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#!/bin/sh | |
rm -rf ./deps | |
mkdir ./deps | |
pushd deps | |
# Directory Layout | |
# <ProjectRoot> | |
# build | |
# |_ iOS | |
# |_ deps |
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import haxe.macro.Context; | |
import haxe.macro.Expr; | |
import haxe.macro.TypeTools; | |
#if !macro | |
@:genericBuild(PartialMacro.build()) | |
#end | |
class Partial<T> {} | |
class PartialMacro { |
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package; | |
#if macro | |
import haxe.Json; | |
import haxe.macro.Context; | |
import haxe.macro.Expr; | |
import haxe.macro.Type; | |
import sys.io.File; | |
import sys.FileSystem; |
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import haxe.macro.Context; | |
import haxe.macro.Expr; | |
class FunctionArgMacro { | |
macro static function build():Array<Field> { | |
var fields = Context.getBuildFields(); | |
for (field in fields) { | |
switch (field.kind) { | |
case FFun(fun): | |
var checks = []; |
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import haxe.macro.ComplexTypeTools; | |
import haxe.macro.Context; | |
import haxe.macro.Expr; | |
import haxe.macro.ExprTools; | |
import haxe.macro.Type.TInst; | |
import haxe.macro.TypeTools; | |
class ClassBuild{ | |
//the entire contents of a class is contained in the class's fields |
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/** | |
* @author Mark Knol | |
*/ | |
class MacroJsonValidator { | |
public static macro function validateJson(path:String) { | |
if (sys.FileSystem.exists(path)) { | |
var content = sys.io.File.getContent(path); | |
try { | |
// Test the json by parsing it. | |
// It will throw an error when you made a mistake. |
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import haxe.ds.Either; | |
abstract OneOf<A, B>(Either<A, B>) from Either<A, B> to Either<A, B> { | |
@:from inline static function fromA<A, B>(a:A) : OneOf<A, B> return Left(a); | |
@:from inline static function fromB<A, B>(b:B) : OneOf<A, B> return Right(b); | |
@:to inline function toA():Null<A> return switch(this) {case Left(a): a; default: null;} | |
@:to inline function toB():Null<B> return switch(this) {case Right(b): b; default: null;} | |
} |
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package ; | |
import haxe.ds.StringMap; | |
import haxe.macro.Context; | |
import haxe.macro.Expr; | |
import haxe.macro.Printer; | |
import haxe.macro.Type.ClassType; | |
import neko.Lib; | |
using haxe.macro.ExprTools; |
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package com.blazingmammothgames.util; | |
#if neko | |
import neko.vm.Thread; | |
import neko.vm.Mutex; | |
#elseif cpp | |
import cpp.vm.Thread; | |
import cpp.vm.Mutex; | |
#end |
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//Rotate the camera such that z points up and x to the right | |
var o:Quaternion = new Quaternion().setFromEuler(new Vector().set_xyz(-90, 0, 0).radians()); | |
//Rotate by Arctan(sin(45°)) (grabbed from wikipedia) around x, to get the top-down part | |
var q:Quaternion = new Quaternion().setFromEuler(new Vector().set_xyz(Math.atan(Math.sin(45 * Maths.DEG2RAD)), 0, 0)); | |
//Rotate around z by -45° to get the side-on part | |
var p:Quaternion = new Quaternion().setFromEuler(new Vector().set_xyz(0, 0, -45).radians()); | |
//Combine the rotations and apply to the camera |
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