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Foundry VTT Game Systems Translations
  • EN - English: 284
  • FR - French: 284

Alien RPG - Paul Watson

  • EN - English: 119
  • DE - Deutsch: 73
DE: Missing 46 strings:
	  "ALIENRPG.ArmorRating": Armor Rating
	  "ALIENRPG.Suit": Suit/Armor
	  "ALIENRPG.DataStorage": Data Storage
	  "ALIENRPG.DiagnosticsDisplay": Diagnostics and Display
	  "ALIENRPG.VisionDevices": Vision Devices
	  "ALIENRPG.Tools": Tools
	  "ALIENRPG.MedicalSupplies": Medical Supplies
	  "ALIENRPG.Pharmaceuticals": Pharmaceuticals
	  "ALIENRPG.FoodDrink": Food and Drink
	  "ALIENRPG.AirSupply": Air Supply
	  "ALIENRPG.Hull": Hull
	  "ALIENRPG.Armament": Armament
	  "ALIENRPG.Passengers": Passengers
	  "ALIENRPG.Speed": Speed
	  "ALIENRPG.Manoeuvrability": Manoeuvrability
	  "ALIENRPG.InventoryWeaponsHeader": Weapons
	  "ALIENRPG.InventoryArmorHeader": Armor
	  "ALIENRPG.InventoryItemsHeader": Items
	  "ALIENRPG.QuantityLabel": Quantity
	  "ALIENRPG.BulkShortLabel": Bulk
	  "ALIENRPG.CreateItemTitle": Create Item
	  "ALIENRPG.OpenInventoryBrowser": Open Inventory Browser
	  "ALIENRPG.OpenItemTitle": Toggle Container Contents
	  "ALIENRPG.EditItemTitle": Edit Item
	  "ALIENRPG.DeleteItemTitle": Delete Item
	  "ALIENRPG.CapacityBarLabel": Capacity
	  "ALIENRPG.AbbreviationKg": kg
	  "ALIENRPG.Filter": Filter
	  "ALIENRPG.Inventory": Inventory
	  "ALIENRPG.CriticalInjuries": Critical Injuries
	  "ALIENRPG.Armor": Armor
	  "ALIENRPG.GeneralTalent": General Talent
	  "ALIENRPG.SpecialAbilities": Special Abilities
	  "ALIENRPG.SkillAcidSplash": Acid Splash
	  "ALIENRPG.CommonName": Common Name
	  "ALIENRPG.Location": Location
	  "ALIENRPG.Affiliation": Affiliation
	  "ALIENRPG.Classification": Classification
	  "ALIENRPG.Details": Details
	  "ALIENRPG.System": System
	  "ALIENRPG.Systems": Systems
	  "ALIENRPG.Sector": Sector
	  "ALIENRPG.Sectors": Sectors
	  "ALIENRPG.Rounds": Rounds
	  "ALIENRPG.Mercenary": Mercenary
	  "ALIENRPG.Synthetic": Synthetic
  • SWE - Svenska: 73
SWE: Missing 46 strings:
	  "ALIENRPG.ArmorRating": Armor Rating
	  "ALIENRPG.Suit": Suit/Armor
	  "ALIENRPG.DataStorage": Data Storage
	  "ALIENRPG.DiagnosticsDisplay": Diagnostics and Display
	  "ALIENRPG.VisionDevices": Vision Devices
	  "ALIENRPG.Tools": Tools
	  "ALIENRPG.MedicalSupplies": Medical Supplies
	  "ALIENRPG.Pharmaceuticals": Pharmaceuticals
	  "ALIENRPG.FoodDrink": Food and Drink
	  "ALIENRPG.AirSupply": Air Supply
	  "ALIENRPG.Hull": Hull
	  "ALIENRPG.Armament": Armament
	  "ALIENRPG.Passengers": Passengers
	  "ALIENRPG.Speed": Speed
	  "ALIENRPG.Manoeuvrability": Manoeuvrability
	  "ALIENRPG.InventoryWeaponsHeader": Weapons
	  "ALIENRPG.InventoryArmorHeader": Armor
	  "ALIENRPG.InventoryItemsHeader": Items
	  "ALIENRPG.QuantityLabel": Quantity
	  "ALIENRPG.BulkShortLabel": Bulk
	  "ALIENRPG.CreateItemTitle": Create Item
	  "ALIENRPG.OpenInventoryBrowser": Open Inventory Browser
	  "ALIENRPG.OpenItemTitle": Toggle Container Contents
	  "ALIENRPG.EditItemTitle": Edit Item
	  "ALIENRPG.DeleteItemTitle": Delete Item
	  "ALIENRPG.CapacityBarLabel": Capacity
	  "ALIENRPG.AbbreviationKg": kg
	  "ALIENRPG.Filter": Filter
	  "ALIENRPG.Inventory": Inventory
	  "ALIENRPG.CriticalInjuries": Critical Injuries
	  "ALIENRPG.Armor": Armor
	  "ALIENRPG.GeneralTalent": General Talent
	  "ALIENRPG.SpecialAbilities": Special Abilities
	  "ALIENRPG.SkillAcidSplash": Acid Splash
	  "ALIENRPG.CommonName": Common Name
	  "ALIENRPG.Location": Location
	  "ALIENRPG.Affiliation": Affiliation
	  "ALIENRPG.Classification": Classification
	  "ALIENRPG.Details": Details
	  "ALIENRPG.System": System
	  "ALIENRPG.Systems": Systems
	  "ALIENRPG.Sector": Sector
	  "ALIENRPG.Sectors": Sectors
	  "ALIENRPG.Rounds": Rounds
	  "ALIENRPG.Mercenary": Mercenary
	  "ALIENRPG.Synthetic": Synthetic

