Created
March 27, 2015 18:06
-
-
Save jorgeconde/77fd96a26ed519d7fad2 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(* Homework 7, hw7.sml (see also Ruby code) *) | |
(* Do not make changes to this code except where you see comments containing | |
the word CHANGE. *) | |
(* expressions in a little language for 2D geometry objects | |
values: points, lines, vertical lines, line segments | |
other expressions: intersection of two expressions, lets, variables, | |
(shifts added by you) | |
*) | |
datatype geom_exp = | |
NoPoints | |
| Point of real * real (* represents point (x,y) *) | |
| Line of real * real (* represents line (slope, intercept) *) | |
| VerticalLine of real (* x value *) | |
| LineSegment of real * real * real * real (* x1,y1 to x2,y2 *) | |
| Intersect of geom_exp * geom_exp (* intersection expression *) | |
| Let of string * geom_exp * geom_exp (* let s = e1 in e2 *) | |
| Var of string | |
| Shift of real * real * geom_exp | |
(* CHANGE add shifts for expressions of the form Shift(deltaX, deltaY, exp *) | |
exception BadProgram of string | |
exception Impossible of string | |
(* helper functions for comparing real numbers since rounding means | |
we should never compare for equality *) | |
val epsilon = 0.00001 | |
fun real_close (r1,r2) = | |
(Real.abs (r1 - r2)) < epsilon | |
(* notice curried *) | |
fun real_close_point (x1,y1) (x2,y2) = | |
real_close(x1,x2) andalso real_close(y1,y2) | |
(* helper function to return the Line or VerticalLine containing | |
points (x1,y1) and (x2,y2). Actually used only when intersecting | |
line segments, but might be generally useful *) | |
fun two_points_to_line (x1,y1,x2,y2) = | |
if real_close(x1,x2) | |
then VerticalLine x1 | |
else | |
let | |
val m = (y2 - y1) / (x2 - x1) | |
val b = y1 - m * x1 | |
in | |
Line(m,b) | |
end | |
(* helper function for interpreter: return value that is the intersection | |
of the arguments: 25 cases because there are 5 kinds of values, but | |
many cases can be combined, especially because intersection is commutative. | |
Do *not* call this function with non-values (e.g., shifts or lets) | |
*) | |
fun intersect (v1,v2) = | |
case (v1,v2) of | |
(NoPoints, _) => NoPoints (* 5 cases *) | |
| (_, NoPoints) => NoPoints (* 4 additional cases *) | |
| (Point p1, Point p2) => if real_close_point p1 p2 | |
then v1 | |
else NoPoints | |
| (Point (x,y), Line (m,b)) => if real_close(y, m * x + b) | |
then v1 | |
else NoPoints | |
| (Point (x1,_), VerticalLine x2) => if real_close(x1,x2) | |
then v1 | |
else NoPoints | |
| (Point _, LineSegment seg) => intersect(v2,v1) | |
| (Line _, Point _) => intersect(v2,v1) | |
| (Line (m1,b1), Line (m2,b2)) => | |
if real_close(m1,m2) | |
then (if real_close(b1,b2) | |
then v1 (* same line *) | |
else NoPoints) (* parallel lines do not intersect *) | |
else | |
let (* one-point intersection *) | |
val x = (b2 - b1) / (m1 - m2) | |
val y = m1 * x + b1 | |
in | |
Point (x,y) | |
end | |
| (Line (m1,b1), VerticalLine x2) => Point(x2, m1 * x2 + b1) | |
| (Line _, LineSegment _) => intersect(v2,v1) | |
| (VerticalLine _, Point _) => intersect(v2,v1) | |
| (VerticalLine _, Line _) => intersect(v2,v1) | |
| (VerticalLine x1, VerticalLine x2) => | |
if real_close(x1,x2) | |
then v1 (* same line *) | |
else NoPoints (* parallel *) | |
| (VerticalLine _, LineSegment seg) => intersect(v2,v1) | |
| (LineSegment seg, _) => | |
(* the hard case, actually 4 cases because v2 could be a point, | |
line, vertical line, or line segment *) | |
(* First compute the intersection of (1) the line containing the segment | |
and (2) v2. Then use that result to compute what we need. *) | |
(case intersect(two_points_to_line seg, v2) of | |
NoPoints => NoPoints | |
| Point(x0,y0) => (* see if the point is within the segment bounds *) | |
(* assumes v1 was properly preprocessed *) | |
let | |
fun inbetween(v,end1,end2) = | |
(end1 - epsilon <= v andalso v <= end2 + epsilon) | |
