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Description of cbzone-ios
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This code, based on the X-windows version of cbzone written in Fortran, | |
by Justin S Revenaugh at MIT, and translated to C by Todd W Mummert, | |
[email protected] at CMU, was ported to the iOS using an X emulation | |
layer written by myself (Jonathan Kimmitt). This app is currently under | |
review for official release on the Apple app store. | |
In this first version sound, varying number of tanks or colours is not | |
supported. There is only one enemy at a time for compatibility with the | |
original arcade game (probably only remembered by the over 50s) | |
The accelerometer takes the place of the joystick, and the pan and stretch | |
gestures are supported to fit the viewport to various different iOS devices. | |
Tapping the screen fires a shell. Volleys are not permitted |
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