Blades in the Dark - megastruktur

  • EN - English: 0

CallofCthulhu(7thEd.) - ただいま

  • EN - English: 26
  • JA - 日本語: 26

Cyberpunk RED - Gerdofal

  • EN - English: 139
  • EN - English: 634

Dungeon Crawl Classics - Tim L. White

  • EN - English: 410

Dungeon World - Asacolips, Vasid

  • EN - English: 138
  • DE - Deutsch: 138
  • ES - Español: 96
ES: Missing 42 strings:
	  "DW.Dmg": Dmg
	  "DW.Alignments": Alignments
	  "DW.Class": Class
	  "DW.Races": Races
	  "DW.MoveGroup": Move Group
	  "DW.MoveGroupHelp": Multiple moves with the same move-group will be either/or selections when creating a new character using the character builder.
	  "DW.Qty": Qty
	  "DW.Wt": Wt
	  "DW.Coin": Coin
	  "DW.SpecialQualities": Special Qualities
	  "DW.ClassSettings": Class settings
	  "DW.ClassBaseHp": Base HP
	  "DW.ClassBaseHpHelp": Constitution will automatically be added to this number.
	  "DW.ClassBaseLoad": Base max load
	  "DW.ClassBaseLoadHelp": STR will automatically be added to this number.
	  "DW.ClassAddEquipmentGroup": Add new equipment group
	  "DW.ClassEquipmentGroupHelp": You can define groups of equipment choices for this class below. Each group can have any number of equipment items dropped inside of it, and it can have its choice mode set to either choose one of the items or choose all.
	  "DW.ClassEquipmentGroupPlaceholder": Choose one, all are are weight 0 for you
	  "DW.ClassEquipmentDropText": Drop items here
	  "DW.ChooseOne": Choose one
	  "DW.ChooseAny": Choose any
	  "DW.ChooseRace": Choose a race
	  "DW.ChooseAlignment": Choose an alignment
	  "DW.ChooseAbilityScores": Choose ability scores
	  "DW.ChooseAbilityScoresIncrease": Choose an ability score to increase by 1.
	  "DW.ChooseStartingMoves": Choose starting moves
	  "DW.ChooseStartingOne": Choose one of these to start with:
	  "DW.ChooseStartingAll": You also start with all of these:
	  "DW.ChooseAdvancedMoves": Choose advanced moves
	  "DW.ChooseAdvanced2": When you gain a level from 2-5, choose from these moves.
	  "DW.ChooseAdvanced6": When you gain a level from 6-10, choose from these moves or the level 2-5 moves.
	  "DW.ChooseSpells": Choose spells
	  "DW.DefaultLook": Eyes:
		Hair:
		Body:
		Skin:
		Clothes:
	  "DW.Cancel": Cancel
	  "DW.Confirm": Confirm
	  "DW.Prepared": Prepared
	  "DW.Unprepared": Unprepared
	  "DW.DamageRoll": Deal Damage
	  "DW.character": Character
	  "DW.characters": Characters
	  "DW.npc": NPC
	  "DW.npcs": NPCs
  • FR - Français: 66
FR: Missing 72 strings:
	  "DW.STR": STR
	  "DW.DEX": DEX
	  "DW.CON": CON
	  "DW.INT": INT
	  "DW.WIS": WIS
	  "DW.CHA": CHA
	  "DW.ASK": ASK
	  "DW.BOND": BOND
	  "DW.Dmg": Dmg
	  "DW.Misc": e.g. d4+2
	  "DW.Alignments": Alignments
	  "DW.Class": Class
	  "DW.Races": Races
	  "DW.Bonds": Bonds
	  "DW.Tags": Tags
	  "DW.AddBond": Add bond
	  "DW.BondDefault": _____ has a bond with me
	  "DW.BondHelp": ________ bond text goes here.
	  "DW.Dialog.Bond1": Choose the bonus for the bond on this 
	  "DW.Dialog.Bond2":  move.
	  "DW.MoveGroup": Move Group
	  "DW.MoveGroupHelp": Multiple moves with the same move-group will be either/or selections when creating a new character using the character builder.
	  "DW.Qty": Qty
	  "DW.Wt": Wt
	  "DW.Uses": Uses
	  "DW.MagicItem": Magic Item
	  "DW.ItemType": Item Type
	  "DW.Coin": Coin
	  "DW.Weapon": Weapon
	  "DW.DungeonGear": Dungeon Gear
	  "DW.Poison": Poison
	  "DW.Service": Service
	  "DW.Meal": Meal
	  "DW.Transport": Transport
	  "DW.LandBuildings": Land and Buildings
	  "DW.Bribe": Bribe
	  "DW.GiftsFinery": Gifts and Finery
	  "DW.Hoard": Hoard
	  "DW.TagsHelp": (Use tab to autocomplete, commas to create new tags, and double click a tag to edit it)
	  "DW.SpecialQualities": Special Qualities
	  "DW.ClassSettings": Class settings
	  "DW.ClassBaseHp": Base HP
	  "DW.ClassBaseHpHelp": Constitution will automatically be added to this number.
	  "DW.ClassBaseLoad": Base max load
	  "DW.ClassBaseLoadHelp": STR will automatically be added to this number.
	  "DW.ClassAddEquipmentGroup": Add new equipment group
	  "DW.ClassEquipmentGroupHelp": You can define groups of equipment choices for this class below. Each group can have any number of equipment items dropped inside of it, and it can have its choice mode set to either choose one of the items or choose all.
	  "DW.ClassEquipmentGroupPlaceholder": Choose one, all are are weight 0 for you
	  "DW.ClassEquipmentDropText": Drop items here
	  "DW.ChooseOne": Choose one
	  "DW.ChooseAny": Choose any
	  "DW.ChooseRace": Choose a race
	  "DW.ChooseAlignment": Choose an alignment
	  "DW.ChooseAbilityScores": Choose ability scores
	  "DW.ChooseAbilityScoresIncrease": Choose an ability score to increase by 1.
	  "DW.ChooseStartingMoves": Choose starting moves
	  "DW.ChooseStartingOne": Choose one of these to start with:
	  "DW.ChooseStartingAll": You also start with all of these:
	  "DW.ChooseAdvancedMoves": Choose advanced moves
	  "DW.ChooseAdvanced2": When you gain a level from 2-5, choose from these moves.
	  "DW.ChooseAdvanced6": When you gain a level from 6-10, choose from these moves or the level 2-5 moves.
	  "DW.ChooseSpells": Choose spells
	  "DW.DefaultLook": Eyes:
		Hair:
		Body:
		Skin:
		Clothes:
	  "DW.Cancel": Cancel
	  "DW.Confirm": Confirm
	  "DW.Prepared": Prepared
	  "DW.Unprepared": Unprepared
	  "DW.DamageRoll": Deal Damage
	  "DW.character": Character
	  "DW.characters": Characters
	  "DW.npc": NPC
	  "DW.npcs": NPCs

FATE - Nick van Oosten (NickEast#1131)

  • EN - English: 63

Forbidden Lands - Perfectro

  • EN - English: 138
  • FR - Français: 138
  • EN - English: 8

Index Card RPG - TomCosaert

  • EN - English: 37
  • DE - Deutsch: 37
  • ES - Español: 37
  • NL - Nederlands: 37

KNAVE - Rabid Baboon

  • EN - English: MISSING
  • EN - English: 79
  • KO - Korean: 79

Numenera - SolarBear

  • EN - English: 245
  • FR - French: 245
  • EN - English: 243
  • FR - French (FRANCE): 243
  • ES - Spanish: 216
ES: Missing 27 strings:
	  "OSE.Update": Update
	  "OSE.dialog.selectActors": Select PCs
	  "OSE.dialog.dealXP": Deal XP
	  "OSE.dialog.generator": Character generator
	  "OSE.dialog.generateSaves": Generate Saves
	  "OSE.dialog.generateScores": Generate Scores
	  "OSE.dialog.generateScore": Rolling {score} ({count})
	  "OSE.roll.initiative": Group {group} rolls for Initiative!
	  "OSE.roll.individualInit": {name} rolls for Initiative!
	  "OSE.details.experience.share": Experience Share
	  "OSE.ArmorClassBonus": Armor Class Bonus
	  "OSE.NativeBroken": Native (Broken)
	  "OSE.Native": Native
	  "OSE.NativePlus1": Native + 1
	  "OSE.NativePlus2": Native + 2
	  "OSE.NativePlus3": Native + 3
	  "OSE.category.saves": Saves
	  "OSE.Setting.Initiative": Initiative
	  "OSE.Setting.InitiativeHint": Grouped or individual initiative. Unique individual is only rolled at the start of the combat
	  "OSE.Setting.InitiativeOnce": Unique individual Initiative
	  "OSE.Setting.InitiativeReroll": Individual Initiative per Round
	  "OSE.Setting.InitiativeGroup": Grouped Initiative
	  "OSE.items.pattern": Attack pattern marker
	  "OSE.items.TwoHanded": Two-handed
	  "OSE.items.Blunt": Blunt
	  "OSE.items.Brace": Brace
	  "OSE.items.Splash": Splash weapon
	  "OSE.items.Reload": Reload
	  "OSE.items.Charge": Charge
	  "OSE.messages.applyDamage": Apply Damage
	  "OSE.messages.applyHealing": Apply Healing

