x - v2.x), | |
y: (v1.y - v2.y) | |
}; | |
} | |
function getDistance(v1, v2) { | |
var newV = subtractVectors(v1, v2); | |
return Math.abs(Math.sqrt(newV.x * newV.x + newV.y * newV.y)); | |
} | |
function dotProduct(vectorA, vectorB) { | |
return (vectorA.x * vectorB.x) + (vectorA.y * vectorB.y); | |
} | |
function getDegrees(angle) { | |
return angle * (180 / Math.PI); | |
} | |
function test() { | |
var guardPos = { x: 1, y: 3 }; | |
var guardFacing = { x: 1, y: 1 }; | |
var heroPos = { x: 3, y: 2 }; | |
var guardFacingNormalized = getNormalized(guardFacing); | |
console.log("guardFacingNormalized", guardFacingNormalized); | |
var heroMinusGuardPos = subtractVectors(heroPos, guardPos); | |
console.log("heroMinusGuardPos", heroMinusGuardPos); | |
var guardToHero = getNormalized(heroMinusGuardPos); | |
console.log("guardToHero", guardToHero); | |
var angle = Math.acos(dotProduct(guardFacingNormalized, guardToHero)); | |
console.log("angle is ", getDegrees(angle)); | |
} |
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