Created
August 10, 2022 08:27
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public void Render(SKCanvas canvas, float angleInRadians, SKPoint center, float scale, params object[] parameters) | |
{ | |
var Image = (SKImage) parameters[0]; | |
var info = (SKImageInfo) parameters[2]; | |
// get the screen density for scaling | |
var display = DisplayInformation.GetForCurrentView(); | |
var _scale = display.LogicalDpi / 96.0f; | |
var scaledSize = new SKSize((float) info.Width / _scale, (float) info.Height / _scale); | |
// handle the device screen density | |
canvas.Scale(_scale); | |
canvas.Clear(SKColors.White); | |
canvas.DrawImage(Image, 0, 0); | |
// Business logic to draw shapes ... | |
canvas.Flush(); | |
} |
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