Pathfinder 1 - Furyspark

  • EN - English: 942
  • FR - French: 894
FR: Missing 48 strings:
	  "SETTINGS.pf1CoinWeightN": Coin Weight Divisor
	  "SETTINGS.pf1CoinWeightH": How many coins weigh 1 lbs
	  "SETTINGS.pf1SkipActionDialogsN": Skip Action Prompts
	  "SETTINGS.pf1SkipActionDialogsH": Skips action prompts (such as those from attacks and saving throws) unless you Shift-click them
	  "PF1.Apply": Apply
	  "PF1.ApplyHalf": Apply Half
	  "PF1.HelpSellMultiplierN": Sale Rate
	  "PF1.DistM": Meters
	  "PF1.DistKM": Kilometers
	  "PF1.DistFtShort": ft
	  "PF1.DistMiShort": mi
	  "PF1.DistMShort": m
	  "PF1.DistKMShort": km
	  "PF1.SkillModTooltip": Skill Modifier
	  "PF1.LanguageHallit": Hallit
	  "PF1.LanguageKelish": Kelish
	  "PF1.LanguageOsiriani": Osiriani
	  "PF1.LanguagePolyglot": Polyglot
	  "PF1.LanguageShadowTongue": Shadow Tongue
	  "PF1.LanguageShoanti": Shoanti
	  "PF1.LanguageSkald": Skald
	  "PF1.LanguageTien": Tien
	  "PF1.LanguageVarisian": Varisian
	  "PF1.LanguageVudrani": Vudrani
	  "PF1.BonusModifierUntyped": Untyped
	  "PF1.BonusModifierBase": Base
	  "PF1.BonusModifierEnhancement": Enhancement
	  "PF1.BonusModifierDodge": Dodge
	  "PF1.BonusModifierInherent": Inherent
	  "PF1.BonusModifierDeflection": Deflection
	  "PF1.BonusModifierMorale": Morale
	  "PF1.BonusModifierLuck": Luck
	  "PF1.BonusModifierSacred": Sacred
	  "PF1.BonusModifierInsight": Insight
	  "PF1.BonusModifierResistance": Resistance
	  "PF1.BonusModifierProfane": Profane
	  "PF1.BonusModifierTrait": Trait
	  "PF1.BonusModifierRacial": Racial
	  "PF1.BonusModifierSize": Size
	  "PF1.BonusModifierCompetence": Competence
	  "PF1.BonusModifierCircumstance": Circumstance
	  "PF1.BonusModifierAlchemical": Alchemical
	  "PF1.BonusModifierPenalty": Penalty
	  "PF1.AbilityTypeExtraordinary": Extraordinary
	  "PF1.AbilityTypeSupernatural": Supernatural
	  "PF1.AbilityTypeSpell-Like": Spell-Like
	  "PF1.AbilityTypeShortExtraordinary": Ex
	  "PF1.AbilityTypeShortSupernatural": Su
	  "PF1.AbilityTypeShortSpell-Like": Sp
	  "PF1.TotalItems": {0} Total Items
	  "PF1.FilteredItems": {0} Filtered Items
	  "PF1.QuickInfo": Quick Info
	  "PF1.QuickActions": Quick Actions
  • IT - Italian: 886
IT: Missing 56 strings:
	  "Pathfinder 1": Pathfinder 1
	  "SETTINGS.pf1CoinWeightN": Coin Weight Divisor
	  "SETTINGS.pf1CoinWeightH": How many coins weigh 1 lbs
	  "SETTINGS.pf1SkipActionDialogsN": Skip Action Prompts
	  "SETTINGS.pf1SkipActionDialogsH": Skips action prompts (such as those from attacks and saving throws) unless you Shift-click them
	  "PF1.Apply": Apply
	  "PF1.ApplyHalf": Apply Half
	  "PF1.FlagsInstructions": Configure character features and traits which fine-tune behaviors of the PF1 system.
	  "PF1.HelpSellMultiplierN": Sale Rate
	  "PF1.DistM": Meters
	  "PF1.DistKM": Kilometers
	  "PF1.DistFtShort": ft
	  "PF1.DistMiShort": mi
	  "PF1.DistMShort": m
	  "PF1.DistKMShort": km
	  "PF1.SkillModTooltip": Skill Modifier
	  "PF1.LanguageAboleth": Aboleth
	  "PF1.LanguageAbyssal": Abyssal
	  "PF1.LanguageAklo": Aklo
	  "PF1.LanguageAquan": Aquan
	  "PF1.LanguageAuran": Auran
	  "PF1.LanguageBoggard": Boggard
	  "PF1.LanguageCelestial": Celestial
	  "PF1.LanguageCommon": Common
	  "PF1.LanguageCyclops": Cyclops
	  "PF1.LanguageDark": Dark Folk
	  "PF1.LanguageDraconic": Draconic
	  "PF1.LanguageDrowsign": Drow Sign Language
	  "PF1.LanguageDruidic": Druidic
	  "PF1.LanguageDwarven": Dwarven
	  "PF1.LanguageDziriak": D'ziriak
	  "PF1.LanguageElven": Elven
	  "PF1.LanguageGiant": Giant
	  "PF1.LanguageGnoll": Gnoll
	  "PF1.LanguageGnome": Gnome
	  "PF1.LanguageGoblin": Goblin
	  "PF1.LanguageGrippli": Grippli
	  "PF1.LanguageHalfling": Halfling
	  "PF1.LanguageIgnan": Ignan
	  "PF1.LanguageInfernal": Infernal
	  "PF1.LanguageNecril": Necril
	  "PF1.LanguageOrc": Orc
	  "PF1.LanguageProtean": Protean
	  "PF1.LanguageSphinx": Sphinx
	  "PF1.LanguageSylvan": Sylvan
	  "PF1.LanguageTengu": Tengu
	  "PF1.LanguageTerran": Terran
	  "PF1.LanguageTreant": Treant
	  "PF1.LanguageUndercommon": Undercommon
	  "PF1.LanguageVegepygmy": Vegepygmy
	  "PF1.LanguageHallit": Hallit
	  "PF1.LanguageKelish": Kelish
	  "PF1.LanguageOsiriani": Osiriani
	  "PF1.LanguagePolyglot": Polyglot
	  "PF1.LanguageShadowTongue": Shadow Tongue
	  "PF1.LanguageShoanti": Shoanti
	  "PF1.LanguageSkald": Skald
	  "PF1.LanguageTien": Tien
	  "PF1.LanguageVarisian": Varisian
	  "PF1.LanguageVudrani": Vudrani
	  "PF1.TotalItems": {0} Total Items
	  "PF1.FilteredItems": {0} Filtered Items
	  "PF1.QuickInfo": Quick Info
	  "PF1.QuickActions": Quick Actions
  • DE - German: 606
DE: Missing 336 strings:
	  "PF1.ActorSheetPFCharacter": Character
	  "PF1.ActorSheetPFNPC": NPC
	  "PF1.ActorSheetPFNPCLite": NPC (Lite)
	  "PF1.ActorSheetPFNPCLoot": Loot
	  "SETTINGS.pf1BackgroundSkillsN": Use Background Skills
	  "SETTINGS.pf1BackgroundSkillsH": Use the Background Skills optional ruleset
	  "SETTINGS.pf1FractionalBaseBonusesN": Use Fractional Base Bonuses
	  "SETTINGS.pf1FractionalBaseBonusesH": Use the Fractional Base Bonuses optional ruleset
	  "SETTINGS.pf1PCWoundsAndVigorN": Wounds and Vigor for PCs
	  "SETTINGS.pf1PCWoundsAndVigorH": Use the Wounds and Vigor optional ruleset for player characters.
	  "SETTINGS.pf1NPCWoundsAndVigorN": Wounds and Vigor for NPCs
	  "SETTINGS.pf1NPCWoundsAndVigorH": Use the Wounds and Vigor optional ruleset for nonplayer characters.
	  "SETTINGS.pf1LowLightVisionModeN": Low-light Vision requires selection
	  "SETTINGS.pf1LowLightVisionModeH": When checked, players who have no token selected will not benefit from any of their tokens' low-light vision (this also applies to darkvision)
	  "SETTINGS.pf1CoinWeightN": Coin Weight Divisor
	  "SETTINGS.pf1CoinWeightH": How many coins weigh 1 lbs
	  "SETTINGS.pf1HealthConfigName": Health Configuration
	  "SETTINGS.pf1HealthConfigLabel": Configure Health
	  "SETTINGS.pf1HealthConfigHint": Configure health computations for actors.
	  "SETTINGS.pf1HealthConfigTabBase": Base
	  "SETTINGS.pf1HealthConfigTabVariant": Variant Rules
	  "SETTINGS.pf1HealthConfigInstructions": Configure the health computation parameters for the various types of actors.  For reference, Pathfinder Society uses the following configuration for player characters: automatic computation, 0.5 rate, one hitdie maximized, round up, discrete continuity.
