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截图
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System; | |
using System.IO; | |
public class CaptureScreen : MonoBehaviour { | |
public bool Capture; | |
private void Update() { | |
if(Capture) | |
{ | |
Capture = false; | |
StartCoroutine(CaptureTexture()); | |
} | |
} | |
IEnumerator CaptureTexture() | |
{ | |
yield return new WaitForEndOfFrame(); | |
var screenSnapshot = new Texture2D( Screen.width, Screen.height, TextureFormat.RGBA32, false, false ); | |
screenSnapshot.ReadPixels( new Rect( 0, 0, Screen.width, Screen.height ), 0, 0, false ); | |
screenSnapshot.Apply(); | |
byte[] bytes = screenSnapshot.EncodeToPNG(); | |
string path = Application.dataPath + "/../" + (System.DateTime.Now).ToBinary().ToString() + ".png"; | |
Debug.LogError("SavePath=" + path); | |
FileStream file = File.Open(path , FileMode.Create); | |
BinaryWriter writer = new BinaryWriter(file); | |
writer.Write(bytes); | |
file.Close(); | |
Texture2D.DestroyImmediate(screenSnapshot); | |
} | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System; | |
using System.IO; | |
[RequireComponent(typeof(Camera))] | |
public class CaptureScreen : MonoBehaviour { | |
void OnGUI() { | |
if(GUI.Button(new Rect(Vector2.zero, 100 * Vector2.one), "截屏")) | |
{ | |
StartCoroutine(CaptureTexture()); | |
} | |
} | |
IEnumerator CaptureTexture() | |
{ | |
var cam = GetComponent<Camera>(); | |
RenderTexture rt = RenderTexture.GetTemporary(Screen.width, Screen.height, 0, RenderTextureFormat.ARGB32); | |
cam.targetTexture = rt; | |
yield return new WaitForEndOfFrame(); | |
RenderTexture.active = rt; | |
var screenSnapshot = new Texture2D( Screen.width, Screen.height, TextureFormat.RGBA32, false, false ); | |
screenSnapshot.ReadPixels( new Rect( 0, 0, Screen.width, Screen.height ), 0, 0, false ); | |
screenSnapshot.Apply(); | |
byte[] bytes = screenSnapshot.EncodeToPNG(); | |
string path = Application.dataPath + "/../" + (System.DateTime.Now).ToBinary().ToString() + ".png"; | |
Debug.LogError("SavePath=" + path); | |
FileStream file = File.Open(path , FileMode.Create); | |
BinaryWriter writer = new BinaryWriter(file); | |
writer.Write(bytes); | |
file.Close(); | |
Texture2D.DestroyImmediate(screenSnapshot); | |
cam.targetTexture = null; | |
} | |
} |
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