- Install
restic
andautorestic
sudo mkdir -p /var/cache/restic
- Set up
/etc/autorestic.yml
roughly as follows:
backends:
mybackend:
# Your backend options here, see the documentation
global:
all:
cache-dir: /var/cache/restic
restic
and autorestic
sudo mkdir -p /var/cache/restic
/etc/autorestic.yml
roughly as follows:backends:
mybackend:
# Your backend options here, see the documentation
global:
all:
cache-dir: /var/cache/restic
In the last years I've been asked multiple times about the comparison between raylib and SDL libraries. Unfortunately, my experience with SDL was quite limited so I couldn't provide a good comparison. In the last two years I've learned about SDL and used it to teach at University so I feel that now I can provide a good comparison between both.
Hope it helps future users to better understand this two libraries internals and functionality.
[Unit] | |
Description=Clash service | |
After=network.target | |
[Service] | |
[Service] | |
Type=simple | |
StandardError=journal | |
User=clash |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
Mute these words in your settings here: https://twitter.com/settings/muted_keywords | |
ActivityTweet | |
generic_activity_highlights | |
generic_activity_momentsbreaking | |
RankedOrganicTweet | |
suggest_activity | |
suggest_activity_feed | |
suggest_activity_highlights | |
suggest_activity_tweet |
First off, thanks for all the comments and kind words on the original writeup; I've been meaning to follow up on some of the suggestions and write about the different ways to represent monads (and functors, HKTs, etc) that now exist, but a month of being busy has kind of gotten in the way (mainly with three new kittens!).
And for sure, I do not expect (nor do I want) this to become the norm for production-level Rust: rather, I hope that this can contribute to the foundations of programming with higher-level abstractions in Rust, somewhat like how early template metaprogramming in C++ and typeclass-constraint-unification metaprogramming in Haskell have contributed, perhaps indirectly, to later innovations in their respective languages and ecosystems that were much more reasoned, sound and usable.
One of the things suggested in the com
Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
numext https://github.com/yangby-cryptape/rust-numext @ f7279be
ethereum-types https://crates.io/crates/ethereum-types 0.4
bench_ser_numext_h256 time: [62.599 ns 63.126 ns 63.872 ns]
bench_ser_ethereum_types_h256
$ echo 'gem "webpacker"' >> Gemfile
$ bundle install
$ rails webpacker:install
$ yarn add [email protected] jquery popper.js
diff --git a/config/webpack/environment.js b/config/webpack/environment.js
index d16d9af..86bf1a7 100644
extern crate ring; | |
use ring::aead::*; | |
use ring::pbkdf2::*; | |
use ring::rand::SystemRandom; | |
fn main() { | |
// The password will be used to generate a key | |
let password = b"nice password"; |
Using perf:
$ perf record -g binary
$ perf script | stackcollapse-perf.pl | rust-unmangle | flamegraph.pl > flame.svg
NOTE: See @GabrielMajeri's comments below about the
-g
option.