	  "SETTINGS.pf1HealthCompute": Compute
	  "SETTINGS.pf1HealthComputeAuto": Auto
	  "SETTINGS.pf1HealthRoundingName": Health Rounding
	  "SETTINGS.pf1HealthRoundingHint": Health values must be whole numbers.  Round up, nearest, or down?
	  "SETTINGS.pf1HealthContinuityName": Health Continuity
	  "SETTINGS.pf1HealthContinuityHint": Health can be computed discretely or continuously.  Discrete health is rounded at each level, meaning creatures will receive a stable amount of health for each hitdie.  Continuous health is rounded after each source of hitdie is evaluated, meaning creatures will receive a fluctuating amount of health for each hitdie.
	  "SETTINGS.pf1HealthContinuityContinuous": Continuous
	  "SETTINGS.pf1HealthContinuityDiscrete": Discrete
	  "SETTINGS.pf1HealthConfigWoundsAndVigorPCName": Wounds and Vigor for PCs
	  "SETTINGS.pf1HealthConfigWoundsAndVigorPCHint": Use the Wounds and Vigor optional ruleset for player characters.
	  "SETTINGS.pf1HealthConfigWoundsAndVigorNPCName": Wounds and Vigor for NPCs
	  "SETTINGS.pf1HealthConfigWoundsAndVigorNPCHint": Use the Wounds and Vigor optional ruleset for nonplayer characters.
	  "SETTINGS.pf1SkipActionDialogsN": Skip Action Prompts
	  "SETTINGS.pf1SkipActionDialogsH": Skips action prompts (such as those from attacks and saving throws) unless you Shift-click them
	  "SETTINGS.pf1UnitsN": System of units
	  "SETTINGS.pf1UnitsL": System of units to be used in the world
	  "TOKEN.VisionDarkvision": Darkvision
	  "PF1.ExperienceConfigName": Experience Configuration
	  "PF1.ExperienceConfigLabel": Configure Experience
	  "PF1.ExperienceConfigHint": Configure aspects about leveling up.
	  "PF1.XPTrackSlow": Slow
	  "PF1.XPTrackMedium": Medium
	  "PF1.XPTrackFast": Fast
	  "PF1.XPTrackCustomFormula": Custom (Formula)
	  "PF1.XPTrackCustomFormulaHint": e.g. '@level * 1000'
	  "PF1.Apply": Apply
	  "PF1.ApplyHalf": Apply Half
	  "PF1.AbilityDamage": Ability Damage
	  "PF1.AbilityDrain": Ability Drain
	  "PF1.PointBuyCalculator": Point Buy Calculator
	  "PF1.PointBuyCalculatorWarning": The point buy calculator will OVERRIDE the character's base ability scores.
	  "PF1.PointBuyCalculatorSpent": Points Spent
	  "PF1.PointBuyCalculatorCampaignType": Campaign Type
	  "PF1.PointBuyCalculatorPoints": Points
	  "PF1.PointBuyCalculatorLowFantasy": Low Fantasy
	  "PF1.PointBuyCalculatorStandardFantasy": Standard Fantasy
	  "PF1.PointBuyCalculatorHighFantasy": High Fantasy
	  "PF1.PointBuyCalculatorEpicFantasy": Epic Fantasy
	  "PF1.EditItem": Edit Item
	  "PF1.DuplicateItem": Duplicate Item
	  "PF1.LinkTypeChildren": Children
	  "PF1.LinkTypeCharges": Charges
	  "PF1.LinkHelpChildren": Linked children are deleted from the actor when the link parent is deleted.
	  "PF1.LinkHelpCharges": Items linked in this way share their charges. Add all links to one master item.
	  "PF1.HelpSellMultiplierN": Sale Rate
	  "PF1.HelpSellMultiplier": The rate at which non-trade goods sell. Trade goods always sell at full price. Default is 0.5.
	  "PF1.ClassType": Class Type
	  "PF1.ClassTypeBase": Base Class
	  "PF1.ClassTypePrestige": Prestige Class
	  "PF1.ClassTypeRacial": Racial HD
	  "PF1.ClassTypeMythic": Mythic Path
	  "PF1.AlignmentShortLG": LG
	  "PF1.AlignmentShortNG": NG
	  "PF1.AlignmentShortCG": CG
	  "PF1.AlignmentShortLN": LN
	  "PF1.AlignmentShortTN": TN
	  "PF1.AlignmentShortCN": CN
	  "PF1.AlignmentShortLE": LE
	  "PF1.AlignmentShortNE": NE
	  "PF1.AlignmentShortCE": CE
	  "PF1.DistM": Meters
	  "PF1.DistKM": Kilometers
	  "PF1.DistFtShort": ft
	  "PF1.DistMiShort": mi
	  "PF1.DistMShort": m
	  "PF1.DistKMShort": km
	  "PF1.ItemContainerTotalValue": Total Value: {0} GP, {1} SP, {2} CP
	  "PF1.ItemContainerSellValue": Sell Value: {0} GP, {1} SP, {2} CP
	  "PF1.LootTypeTradeGoods": Trade Goods
	  "PF1.LootTypeGearSingle": Gear
	  "PF1.LootTypeAmmoSingle": Ammunition
	  "PF1.LootTypeTradeGoodsSingle": Trade Good
	  "PF1.MeasureTemplateCone": Cone
	  "PF1.MeasureTemplateCircle": Circle
	  "PF1.MeasureTemplateRay": Ray
	  "PF1.MeasureTemplateRectangle": Rectangle
	  "PF1.LoadingCompendiumBrowser": Loading Compendium Browser...
	  "PF1.ItemTypeWeapon": Weapon
	  "PF1.ItemTypeEquipment": Equipment
	  "PF1.ItemTypeLoot": Loot
	  "PF1.ItemTypeConsumable": Consumable
	  "PF1.ItemTypeClass": Class
	  "PF1.ItemTypeBuff": Buff
	  "PF1.ItemTypeSpell": Spell
	  "PF1.ItemTypeFeat": Feat
	  "PF1.ItemTypeAttack": Attack
	  "PF1.WeaponPropGrapple": Grapple
	  "PF1.WeaponPropNonLethal": Non-lethal
	  "PF1.WeaponPropSunder": Sunder
	  "PF1.WeaponSubtype": Weapon Subtype
	  "PF1.WeaponPropOneHanded": One-handed
	  "PF1.WeaponSubtypeRanged": Ranged
	  "PF1.EquipTypeArmor": Armor
	  "PF1.EquipTypeLightShield": Light Shield
	  "PF1.EquipTypeHeavyShield": Heavy Shield
	  "PF1.EquipTypeTowerShield": Tower Shield
	  "PF1.EquipTypeOtherShield": Miscellaneous Shield
	  "PF1.EquipTypeWondrousItem": Wondrous Item
	  "PF1.EquipSlotShield": Shield
	  "PF1.ConsumableTypeDrug": Drug
	  "PF1.ConsumableTypeStaff": Staff
	  "PF1.FeatTypeTemplate": Template
	  "PF1.ErrorNoCharges": There's no charges left in {0}
	  "PF1.ErrorInsufficientCharges": There's insufficient charges left in {0}
	  "PF1.ErrorNoQuantity": You don't have any more of that item
	  "PF1.ErrorNoSpellsLeft": You don't have spells left of that type
	  "PF1.ErrorUnauthorizedAction": You are not authorized to perform that action
	  "PF1.WarningNoSizeDie": Could not determine size-appropriate die for {0}, defaulting to rolling {1}
	  "PF1.NonApplicable": N/A
	  "PF1.ACP": ACP
	  "PF1.ACPTooltip": Armor Check Penalties
	  "PF1.CS": CS
	  "PF1.CSTooltip": Class Skill
	  "PF1.RT": RT
	  "PF1.RTTooltip": Requires Training
	  "PF1.SkillModTooltip": Skill Modifier
	  "PF1.BrowseSpells": Browse Spells
	  "PF1.BrowseItems": Browse Items
	  "PF1.BrowseBestiary": Browse Bestiary
	  "PF1.BrowseFeats": Browse Features
	  "PF1.BrowseClasses": Browse Classes
	  "PF1.LanguageAboleth": Aboleth
	  "PF1.LanguageAbyssal": Abyssal
	  "PF1.LanguageAklo": Aklo
	  "PF1.LanguageAquan": Aquan
	  "PF1.LanguageAuran": Auran
	  "PF1.LanguageBoggard": Boggard
	  "PF1.LanguageCelestial": Celestial
	  "PF1.LanguageCommon": Common
	  "PF1.LanguageCyclops": Cyclops
	  "PF1.LanguageDark": Dark Folk
	  "PF1.LanguageDraconic": Draconic
	  "PF1.LanguageDrowsign": Drow Sign Language
