All packages, except for Tini have been added to termux-root. To install them, simply pkg install root-repo && pkg install docker
. This will install the whole docker suite, left only Tini to be compiled manually.
# mode: rule | |
# mixed-port: 7890 | |
# allow-lan: false | |
# log-level: info | |
# ipv6: false | |
# secret: "在此修改访问令牌" | |
# external-controller: 0.0.0.0:9090 | |
# external-ui: /usr/share/yacd-meta/ | |
dns: |
// ==UserScript== | |
// @name Recaptcha Solver (Automatically solves Recaptcha in browser) | |
// @namespace Recaptcha Solver | |
// @version 2.1 | |
// @description Recaptcha Solver in Browser | Automatically solves Recaptcha in browser | |
// @author engageub | |
// @match *://*/recaptcha/* | |
// @connect engageub.pythonanywhere.com | |
// @connect engageub1.pythonanywhere.com | |
// @grant GM_xmlhttpRequest |
#!/usr/bin/env bash | |
set -e | |
# This script converts any text file into a mp3 audiobook using the MacOS | |
# text-to-speech accessibility command-line tool `say`. | |
# Adjust the `VOICE` and `RATE` parameters to customize to your liking: | |
VOICE="Alex" | |
RATE="295" # pretty fast | |
if [ $# -eq 0 ]; then |
<body onload=z=c.getContext`2d`,setInterval(`c.width=W=150,Y<W&&P<Y&Y<P+E|9<p?z.fillText(S++${Y=`,9,9|z.fillRect(p`}*0,Y-=--M${Y+Y},P+E,9,W),P))):p=M=Y=S=6,p=p-6||(P=S%E,W)`,E=49) onclick=M=9><canvas id=c> |
FROM gcr.io/deepnote-200602/templates/deepnote | |
RUN sudo apt-get update && \ | |
sudo apt-get install -y libzmq5 | |
# Derived from https://github.com/jackfirth/racket-docker which is | |
# licensed under the MIT license. | |
ENV RACKET_INSTALLER_URL=http://mirror.racket-lang.org/installers/7.8/racket-7.8-x86_64-linux-natipkg.sh | |
ENV RACKET_VERSION=7.8 |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
#!/usr/bin/env bash | |
if [ -z "$1" ] | |
then | |
echo "$0 client-name" | |
exit 1 | |
fi | |
//find all apps NOT in /data and pull to current dir | |
$ adb shell "pm list packages -f | cut -d':' -F2 | cut -d'=' -F1 | grep apk$ " | ForEach-Object { adb pull $_ } | |
//find all apps NOT in /data && NOT in /vendor (likely no access) and pull to current dir | |
$ adb shell "pm list packages -f | cut -d':' -F2 | cut -d'=' -F1 | grep apk$ | grep -v ^\/vendor" | ForEach-Object { adb pull $_ } | |
//find all apps in /data and pull to current dir | |
//this will pull entire package folder not just apk. first this was out of convienience when parsing the strings, but turns out you get some intersting binaries along the way. see facebook for example | |
$ adb shell "pm list packages -f | cut -d':' -F2 | grep ^\/data | cut -sd 'base.apk' -F1 " | ForEach-Object { adb pull $_ } |
Note: This gist may be outdated, thanks to all contributors in comments.
adb
is the Android CLI tool with which you can interact with your android device, from your PC
You must enable developer mode (tap 7 times on the build version in parameters) and install adb on your PC.
Don't hesitate to read comments, there is useful tips, thanks guys for this !