Created
April 8, 2019 17:30
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Example threading in c++
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// c++ -std=c++11 thread.cpp -o thread && ./thread | |
#include <iostream> | |
#include <algorithm> | |
#include <vector> | |
#include <thread> | |
class TraceTile | |
{ | |
public: | |
int tileNum = 0; | |
void renderTile() { | |
std::cout << "will render tile " << tileNum << std::endl << std::flush; | |
// TODO: Actually render the tile | |
std::this_thread::sleep_for (std::chrono::seconds(1)); | |
std::cout << "done with tile" << tileNum << std::endl << std::flush; | |
} | |
}; | |
int main() | |
{ | |
std::vector<TraceTile> tiles; | |
for (int i=0; i < 10; i++) { | |
TraceTile t; | |
t.tileNum = i; | |
tiles.push_back( t ); | |
} | |
std::cout << "Single threaded way ------------- " << std::endl; | |
for (TraceTile &t : tiles) { | |
t.renderTile(); | |
} | |
std::cout << "multi threaded way ------------- " << std::endl; | |
std::vector<std::thread> renderThreads; | |
for (TraceTile &t : tiles) { | |
renderThreads.push_back( std::thread( &TraceTile::renderTile, t ) ); | |
} | |
for (std::thread &rndr : renderThreads ) { | |
rndr.join(); | |
} | |
std::cout << "all done" << std::endl; | |
return 1; | |
} |
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