	  "PF1.LanguageDruidic": Druidic
	  "PF1.LanguageDwarven": Dwarven
	  "PF1.LanguageDziriak": D'ziriak
	  "PF1.LanguageElven": Elven
	  "PF1.LanguageGiant": Giant
	  "PF1.LanguageGnoll": Gnoll
	  "PF1.LanguageGnome": Gnome
	  "PF1.LanguageGoblin": Goblin
	  "PF1.LanguageGrippli": Grippli
	  "PF1.LanguageHalfling": Halfling
	  "PF1.LanguageIgnan": Ignan
	  "PF1.LanguageInfernal": Infernal
	  "PF1.LanguageNecril": Necril
	  "PF1.LanguageOrc": Orc
	  "PF1.LanguageProtean": Protean
	  "PF1.LanguageSphinx": Sphinx
	  "PF1.LanguageSylvan": Sylvan
	  "PF1.LanguageTengu": Tengu
	  "PF1.LanguageTerran": Terran
	  "PF1.LanguageTreant": Treant
	  "PF1.LanguageUndercommon": Undercommon
	  "PF1.LanguageVegepygmy": Vegepygmy
	  "PF1.LanguageHallit": Hallit
	  "PF1.LanguageKelish": Kelish
	  "PF1.LanguageOsiriani": Osiriani
	  "PF1.LanguagePolyglot": Polyglot
	  "PF1.LanguageShadowTongue": Shadow Tongue
	  "PF1.LanguageShoanti": Shoanti
	  "PF1.LanguageSkald": Skald
	  "PF1.LanguageTien": Tien
	  "PF1.LanguageVarisian": Varisian
	  "PF1.LanguageVudrani": Vudrani
	  "PF1.CreatureTypeAberration": Aberration
	  "PF1.CreatureTypeAnimal": Animal
	  "PF1.CreatureTypeConstruct": Construct
	  "PF1.CreatureTypeDragon": Dragon
	  "PF1.CreatureTypeFey": Fey
	  "PF1.CreatureTypeHumanoid": Humanoid
	  "PF1.CreatureTypeMagicalBeast": Magical Beast
	  "PF1.CreatureTypeMonstrousHumanoid": Monstrous Humanoid
	  "PF1.CreatureTypeOoze": Ooze
	  "PF1.CreatureTypeOutsider": Outsider
	  "PF1.CreatureTypePlant": Plant
	  "PF1.CreatureTypeUndead": Undead
	  "PF1.CreatureTypeVermin": Vermin
	  "PF1.Rest": Rest
	  "PF1.RestoreHealth": Restore Health
	  "PF1.RestoreDailyUses": Restore Daily Uses
	  "PF1.LongTermCare": Long-Term Care
	  "PF1.BonusModifierUntyped": Untyped
	  "PF1.BonusModifierBase": Base
	  "PF1.BonusModifierEnhancement": Enhancement
	  "PF1.BonusModifierDodge": Dodge
	  "PF1.BonusModifierInherent": Inherent
	  "PF1.BonusModifierDeflection": Deflection
	  "PF1.BonusModifierMorale": Morale
	  "PF1.BonusModifierLuck": Luck
	  "PF1.BonusModifierSacred": Sacred
	  "PF1.BonusModifierInsight": Insight
	  "PF1.BonusModifierResistance": Resistance
	  "PF1.BonusModifierProfane": Profane
	  "PF1.BonusModifierTrait": Trait
	  "PF1.BonusModifierRacial": Racial
	  "PF1.BonusModifierSize": Size
	  "PF1.BonusModifierCompetence": Competence
	  "PF1.BonusModifierCircumstance": Circumstance
	  "PF1.BonusModifierAlchemical": Alchemical
	  "PF1.BonusModifierPenalty": Penalty
	  "PF1.AbilityTypeExtraordinary": Extraordinary
	  "PF1.AbilityTypeSupernatural": Supernatural
	  "PF1.AbilityTypeSpell-Like": Spell-Like
	  "PF1.AbilityTypeShortExtraordinary": Ex
	  "PF1.AbilityTypeShortSupernatural": Su
	  "PF1.AbilityTypeShortSpell-Like": Sp
	  "PF1.Drain": Drain
	  "PF1.Penalty": Penalty
	  "PF1.Unidentified": Unidentified
	  "PF1.Wounds": Wounds
	  "PF1.Vigor": Vigor
	  "PF1.Items": Items
	  "PF1.RaceTitle": Race: {0}
	  "PF1.RaceSubtypePlural": Subtypes
	  "PF1.ItemWeight": Weight
	  "PF1.TempHP": Temporary Hit Points
	  "PF1.DamageRollPlural": Damage Rolls
	  "PF1.SavingThrowEffect": Saving Throw Effect
	  "PF1.SavingThrowButtonLabel": {0} DC {1}
	  "PF1.BABAbbr": BAB
	  "PF1.CMBAbbr": CMB
	  "PF1.CMDAbbr": CMD
	  "PF1.CMDFFAbbr": FF CMD
	  "PF1.Targets": Targets
	  "PF1.Effect": Effect
	  "PF1.Prepared": Prepared
	  "PF1.TemplatePlural": Templates
	  "PF1.WeaponSize": Weapon Size
	  "PF1.School": School
	  "PF1.Domain": Domain
	  "PF1.SubDomain": Subdomain
	  "PF1.CastingTime": Casting Time
	  "PF1.Components": Components
	  "PF1.ElementalSchool": Elemental School
	  "PF1.Bloodline": Bloodline
	  "PF1.HPAbility": Hit Point Ability
	  "PF1.CritDamageBonusFormula": Critical Damage Bonus Formula
	  "PF1.BonusDamageFormula": Bonus Damage Formula
	  "PF1.BonusAttackFormula": Bonus Attack Formula
	  "PF1.CritHealingBonusFormula": Critical Healing Bonus Formula
	  "PF1.DamageBonus": Damage Bonus
	  "PF1.UpdateItem": Update Item
	  "PF1.CarryLabelKg": Carrying {0} kg
	  "PF1.DC": DC
	  "PF1.PowerAttack": Power Attack
	  "PF1.DeadlyAim": Deadly Aim
	  "PF1.PrimaryAttack": Primary Attack
	  "PF1.Enabled": Enabled
	  "PF1.Disabled": Disabled
	  "PF1.AttackPenalty": Attack Penalty
	  "PF1.Low": Low
	  "PF1.Medium": Medium
	  "PF1.High": High
	  "PF1.Poor": Poor
	  "PF1.Good": Good
	  "PF1.Proficient": Proficient
	  "PF1.Masterwork": Masterwork
	  "PF1.ClassSkills": Class Skills
	  "PF1.MeasureTemplate": Measure Template
	  "PF1.TemplateType": Template Type
	  "PF1.LearnedAt": Learned At
	  "PF1.EquipmentType": Equipment Type
	  "PF1.EquipmentSubtype": Equipment Subtype
	  "PF1.ConsumableType": Consumable Type
	  "PF1.CreatureType": Creature Type
	  "PF1.OverrideColor": Override Color
	  "PF1.CustomColor": Custom Color
	  "PF1.OverrideTexture": Override Texture
	  "PF1.CustomTexture": Custom Texture
	  "PF1.FromSources": From sources
	  "PF1.DMG": DMG
	  "PF1.PNL": PNL
	  "PF1.DRN": DRN
	  "PF1.UnidentifiedName": Unidentified Name
	  "PF1.UnidentifiedPriceShort": Unid. Price
	  "PF1.Yes": Yes
	  "PF1.No": No
	  "PF1.YesShort": Y
	  "PF1.NoShort": N
	  "PF1.IdentifiedShort": Id.
	  "PF1.Other": Other
	  "PF1.AutoDeductCharges": Automatically deduct charges
	  "PF1.BaseDCFormula": Base DC Formula
	  "PF1.Lbs": lbs
	  "PF1.Kgs": kg
	  "PF1.Category": Category
	  "PF1.AttackWith": Attack with: {0}
	  "PF1.AttackWithSpell": Cast spell: {0}
	  "PF1.AttackWithFeat": Use feature: {0}
	  "PF1.ShowInQuickbar": Show in Quickbar
	  "PF1.Tags": Tags
	  "PF1.Refresh": Refresh
	  "PF1.AttackDetails": Attack Details
	  "PF1.AttackType": Attack Type
	  "PF1.AttackUsage": Attack Usage
	  "PF1.AttackAction": Attack Action
	  "PF1.SingleAttack": Single Attack
	  "PF1.FullAttack": Full Attack
	  "PF1.Cast": Cast
	  "PF1.Use": Use
	  "PF1.Regeneration": Regeneration
	  "PF1.FastHealing": Fast Healing
	  "PF1.Links": Links
	  "PF1.CreateItemForSpell": Create Item for {0}
	  "PF1.Confirm": Confirm
	  "PF1.CROffset": Challenge Rating Offset
	  "PF1.RapidShot": Rapid Shot
	  "PF1.PointBlankShot": Point-Blank Shot
	  "PF1.Priority": Priority
	  "PF1.Creatures": Creatures
	  "PF1.DeductChargeFormulaPlaceholder": Charge Cost Formula
	  "PF1.Value": Value
	  "PF1.TotalItems": {0} Total Items
	  "PF1.FilteredItems": {0} Filtered Items
	  "PF1.QuickInfo": Quick Info
	  "PF1.QuickActions": Quick Actions

