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NVidia 10 bit color
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| In brief, NVIDIA has traditionally used 10bit+ color support under OpenGL as a feature differentiator between GeForce and Quadro. GeForce | |
| cards can use 10bit color with Direct3D, but only Quadro cards supported 10bit color under OpenGL, and professional applications like | |
| Photoshop are usually OpenGL based. | |
| For Pascal, NVIDIA is opening things up a bit more, but they are still going to keep the most important aspect of that feature | |
| differentiation in place. 10bit color is being enabled for fullscreen exclusive OpenGL applications – so your typical OpenGL game would be | |
| able to tap into deeper colors and HDR – however 10bit OpenGL windowed support is still limited to the Quadro cards. So professional users | |
| will still need Quadro cards for 10bit support in their common applications. | |
| http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/12 |
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