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April 23, 2021 14:33
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Streamdeck - Seeeduino XIAO version
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/* | |
* Project 'Stream Cheap' Mini Macro Keyboard. Modified to work with Seeeduino XIAO | |
* @author David Madison, modified by Fredrik Lundhag <[email protected]> | |
* @link partsnotincluded.com/electronics/diy-stream-deck-mini-macro-keyboard | |
* @license MIT - Copyright (c) 2018 David Madison | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in | |
* all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
* THE SOFTWARE. | |
* | |
*/ | |
// --------------------------------- | |
// Key definitions | |
#define BUTTON_KEY0 KEY_F16 | |
#define BUTTON_KEY1 KEY_F17 | |
#define BUTTON_KEY2 KEY_F18 | |
#define BUTTON_KEY3 KEY_F19 | |
#define BUTTON_KEY4 KEY_F20 | |
#define BUTTON_KEY5 KEY_F21 | |
#define BUTTON_KEY6 KEY_F22 | |
#define BUTTON_KEY7 KEY_F23 | |
#define BUTTON_KEY8 KEY_F24 | |
// Pin definitions | |
#define BUTTON_PIN0 0 | |
#define BUTTON_PIN1 1 | |
#define BUTTON_PIN2 2 | |
#define BUTTON_PIN3 3 | |
#define BUTTON_PIN4 4 | |
#define BUTTON_PIN5 5 | |
#define BUTTON_PIN6 6 | |
#define BUTTON_PIN7 7 | |
#define BUTTON_PIN8 8 | |
// --------------------------------- | |
#include "Keyboard.h" | |
// Button helper class for handling press/release and debouncing | |
class button { | |
public: | |
const char key; | |
const uint8_t pin; | |
button(uint8_t k, uint8_t p) : key(k), pin(p){} | |
void press(boolean state){ | |
if(state == pressed || (millis() - lastPressed <= debounceTime)){ | |
return; // Nothing to see here, folks | |
} | |
lastPressed = millis(); | |
state ? Keyboard.press(key) : Keyboard.release(key); | |
pressed = state; | |
} | |
void update(){ | |
press(!digitalRead(pin)); | |
} | |
private: | |
const unsigned long debounceTime = 30; | |
unsigned long lastPressed = 0; | |
boolean pressed = 0; | |
} ; | |
// Button objects, organized in array | |
button buttons[] = { | |
{BUTTON_KEY0, BUTTON_PIN0}, | |
{BUTTON_KEY1, BUTTON_PIN1}, | |
{BUTTON_KEY2, BUTTON_PIN2}, | |
{BUTTON_KEY3, BUTTON_PIN3}, | |
{BUTTON_KEY4, BUTTON_PIN4}, | |
{BUTTON_KEY5, BUTTON_PIN5}, | |
{BUTTON_KEY6, BUTTON_PIN6}, | |
{BUTTON_KEY7, BUTTON_PIN7}, | |
{BUTTON_KEY8, BUTTON_PIN8}, | |
}; | |
const uint8_t NumButtons = sizeof(buttons) / sizeof(button); | |
const uint8_t ledPin = 13; | |
void setup() { | |
// Set LEDs Off. Active low. | |
pinMode(ledPin, OUTPUT); | |
digitalWrite(ledPin, HIGH); | |
for(int i = 0; i < NumButtons; i++){ | |
pinMode(buttons[i].pin, INPUT_PULLUP); | |
} | |
} | |
void loop() { | |
for(int i = 0; i < NumButtons; i++){ | |
buttons[i].update(); | |
} | |
} |
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