Pathfinder 2nd Edition - hooking, Trey

  • EN - English: 1740
  • ES - Spanish: 6

Ryuutama - Reaver01

  • EN - English: 184
  • EN - English: 177
  • DE - Deutsch: 93
DE: Missing 84 strings:
	  "SWADE.Derived": Derived Stats
	  "SWADE.AttrAgiShort": Agi
	  "SWADE.AttrSmaShort": Sma
	  "SWADE.AttrSprShort": Spi
	  "SWADE.AttrStrShort": Str
	  "SWADE.AttrVigShort": Vig
	  "SWADE.Unskilled": Unskilled
	  "SWADE.BenniesSpend": Spend a Benny
	  "SWADE.BenniesGive": Give a Benny
	  "SWADE.BenniesRefresh": Refresh Bennies
	  "SWADE.AllBenniesRefresh": Refresh All Bennies
	  "SWADE.BenniesRefreshMessage": Bennies have been refreshed!
	  "SWADE.BenniesRefreshAllMessage": All Bennies have been refreshed!
	  "SWADE.BenniesGMRefreshMessage": GM Bennies have been refreshed!
	  "SWADE.BenniesAddMessage": was given a new Benny!
	  "SWADE.BenniesGMAddMessage": took an additional Benny!
	  "SWADE.BenniesSpendMessage": spends a Benny!
	  "SWADE.BenniesMax": Bennies Reset
	  "SWADE.Arcane": Arcane
	  "SWADE.All": All
	  "SWADE.HasPowers": Has Powers
	  "SWADE.Gear": Gear
	  "SWADE.MeleeWeapons": Melee Weapons
	  "SWADE.RangedWeapons": Ranged Weapons
	  "SWADE.Armors": Armors
	  "SWADE.Shields": Shields
	  "SWADE.MinStrShort": Min.Str
	  "SWADE.Special": Special Abilities
	  "SWADE.Details": Details
	  "SWADE.Misc": Misc
	  "SWADE.QuickAccess": Quick Access
	  "SWADE.Hesitant": Hesitant
	  "SWADE.LevelHeaded": Level Headed
	  "SWADE.ImprovedLevelHeaded": Improved Level Headed
	  "SWADE.Unequipped": Unequipped
	  "SWADE.PPShort": P. Points
	  "SWADE.WoundsMax": Max Wounds
	  "SWADE.FatigueMax": Max Fatigue
	  "SWADE.Init": Initiative
	  "SWADE.Handling": Handling
	  "SWADE.Topspeed": Top Speed
	  "SWADE.OutOfControl": Out of Control
	  "SWADE.Wrecked": Wrecked
	  "SWADE.Item": Item
	  "SWADE.Cargo": Cargo
	  "SWADE.MaxCargo": Maximum Cargo Weight
	  "SWADE.CargoWeight": Cargo Weight
	  "SWADE.Mods": Mods
	  "SWADE.ModSlots": Mod Slots
	  "SWADE.MaxMods": Maximum Mods
	  "SWADE.Operator": Operator
	  "SWADE.ManCheck": Maneuver Check
	  "SWADE.AltSkill": Alternative Skill
	  "SWADE.AutoLink": Automatically Link Wildcards
	  "SWADE.AutoLinkDesc": When enabled, NPC Wildcards will have their tokens linked when you toggle them between Extra and Wildcard
	  "SWADE.GmBennies": GM Bennies
	  "SWADE.GmBenniesDesc": Sets how many Bennies the GM recieves on a refresh
	  "SWADE.EnableBennyNotify": Benny notifications
	  "SWADE.EnableBennyNotifyDesc": Displays chat messages when bennies are taken, given or refreshed.
	  "SWADE.VehicleMods": Vehicles Mods
	  "SWADE.VehicleModsDesc": Vehicles use Mod-Slots
	  "SWADE.VehicleEdges": Vehicle Edges
	  "SWADE.VehicleEdgesDesc": Vehicles use Edges and Hindrances
	  "SWADE.Roll": Roll
	  "SWADE.RollRaise": Roll Raise
	  "SWADE.Redraw": Redraw
	  "SWADE.Add": Add
	  "SWADE.Size": Size
	  "SWADE.Scale": Scale
	  "SWADE.NoCardsLeft": There are not enough cards left in the deck!
	  "SWADE.OldCard": Old card
	  "SWADE.HitLocations": Hit Locations
	  "SWADE.Head": Head
	  "SWADE.Torso": Torso
	  "SWADE.Arms": Arms
	  "SWADE.Legs": Legs
	  "SWADE ConvictionActivate": Calls upon their conviction!
	  "SWADE.ConvictionExtend": Do you want to extend your conviction?
	  "SWADE.ConvictionEnd": wavers in their conviction
	  "SWADE.NoBennies": You don't have enough bennies!
	  "SWADE.SBT": Small Blast Template
	  "SWADE.MBT": Medium Blast Template
	  "SWADE.LBT": Large Blast Template
	  "SWADE.Cone": Cone Template
  • ES - Spanish: 65
ES: Missing 112 strings:
	  "SWADE.Shaken": Shaken
	  "SWADE.Distr": Distracted
	  "SWADE.Vuln": Vulnerable
	  "SWADE.SkillTest": Skill test
	  "SWADE.AttributeTest": Attribute test
	  "SWADE.Derived": Derived Stats
	  "SWADE.AttrAgiShort": Agi
	  "SWADE.AttrSmaShort": Sma
	  "SWADE.AttrSprShort": Spi
	  "SWADE.AttrStrShort": Str
	  "SWADE.AttrVigShort": Vig
	  "SWADE.Unskilled": Unskilled
	  "SWADE.BenniesSpend": Spend a Benny
	  "SWADE.BenniesGive": Give a Benny
	  "SWADE.BenniesRefresh": Refresh Bennies
	  "SWADE.AllBenniesRefresh": Refresh All Bennies
	  "SWADE.BenniesRefreshMessage": Bennies have been refreshed!
	  "SWADE.BenniesRefreshAllMessage": All Bennies have been refreshed!
	  "SWADE.BenniesGMRefreshMessage": GM Bennies have been refreshed!
	  "SWADE.BenniesAddMessage": was given a new Benny!
	  "SWADE.BenniesGMAddMessage": took an additional Benny!
	  "SWADE.BenniesSpendMessage": spends a Benny!
	  "SWADE.BenniesMax": Bennies Reset
	  "SWADE.Arcane": Arcane
	  "SWADE.All": All
	  "SWADE.HasPowers": Has Powers
	  "SWADE.Gear": Gear
	  "SWADE.MeleeWeapons": Melee Weapons
	  "SWADE.RangedWeapons": Ranged Weapons
	  "SWADE.Armors": Armors
	  "SWADE.Shields": Shields
	  "SWADE.MinStrShort": Min.Str
	  "SWADE.Special": Special Abilities
	  "SWADE.Details": Details
	  "SWADE.Equippable": Equippable
	  "SWADE.Misc": Misc
	  "SWADE.QuickAccess": Quick Access
	  "SWADE.Conv": Conviction
	  "SWADE.UseConv": Calls on their Conviction!
	  "SWADE.Hesitant": Hesitant
	  "SWADE.LevelHeaded": Level Headed
	  "SWADE.ImprovedLevelHeaded": Improved Level Headed
	  "SWADE.Unequipped": Unequipped
	  "SWADE.PPShort": P. Points
	  "SWADE.WoundsMax": Max Wounds
	  "SWADE.FatigueMax": Max Fatigue
	  "SWADE.Init": Initiative
	  "SWADE.InitDraw": draws for Initiative!
	  "SWADE.JokersWild": gets Joker's Wild!
	  "SWADE.Handling": Handling
	  "SWADE.Topspeed": Top Speed
	  "SWADE.OutOfControl": Out of Control
	  "SWADE.Wrecked": Wrecked
	  "SWADE.Item": Item
	  "SWADE.Cargo": Cargo
	  "SWADE.MaxCargo": Maximum Cargo Weight
	  "SWADE.CargoWeight": Cargo Weight
	  "SWADE.Mods": Mods
	  "SWADE.ModSlots": Mod Slots
	  "SWADE.MaxMods": Maximum Mods
	  "SWADE.Operator": Operator
	  "SWADE.ManCheck": Maneuver Check
	  "SWADE.AltSkill": Alternative Skill
	  "SWADE.CardSound": Card Sound
	  "SWADE.CardSoundDesc": Play a short card sound when dealing Initiative
	  "SWADE.AutoInit": Automatic Initiative
	  "SWADE.AutoInitDesc": Automatically draw Action Cards every round
	  "SWADE.CreateInitChat": Create Chat Message for Initiative
	  "SWADE.HideWC": Hide NPC Wildcards
	  "SWADE.HideWCDesc": Do not show which NPCs are Wildcards to players
	  "SWADE.EnableConv": Enable Conviction
	  "SWADE.EnableConvDesc": Enable the Conviction setting rule
