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using UnityEngine; | |
using System.Collections; | |
using System.IO; | |
/* | |
Usage: | |
1. Attach this script to your chosen camera's game object. | |
2. Use the inspector to set frameRate and framesToCapture | |
3. Choose your desired resolution in Unity's Game window (must be less than or equal to your screen resolution) |
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/** | |
* Copyright 2012 Calvin Rien | |
* (http://the.darktable.com) | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* |
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using UnityEngine; | |
using System.Collections; | |
public class Draw : MonoBehaviour | |
{ | |
struct GUILine | |
{ | |
public Vector2 startPt; | |
public Vector2 endPt; | |
} |
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/* ************************************************************************** | |
Copyright 2012 Calvin Rien | |
(http://the.darktable.com) | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 |
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/* ************************************************************************** | |
Copyright 2012 Calvin Rien | |
(http://the.darktable.com) | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 |
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#pragma strict | |
import MiniJSON; | |
import System.Collections.Generic; | |
function Start () { | |
var jsonString = "{ \"array\": [1.44,2,3], " + | |
"\"object\": {\"key1\":\"value1\", \"key2\":256}, " + | |
"\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " + | |
"\"unicode\": \"\\u3041 Men\\u00fa sesi\\u00f3n\", " + | |
"\"int\": 65536, " + |
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/* ************************************************************************** | |
Copyright 2012 Calvin Rien | |
(http://the.darktable.com) | |
Derived from a method in BuildManager, part of | |
VoxelBoy's Unite 2012 Advanced Editor Scripting Talk. | |
(http://bit.ly/EditorScripting) | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using System.IO; | |
public class PostprocessBuildPlayer : ScriptableObject { | |
[PostProcessBuild] | |
static void OnPostprocessBuildPlayer(BuildTarget target, string buildPath) { |
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// Drop this script in the Editor directory in your project (creating the Editor directory if it's not there yet) | |
// Then re-import the assets in the directories covered by this script (right click and reimport) | |
// | |
// I would replace my path checking with the path checking from this gist: | |
// https://gist.github.com/1842177 | |
// | |
// The texture settings for icons might want to use some of his settings combined with mine as well | |
using UnityEngine; |
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// Copyright (c) 2012 Calvin Rien | |
// http://the.darktable.com | |
// | |
// This software is provided 'as-is', without any express or implied warranty. In | |
// no event will the authors be held liable for any damages arising from the use | |
// of this software. | |
// | |
// Permission is granted to anyone to use this software for any purpose, | |
// including commercial applications, and to alter it and redistribute it freely, | |
// subject to the following restrictions: |
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