Created
March 15, 2019 09:00
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# 指定のx位置より右側にある部分が消えるSurfaceシェーダー
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Shader "Custom/DissappearablePositiveX" | |
{ | |
Properties | |
{ | |
_Color ("Color", Color) = (1,1,1,1) | |
_MainTex ("Albedo (RGB)", 2D) = "white" {} | |
_Glossiness ("Smoothness", Range(0,1)) = 0.5 | |
_Metallic ("Metallic", Range(0,1)) = 0.0 | |
_DissolvePosition("Dissolve Position", Range(0, 1000)) = 0 | |
} | |
SubShader | |
{ | |
Tags { "Queue" = "Transparent" "RenderType" = "Transparent" } | |
LOD 200 | |
CGPROGRAM | |
#pragma surface surf Standard fullforwardshadows vertex:vert alpha | |
#pragma target 3.0 | |
sampler2D _MainTex; | |
struct Input | |
{ | |
float2 uv_MainTex : TEXCOORD0; | |
float3 pos : SV_POSITION; | |
}; | |
half _Glossiness; | |
half _Metallic; | |
fixed4 _Color; | |
float _DissolvePosition; | |
UNITY_INSTANCING_BUFFER_START(Props) | |
// put more per-instance properties here | |
UNITY_INSTANCING_BUFFER_END(Props) | |
void vert(inout appdata_full v, out Input o){ | |
UNITY_INITIALIZE_OUTPUT(Input, o); | |
o.pos = mul(unity_ObjectToWorld, v.vertex).xyz; | |
} | |
void surf (Input IN, inout SurfaceOutputStandard o) | |
{ | |
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color; | |
o.Albedo = c.rgb; | |
o.Metallic = _Metallic; | |
o.Smoothness = _Glossiness; | |
o.Alpha = 1; | |
int a = IN.pos.x > _DissolvePosition ? 1.0 : 0.0; | |
if(a == 1 ){ | |
discard; | |
} | |
} | |
ENDCG | |
} | |
FallBack "Diffuse" | |
} |
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