	  "SWADE.AutoLink": Automatically Link Wildcards
	  "SWADE.AutoLinkDesc": When enabled, NPC Wildcards will have their tokens linked when you toggle them between Extra and Wildcard
	  "SWADE.GmBennies": GM Bennies
	  "SWADE.GmBenniesDesc": Sets how many Bennies the GM recieves on a refresh
	  "SWADE.EnableBennyNotify": Benny notifications
	  "SWADE.EnableBennyNotifyDesc": Displays chat messages when bennies are taken, given or refreshed.
	  "SWADE.VehicleMods": Vehicles Mods
	  "SWADE.VehicleModsDesc": Vehicles use Mod-Slots
	  "SWADE.VehicleEdges": Vehicle Edges
	  "SWADE.VehicleEdgesDesc": Vehicles use Edges and Hindrances
	  "SWADE.Formula": Formula
	  "SWADE.SitMod": Situational Mod
	  "SWADE.RollMode": Roll Mode
	  "SWADE.RollExample": eg. +1d6x= or -2
	  "SWADE.Roll": Roll
	  "SWADE.RollRaise": Roll Raise
	  "SWADE.Ok": Ok
	  "SWADE.Cancel": Cancel
	  "SWADE.Redraw": Redraw
	  "SWADE.Add": Add
	  "SWADE.ConfigInit": Configure Initiative
	  "SWADE.IgnWounds": Ignore Wounds
	  "SWADE.Size": Size
	  "SWADE.Scale": Scale
	  "SWADE.PickACard": Pick a card
	  "SWADE.NoCardsLeft": There are not enough cards left in the deck!
	  "SWADE.OldCard": Old card
	  "SWADE.HitLocations": Hit Locations
	  "SWADE.Head": Head
	  "SWADE.Torso": Torso
	  "SWADE.Arms": Arms
	  "SWADE.Legs": Legs
	  "SWADE ConvictionActivate": Calls upon their conviction!
	  "SWADE.ConvictionExtend": Do you want to extend your conviction?
	  "SWADE.ConvictionEnd": wavers in their conviction
	  "SWADE.NoBennies": You don't have enough bennies!
	  "SWADE.SBT": Small Blast Template
	  "SWADE.MBT": Medium Blast Template
	  "SWADE.LBT": Large Blast Template
	  "SWADE.Cone": Cone Template
  • PL - Polski: 62
PL: Missing 115 strings:
	  "SWADE.Wildcard": Wildcard
	  "SWADE.Extra": Extra
	  "SWADE.Bennies": Bennies
	  "SWADE.Shaken": Shaken
	  "SWADE.Distr": Distracted
	  "SWADE.Vuln": Vulnerable
	  "SWADE.SkillTest": Skill test
	  "SWADE.AttributeTest": Attribute test
	  "SWADE.Derived": Derived Stats
	  "SWADE.AttrAgiShort": Agi
	  "SWADE.AttrSmaShort": Sma
	  "SWADE.AttrSprShort": Spi
	  "SWADE.AttrStrShort": Str
	  "SWADE.AttrVigShort": Vig
	  "SWADE.Unskilled": Unskilled
	  "SWADE.BenniesSpend": Spend a Benny
	  "SWADE.BenniesGive": Give a Benny
	  "SWADE.BenniesRefresh": Refresh Bennies
	  "SWADE.AllBenniesRefresh": Refresh All Bennies
	  "SWADE.BenniesRefreshMessage": Bennies have been refreshed!
	  "SWADE.BenniesRefreshAllMessage": All Bennies have been refreshed!
	  "SWADE.BenniesGMRefreshMessage": GM Bennies have been refreshed!
	  "SWADE.BenniesAddMessage": was given a new Benny!
	  "SWADE.BenniesGMAddMessage": took an additional Benny!
	  "SWADE.BenniesSpendMessage": spends a Benny!
	  "SWADE.BenniesMax": Bennies Reset
	  "SWADE.Arcane": Arcane
	  "SWADE.All": All
	  "SWADE.HasPowers": Has Powers
	  "SWADE.Gear": Gear
	  "SWADE.MeleeWeapons": Melee Weapons
	  "SWADE.RangedWeapons": Ranged Weapons
	  "SWADE.Armors": Armors
	  "SWADE.Shields": Shields
	  "SWADE.MinStrShort": Min.Str
	  "SWADE.Special": Special Abilities
	  "SWADE.Details": Details
	  "SWADE.Equippable": Equippable
	  "SWADE.Misc": Misc
	  "SWADE.QuickAccess": Quick Access
	  "SWADE.Conv": Conviction
	  "SWADE.UseConv": Calls on their Conviction!
	  "SWADE.Hesitant": Hesitant
	  "SWADE.LevelHeaded": Level Headed
	  "SWADE.ImprovedLevelHeaded": Improved Level Headed
	  "SWADE.Unequipped": Unequipped
	  "SWADE.PPShort": P. Points
	  "SWADE.WoundsMax": Max Wounds
	  "SWADE.FatigueMax": Max Fatigue
	  "SWADE.Init": Initiative
	  "SWADE.InitDraw": draws for Initiative!
	  "SWADE.JokersWild": gets Joker's Wild!
	  "SWADE.Handling": Handling
	  "SWADE.Topspeed": Top Speed
	  "SWADE.OutOfControl": Out of Control
	  "SWADE.Wrecked": Wrecked
	  "SWADE.Item": Item
	  "SWADE.Cargo": Cargo
	  "SWADE.MaxCargo": Maximum Cargo Weight
	  "SWADE.CargoWeight": Cargo Weight
	  "SWADE.Mods": Mods
	  "SWADE.ModSlots": Mod Slots
	  "SWADE.MaxMods": Maximum Mods
	  "SWADE.Operator": Operator
	  "SWADE.ManCheck": Maneuver Check
	  "SWADE.AltSkill": Alternative Skill
	  "SWADE.CardSound": Card Sound
	  "SWADE.CardSoundDesc": Play a short card sound when dealing Initiative
	  "SWADE.AutoInit": Automatic Initiative
	  "SWADE.AutoInitDesc": Automatically draw Action Cards every round
	  "SWADE.CreateInitChat": Create Chat Message for Initiative
	  "SWADE.HideWC": Hide NPC Wildcards
	  "SWADE.HideWCDesc": Do not show which NPCs are Wildcards to players
	  "SWADE.EnableConv": Enable Conviction
	  "SWADE.EnableConvDesc": Enable the Conviction setting rule
	  "SWADE.AutoLink": Automatically Link Wildcards
	  "SWADE.AutoLinkDesc": When enabled, NPC Wildcards will have their tokens linked when you toggle them between Extra and Wildcard
	  "SWADE.GmBennies": GM Bennies
	  "SWADE.GmBenniesDesc": Sets how many Bennies the GM recieves on a refresh
	  "SWADE.EnableBennyNotify": Benny notifications
	  "SWADE.EnableBennyNotifyDesc": Displays chat messages when bennies are taken, given or refreshed.
	  "SWADE.VehicleMods": Vehicles Mods
	  "SWADE.VehicleModsDesc": Vehicles use Mod-Slots
	  "SWADE.VehicleEdges": Vehicle Edges
	  "SWADE.VehicleEdgesDesc": Vehicles use Edges and Hindrances
	  "SWADE.Formula": Formula
	  "SWADE.SitMod": Situational Mod
	  "SWADE.RollMode": Roll Mode
	  "SWADE.RollExample": eg. +1d6x= or -2
	  "SWADE.Roll": Roll
	  "SWADE.RollRaise": Roll Raise
	  "SWADE.Ok": Ok
	  "SWADE.Cancel": Cancel
	  "SWADE.Redraw": Redraw
	  "SWADE.Add": Add
	  "SWADE.ConfigInit": Configure Initiative
	  "SWADE.IgnWounds": Ignore Wounds
	  "SWADE.Size": Size
	  "SWADE.Scale": Scale
	  "SWADE.PickACard": Pick a card
	  "SWADE.NoCardsLeft": There are not enough cards left in the deck!
	  "SWADE.OldCard": Old card
	  "SWADE.HitLocations": Hit Locations
	  "SWADE.Head": Head
	  "SWADE.Torso": Torso
	  "SWADE.Arms": Arms
	  "SWADE.Legs": Legs
	  "SWADE ConvictionActivate": Calls upon their conviction!
	  "SWADE.ConvictionExtend": Do you want to extend your conviction?
	  "SWADE.ConvictionEnd": wavers in their conviction
	  "SWADE.NoBennies": You don't have enough bennies!
	  "SWADE.SBT": Small Blast Template
	  "SWADE.MBT": Medium Blast Template
	  "SWADE.LBT": Large Blast Template
	  "SWADE.Cone": Cone Template
  • EN - English: 361

