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type Point = { x: number; z: number }; | |
function createPoint(x: number, z: number) : Point { | |
return { x, z }; | |
} | |
function rotatePoint(p: Point, degrees: number) : Point { | |
const a = -degrees / 180 * Math.PI; | |
const x = p.x * Math.cos(a) - p.z * Math.sin(a); | |
const z = p.x * Math.sin(a) + p.z * Math.cos(a); | |
return createPoint(x, z); | |
} | |
function roundPoint(p: Point) : Point { | |
return createPoint(Math.round(p.x), Math.round(p.z)); | |
} | |
type Point3 = { x: number; y: number; z: number }; | |
function createPoint3(x: number, y: number, z: number) : Point3 { | |
return { x, y, z }; | |
} | |
function assert(condition: boolean, message: string = "") { | |
if (condition) return; | |
throw message; | |
} | |
const glassBlocks: Point3[] = []; | |
const stoneBlocks: Point3[] = []; | |
const airBlocks: Point3[] = []; | |
const center = createPoint3(62, 63, -81); | |
const waterfall_steps = [2, 4, 6, 8, 10, 12, 7]; | |
const waterfall_height = waterfall_steps.reduce((p, c) => p + c) - 1; | |
const lavafall_steps = [2, 4, 6, 8, 5]; | |
const lavafall_height = lavafall_steps.reduce((p, c) => p + c) - 1; | |
// waterfall tower | |
const cw: Point[] = [createPoint(0, 1), createPoint(-1, 0), createPoint(0, -1), createPoint(1, 0)]; | |
for (let i = 0; i < cw.length; i++) { | |
const start = cw[(i + 3) % cw.length]; | |
let x = start.x; | |
let y = waterfall_height; | |
let z = start.z; | |
for (let j = 0; j < waterfall_steps.length; j++) { | |
const dir = cw[(i + j) % cw.length]; | |
for (let k = 0; k < waterfall_steps[j]; k++) { | |
const pos = createPoint3(x, y, z); | |
glassBlocks.push(pos); | |
const outer = roundPoint(rotatePoint(dir, 90)); | |
const inner = createPoint(-outer.x, -outer.z); | |
if (k === 0) { | |
stoneBlocks.push(createPoint3(x + outer.x, y, z + outer.z)); | |
if (j == 0) { | |
stoneBlocks.push(createPoint3(x + outer.x, y + 1, z + outer.z)); | |
} else { | |
stoneBlocks.push(createPoint3(x - dir.x, y, z - dir.z)); | |
stoneBlocks.push(createPoint3(x + outer.x - dir.x, y, z + outer.z - dir.z)); | |
} | |
} else { | |
stoneBlocks.push(createPoint3(x + inner.x, y, z + inner.z)); | |
stoneBlocks.push(createPoint3(x + outer.x, y, z + outer.z)); | |
} | |
x += dir.x; | |
z += dir.z; | |
y -= 1; | |
} | |
} | |
airBlocks.push(createPoint3(x, y, z)); | |
} | |
glassBlocks.push(createPoint3(0, waterfall_height + 1, 0)); // cap glass | |
// lava-fall tower | |
const ccw = [createPoint(1, 0), createPoint(0, -1), createPoint(-1,0), createPoint(0, 1)]; | |
for (let i = 0; i < ccw.length; i++) { | |
const start = ccw[(i + 3) % ccw.length]; | |
let x = start.x; | |
let y = lavafall_height; | |
let z = start.z; | |
for (let j = 0; j < lavafall_steps.length; j++) { | |
const dir = ccw[(i + j) % ccw.length]; | |
for (let k = 0; k < lavafall_steps[j]; k++) { | |
const pos = createPoint3(x, y, z); | |
assert(y >= 0); | |
glassBlocks.push(pos); | |
const inner = roundPoint(rotatePoint(dir, 90)); | |
const outer = createPoint(-inner.x, -inner.z); | |
if (k === 0) { | |
stoneBlocks.push(createPoint3(x + outer.x, y, z + outer.z)); | |
if (j == 0) { | |
stoneBlocks.push(createPoint3(x + outer.x, y + 1, z + outer.z)); | |
} else { | |
stoneBlocks.push(createPoint3(x - dir.x, y, z - dir.z)); | |
stoneBlocks.push(createPoint3(x + outer.x - dir.x, y, z + outer.z - dir.z)); | |
} | |
} else { | |
stoneBlocks.push(createPoint3(x + inner.x, y, z + inner.z)); | |
stoneBlocks.push(createPoint3(x + outer.x, y, z + outer.z)); | |
} | |
x += dir.x; | |
z += dir.z; | |
y -= 1; | |
} | |
} | |
airBlocks.push(createPoint3(x, y, z)); | |
} | |
stoneBlocks.push(createPoint3(0, lavafall_height + 1, 0)); // cap stone | |
stoneBlocks.push(createPoint3(1, lavafall_height + 1, 1)); | |
stoneBlocks.push(createPoint3(1, lavafall_height + 1, -1)); | |
stoneBlocks.push(createPoint3(-1, lavafall_height + 1, 1)); | |
stoneBlocks.push(createPoint3(-1, lavafall_height + 1, -1)); | |
airBlocks.push(createPoint3(0, -1, 0)); | |
glassBlocks.forEach((it) => { | |
console.log(`setblock ${center.x + it.x} ${center.y + it.y} ${center.z + it.z} glass`); | |
}); | |
stoneBlocks.forEach((it) => { | |
console.log(`setblock ${center.x + it.x} ${center.y + it.y} ${center.z + it.z} cobblestone`); | |
}); | |
airBlocks.forEach((it) => { | |
console.log(`setblock ${center.x + it.x} ${center.y + it.y} ${center.z + it.z} air`); | |
}); | |
console.log(`setblock ${center.x} ${center.y + waterfall_height + 2} ${center.z} water`); | |
console.log(`setblock ${center.x} ${center.y + waterfall_height} ${center.z} lava`); | |
stoneBlocks.forEach((it) => { | |
console.error(`setblock ${center.x + it.x} ${center.y + it.y} ${center.z + it.z} air`); | |
}); |
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