Created
November 27, 2012 14:51
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Puerto Rico Captain's Phase
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* There are n ships, with i,j,k... spaces for barrels of goods. | |
* There are m players, with x,y,z... number of barrels of goods of different types. | |
* The goods are: indigo, corn, tobacco, sugar, coffee. | |
* A ship can only be loaded if there is space on the ship - 1 space | |
for 1 barrel. | |
* Each ship can only have one type of goods on it. | |
* In a round: | |
- Players load ships one type of good at a time, in turn, until no | |
more players can load goods. | |
- Players may choose which type of goods they load, and which ship | |
they load, but must load as many barrels as they can onto their | |
chosen ship. Players must load goods if they can load goods. | |
- Players get 1 Victory Point for each good loaded | |
- At the end of the round, players discard all but 1 of their goods | |
barrels that aren't on a ship. | |
- At the end of the round, any full ships are emptied. | |
* Players may have buildings, which have the following effects: | |
- If a player has a harbour, they get 1 extra victory point each time | |
they load a ship | |
- If a player has a wharf, they have their own private ship to load | |
goods on to once. Victory points are scored as normal. No other | |
player may load on this ship, and this ship has no maximum number | |
of barrels that may be loaded. | |
- If a player has a small warehouse, they may retain as much of one | |
type of material after loading as they like | |
- If a player has a large warehouse, they may retain as much of two | |
types of material after loading as they like | |
* Players may have multiple buildings, including multiples of the same | |
type of building. |
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