Shadowrun 5th Edition - Shawn Milligan [n3rf_herder#9026], Andrew Cuccinello [DJ#1982]

  • EN - English: 452
  • DE - Deutsch: 316
DE: Missing 136 strings:
	  "modification": Modification
	  "ammo": Ammo
	  "active": Active
	  "passive": Passive
	  "SR5.ToggleEquip": Toggle Equipped
	  "SR5.Base": Base
	  "SR5.Bonus": Bonus
	  "SR5.DicePool": Dice Pool
	  "SR5.SituationalModifier": Situational Mod
	  "SR5.ItemMod": Item Mod
	  "SR5.Suppressing": Suppressing
	  "SR5.BulletCount": Bullet Count
	  "SR5.Recoil": Recoil
	  "SR5.FireMode": Fire Mode
	  "SR5.Cover": Cover
	  "SR5.FullDefense": Full Defense
	  "SR5.Global": Global
	  "SR5.EnvironmentModifier": Environ. Mod
	  "SR5.Internal": Internal
	  "SR5.Barrel": Barrel
	  "SR5.Stock": Stock
	  "SR5.Top": Top
	  "SR5.Side": Side
	  "SR5.SpareClips": Spare Clips
	  "SR5.Reach": Reach
	  "SR5.MountPoint": Mount Point
	  "SR5.BlastRadius": Blast Radius
	  "SR5.Modification": Modification
	  "SR5.AmmoFull": Ammo Full
	  "SR5.RollOneDie": You can't roll less than 1 die, chummer
	  "SR5.OverwatchScoreTrackerTitle": Mr. Johnson's Baby Monitor
	  "SR5.PlusFifteenMinutes": +15min
	  "SR5.Character": Character
	  "SR5.AddOneToOverwatch": +1 to OS
	  "SR5.AddFiveToOverwatch": +5 to OS
	  "SR5.AddFifteenMinutesToOverwatch": Roll 2d6 for 15 minutes in the matrix
	  "SR5.ResetOverwatchScore": Reset Overwatch Score
	  "SR5.WeaponModeSingleShotShort": SS
	  "SR5.WeaponModeSemiAutoShort": SA
	  "SR5.WeaponModeBurstFireShort": BF
	  "SR5.WeaponModeFullAutoShort": FA
	  "SR5.Total": Total
	  "SR5.PlaceTemplate": Place Template
	  "SR5.Defaulting": Defaulting
	  "SR5.NotExtended": Not Extended
	  "SR5.Hits": Hits
	  "SR5.NormalSpellButton": Normal
	  "SR5.RecklessSpellButton": Reckless
	  "SR5.DV": DV
	  "SR5.PushTheLimit": Push The Limit
	  "SR5.DuckOrCover": Duck or Cover
	  "SR5.RangeWeaponAttack": Range Weapon Attack
	  "SR5.MeleeWeaponAttack": Melee Weapon Attack
	  "SR5.SpellAttack": Spell Attack
	  "SR5.SpellCast": Spell Cast
	  "SR5.DefenseTest": Defense Test
	  "SR5.SoakTest": Damage Resist Test
	  "SR5.AttackerHits": Attacker Hits
	  "SR5.Incoming": Incoming
	  "SR5.Resist": Resist
	  "SR5.Force": Force
	  "SR5.Roll": Roll
	  "SR5.Aoe": AoE
	  "SR5.Level": Level
	  "SR5.Override": Override
	  "SR5.Item": Item
	  "SR5.Bonuses": Bonuses
	  "SR5.EditSkill": Edit Skill
	  "SR5.Name": Name
	  "SR5.AstralInit": Astral Init
	  "SR5.AstralDice": Astral Init Dice
	  "SR5.MatrixInit": Matrix Init
	  "SR5.MatrixDice": Matrix Init Dice
	  "SR5.MeatSpaceInit": Meatspace Init
	  "SR5.MeatSpaceDice": Meatspace Dice
	  "SR5.PhysicalLimit": Physical Limit
	  "SR5.MentalLimit": Mental Limit
	  "SR5.SocialLimit": Social Limit
	  "SR5.Walk": Walk
	  "SR5.Run": Run
	  "SR5.PhysicalTrack": Physical Track
	  "SR5.StunTrack": Stun Track
	  "SR5.WoundTolerance": Wound Tolerance
	  "SR5.Program": Program
	  "SR5.CommonProgram": Common Program
	  "SR5.HackingProgram": Hacking Program
	  "SR5.Agent": Agent
	  "SR5.ProgramType": Type
	  "SR5.Programs": Programs
	  "SR5.Loaded": Loaded
	  "SR5.Load": Load
	  "SR5.Normal": Normal
	  "SR5.Defense": Defense
	  "SR5.LastRoll": Last Prompted Roll
	  "SR5.OriginalDicePool": Original Dice Pool
	  "SR5.Successes": Successes
	  "SR5.SelectTokenMessage": You must select a token first
	  "SR5.MigrationComplete": Migration Complete
	  "SR5.MigrationUpdateCompendiumUpdateMessage": Any world compendium packs that exist in the world were also updated
	  "SR5.MigrationUpdateCompendiumNoUpdateActor": Due to technical limitations with FoundryVTT, actor compendium packs are unable to be updated at this time. You will have to manually update these packs.
	  "SR5.Close": Close
	  "SR5.WeaponRangeShort": Short
	  "SR5.WeaponRangeMedium": Medium
	  "SR5.WeaponRangeLong": Long
	  "SR5.WeaponRangeExtreme": Extreme
	  "SR5.Range": Range
	  "SR5.Continue": Continue
	  "SR5.EnvironmentNone": None
	  "SR5.EnvironmentLow": Low
	  "SR5.EnvironmentMedium": Medium
	  "SR5.EnvironmentHigh": High
	  "SR5.EnvironmentVeryHigh": Very High
	  "SR5.WoundModifier": Wound Mod
	  "SR5.ExtendedTest": Extended Test
	  "SR5.IncomingDamage": Incoming Damage
	  "SR5.NoCover": No Cover
	  "SR5.PartialCover": Partial Cover
	  "SR5.GoodCover": Good Cover
	  "SR5.None": None
	  "SR5.ActiveDefense": Active Defense
	  "SR5.Dodge": Dodge
	  "SR5.Block": Block
	  "SR5.Parry": Parry
	  "SR5.OpenSourcePdf": Open Source PDF to the item
	  "SR5.SourceFieldEmptyError": The Source field is empty, please enter valid text for the source
	  "SR5.MIGRATION.WarningTitle": Alert
	  "SR5.MIGRATION.WarningHeader": Migration Warning
	  "SR5.MIGRATION.WarningRequired": The Shadowrun 5E system must begin a required update.
	  "SR5.MIGRATION.WarningDescription": Only the GM can perform the update and shutting down the server or closing your browser while the update is in progress may cause irreparable damage to your world.
	  "SR5.MIGRATION.WarningBackup": If you have not backed up your world, do so before you press the 'Begin Migration' button below.
	  "SR5.MIGRATION.BeginMigration": Begin Migration
	  "SR5.MIGRATION.SuccessTitle": Success
	  "SR5.MIGRATION.SuccessHeader": Migration Complete
	  "SR5.MIGRATION.SuccessDescription": Existing compendium packs belonging to this world have been updated in the process of this migration.
	  "SR5.MIGRATION.SuccessPacksInfo": Due to current technical limitations with FoundryVTT, actor packs must be updated manually.
	  "SR5.MIGRATION.SuccessConfirm": Close

Starfinder - wildj79

  • EN - English: 600
  • FR - Français: 600
  • JA - 日本語: MISSING

Symbaroum - Perfectro

  • EN - English: 66
  • FR - Français: 66
  • DE - Deutsche: 66
  • ES - Española: 66
  • EN - English: 166

Vaesen - Perfectro

  • EN - English: 139

Warhammer Fantasy Roleplay 4th Edition - CatoThe1stElder, Moo Man

  • EN - English: 680

Zork - Cody Swendrowski

  • EN - English: 0
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