Created
May 10, 2017 22:21
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Native Render (Simple)
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package; | |
import lime.graphics.cairo.*; | |
import lime.graphics.opengl.*; | |
import openfl.display.Bitmap; | |
import openfl.display.BitmapData; | |
import openfl.display.NativeSprite; | |
import openfl.display.Sprite; | |
import openfl.events.NativeRenderEvent; | |
import openfl.Assets; | |
class Main extends Sprite { | |
private var bitmapData:BitmapData; | |
private var nativeSprite:NativeSprite; | |
public function new () { | |
super (); | |
nativeSprite = new NativeSprite (); | |
nativeSprite.addEventListener (NativeRenderEvent.NATIVE_RENDER, render); | |
addChild (nativeSprite); | |
nativeSprite.x = 200; | |
nativeSprite.rotation = 20; | |
} | |
private function render (event:NativeRenderEvent):Void { | |
if (bitmapData == null) { | |
bitmapData = Assets.getBitmapData ("assets/lime.png"); | |
switch (nativeSprite.context) { | |
case DOM (div): | |
div.appendChild (bitmapData.image.src); | |
case FLASH (sprite): | |
var bitmap = new Bitmap (bitmapData); | |
bitmap.smoothing = true; | |
sprite.addChild (bitmap); | |
default: | |
} | |
} | |
#if !flash | |
switch (nativeSprite.context) { | |
case CAIRO (cairo): | |
cairo.setSourceSurface (bitmapData.getSurface (), 0, 0); | |
cairo.paint (); | |
case CANVAS (context): | |
context.drawImage (bitmapData.image.src, 0, 0, bitmapData.width, bitmapData.height); | |
case OPENGL (gl): | |
nativeSprite.shader.data.uImage0.input = bitmapData; | |
nativeSprite.shader.data.uImage0.smoothing = true; | |
nativeSprite.shader.data.uMatrix.value = nativeSprite.shaderMatrixArray (nativeSprite.renderTransform); | |
nativeSprite.bindShader (); | |
gl.bindBuffer (gl.ARRAY_BUFFER, bitmapData.getBuffer (gl, 1)); | |
gl.vertexAttribPointer (nativeSprite.shader.data.aPosition.index, 3, gl.FLOAT, false, 6 * 4, 0); | |
gl.vertexAttribPointer (nativeSprite.shader.data.aTexCoord.index, 2, gl.FLOAT, false, 6 * 4, 3 * 4); | |
gl.vertexAttribPointer (nativeSprite.shader.data.aAlpha.index, 1, gl.FLOAT, false, 6 * 4, 5 * 4); | |
gl.drawArrays (gl.TRIANGLE_STRIP, 0, 4); | |
default: | |
} | |
#end | |
} | |
} |
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