Created
July 18, 2018 17:17
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Simple Unlit Shader
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Shader "Custom/SimpleUnlit" { | |
Properties{ | |
_Aspect("Aspect Ratio", Float) = 1.66 | |
} | |
SubShader{ | |
LOD 200 | |
CGINCLUDE | |
#pragma target 3.0 | |
#include "UnityCG.cginc" | |
struct appdata { | |
float4 vertex : POSITION; | |
float2 uv : TEXCOORD0; | |
}; | |
struct v2f { | |
float4 pos : SV_POSITION; | |
float2 uv : TEXCOORD0; | |
}; | |
v2f vert(appdata IN) { | |
v2f OUT; | |
OUT.pos = UnityObjectToClipPos(IN.vertex); | |
OUT.uv = IN.uv; | |
return OUT; | |
} | |
ENDCG | |
Pass{ | |
Blend SrcAlpha OneMinusSrcAlpha | |
Cull Off | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
fixed4 frag(v2f IN) : SV_Target{ | |
return float4(0, 0, 1, 1); | |
} | |
ENDCG | |
} | |
} | |
} |
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