Created
March 12, 2020 14:11
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#!/usr/bin/python3 | |
import version | |
import subprocess | |
import os | |
GODOT = '/home/john/apps/godot/godot3' | |
BUILDDIR = '/home/john/code/games/gravity/build' | |
PROJECT = '/home/john/code/games/gravity/game' | |
OPTIONS = ['--no-window', '--resolution', '640x360'] # --no-window doesn't work on linux | |
# Update version.cfg with current commit | |
branch = version.get_branch() | |
print('On branch %s' % branch) | |
if branch != 'master': | |
print('*** NOT ON MASTER!') | |
exit() | |
commit = version.get_latest_commit() | |
print('Updating build commit in version.cfg to %s' % commit) | |
version.set_commit(commit) | |
# Increment version.cfg version number and tag git | |
old_version = version.get_version() | |
answer = input('Increment version number to %s and tag git? (y/n/yes/no, default=no) ' % str(old_version + 1)) | |
if answer == 'y' or answer == 'yes': | |
version.increment_version() | |
new_version = version.get_version() | |
print('Updating version number from %d to %d' % (old_version, new_version)) | |
print('Tagging git commit %s with v%s' % (version.get_commit(), version.get_public_version())) | |
version.tag_git() | |
else: | |
print('Keeping version %d' % old_version) | |
# Use --export-debug for a debug release | |
EXPORT = '--export' | |
builds = { | |
"Linux/X11": "linux64/gravity.x86_64", | |
"Windows Desktop 64 bit": "win64/gravity-win64.exe", | |
#"Windows Desktop 32 bit": "win32/gravity-win32.exe", | |
"Mac OSX": "osx/gravity-osx.app", | |
#"HTML5": "html5/index.html" | |
} | |
for platform, file in builds.items(): | |
print("Building %s..." % platform) | |
command = [GODOT, '--path', PROJECT, EXPORT, platform, "%s/%s" % (BUILDDIR, file)] | |
command.extend(OPTIONS) | |
subprocess.check_output(command) | |
if platform == "Mac OSX": | |
os.rename("%s/%s" % (BUILDDIR, file), "%s/%s.zip" % (BUILDDIR, file)) | |
print('\nAll done!') |
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