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Last active November 10, 2016 10:18
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NVidia 10 bit color
In brief, NVIDIA has traditionally used 10bit+ color support under OpenGL as a feature differentiator between GeForce and Quadro. GeForce
cards can use 10bit color with Direct3D, but only Quadro cards supported 10bit color under OpenGL, and professional applications like
Photoshop are usually OpenGL based.
For Pascal, NVIDIA is opening things up a bit more, but they are still going to keep the most important aspect of that feature
differentiation in place. 10bit color is being enabled for fullscreen exclusive OpenGL applications – so your typical OpenGL game would be
able to tap into deeper colors and HDR – however 10bit OpenGL windowed support is still limited to the Quadro cards. So professional users
will still need Quadro cards for 10bit support in their common applications.
http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/12
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