Created
February 13, 2025 16:32
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extends Node | |
var data = {} | |
func save_game() -> void: | |
var saved_game = {} | |
get_tree().call_group("save_events", "on_save_called", saved_game) | |
if OS.has_feature("debug"): | |
save_debug(saved_game) | |
return | |
save_encoded(saved_game) | |
func load_game() -> void: | |
if OS.has_feature("debug"): | |
load_debug() | |
return | |
load_encoded() | |
func load_debug(): | |
var file = FileAccess.open("user://savegame_debug.json", FileAccess.READ) | |
if not file: | |
return | |
var json = file.get_as_text() | |
var saved_game = JSON.parse_string(json) | |
get_tree().call_group("save_events", "on_load_called", saved_game) | |
func load_encoded(): | |
var encoded_save_file = FileAccess.open("user://savegame", FileAccess.READ) | |
if not encoded_save_file: | |
return | |
var saved_game = encoded_save_file.get_var() | |
get_tree().call_group("save_events", "on_load_called", saved_game) | |
func save_encoded(saved_game): | |
var encoded_save_file = FileAccess.open("user://savegame", FileAccess.WRITE) | |
encoded_save_file.store_var(saved_game) | |
encoded_save_file.close() | |
func save_debug(saved_game): | |
var save_file = FileAccess.open("user://savegame_debug.json", FileAccess.WRITE) | |
var json = JSON.stringify(saved_game) | |
save_file.store_string(json) | |
save_file.close() |
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