orelse (end2 - epsilon <= v andalso v <= end1 + epsilon) | |
val (x1,y1,x2,y2) = seg | |
in | |
if inbetween(x0,x1,x2) andalso inbetween(y0,y1,y2) | |
then Point(x0,y0) | |
else NoPoints | |
end | |
| Line _ => v1 (* so segment seg is on line v2 *) | |
| VerticalLine _ => v1 (* so segment seg is on vertical-line v2 *) | |
| LineSegment seg2 => | |
(* the hard case in the hard case: seg and seg2 are on the same | |
line (or vertical line), but they could be (1) disjoint or | |
(2) overlapping or (3) one inside the other or (4) just touching. | |
And we treat vertical segments differently, so there are 4*2 cases. | |
*) | |
let | |
val (x1start,y1start,x1end,y1end) = seg | |
val (x2start,y2start,x2end,y2end) = seg2 | |
in | |
if real_close(x1start,x1end) | |
then (* the segments are on a vertical line *) | |
(* let segment a start at or below start of segment b *) | |
let | |
val ((aXstart,aYstart,aXend,aYend), | |
(bXstart,bYstart,bXend,bYend)) = if y1start < y2start | |
then (seg,seg2) | |
else (seg2,seg) | |
in | |
if real_close(aYend,bYstart) | |
then Point (aXend,aYend) (* just touching *) | |
else if aYend < bYstart | |
then NoPoints (* disjoint *) | |
else if aYend > bYend | |
then LineSegment(bXstart,bYstart,bXend,bYend) (* b inside a *) | |
else LineSegment(bXstart,bYstart,aXend,aYend) (* overlapping *) | |
end | |
else (* the segments are on a (non-vertical) line *) | |
(* let segment a start at or to the left of start of segment b *) | |
let | |
val ((aXstart,aYstart,aXend,aYend), | |
(bXstart,bYstart,bXend,bYend)) = if x1start < x2start | |
then (seg,seg2) | |
else (seg2,seg) | |
in | |
if real_close(aXend,bXstart) | |
then Point (aXend,aYend) (* just touching *) | |
else if aXend < bXstart | |
then NoPoints (* disjoint *) | |
else if aXend > bXend | |
then LineSegment(bXstart,bYstart,bXend,bYend) (* b inside a *) | |
else LineSegment(bXstart,bYstart,aXend,aYend) (* overlapping *) | |
end | |
end | |
| _ => raise Impossible "bad result from intersecting with a line") | |
| _ => raise Impossible "bad call to intersect: only for shape values" | |
(* interpreter for our language: | |
* takes a geometry expression and returns a geometry value | |
* for simplicity we have the top-level function take an environment, | |
(which should be [] for the whole program | |
* we assume the expression e has already been "preprocessed" as described | |
in the homework assignment: | |
* line segments are not actually points (endpoints not real close) | |
* lines segment have left (or, if vertical, bottom) coordinate first | |
*) | |
fun eval_prog (e,env) = | |
case e of | |
NoPoints => e (* first 5 cases are all values, so no computation *) | |
| Point _ => e | |
| Line _ => e | |
| VerticalLine _ => e | |
| LineSegment _ => e | |
| Var s => | |
(case List.find (fn (s2,v) => s=s2) env of | |
NONE => raise BadProgram("var not found: " ^ s) | |
| SOME (_,v) => v) | |
| Let(s,e1,e2) => eval_prog (e2, ((s, eval_prog(e1,env)) :: env)) | |
| Intersect(e1,e2) => intersect(eval_prog(e1,env), eval_prog(e2, env)) | |
| Shift(deltaX, deltaY, e) => | |
(case e of | |
NoPoints => e | |
| Point (x,y) => Point(x+deltaX,y+deltaY) | |
| Line (m,b) => Line(m, b + deltaY - (m*deltaX)) | |
| Var s => eval_prog(Shift(deltaX,deltaY,eval_prog(e,env)), env) | |
| LineSegment (xstart,ystart,xend,yend) => LineSegment (xstart+deltaX, ystart+deltaY, xend+deltaX, yend+deltaY) | |
| _ => e) | |
(* CHANGE: Add a case for Shift expressions *) | |
(* CHANGE: Add function preprocess_prog of type geom_exp -> geom_exp *) | |
fun preprocess_prog e = | |
case e of | |
LineSegment (xstart,ystart,xend,yend) => | |
if real_close(xstart,xend) andalso real_close(ystart,yend) | |
then Point(xstart,ystart) | |
else if xstart > xend orelse (real_close(xstart,xend) andalso ystart > yend) | |
then LineSegment (xend,yend,xstart,ystart) | |
else e | |
| _ => e | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment