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function animateFireBlaze(x1, y1, x2, y2) { | |
const canvas = document.createElement("canvas"); | |
canvas.width = x2 - x1; | |
canvas.height = y2 - y1; | |
document.body.appendChild(canvas); | |
const ctx = canvas.getContext("2d"); | |
function drawFlame() { | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
const flameHeight = canvas.height / 2 + Math.random() * canvas.height / 4; | |
const gradient = ctx.createLinearGradient(0, canvas.height, 0, 0); | |
gradient.addColorStop(0, "yellow"); | |
gradient.addColorStop(1, "red"); | |
ctx.fillStyle = gradient; | |
ctx.beginPath(); | |
ctx.moveTo(canvas.width / 2, canvas.height); | |
ctx.lineTo(canvas.width / 4, flameHeight); | |
ctx.lineTo(canvas.width * 3 / 4, flameHeight); | |
ctx.closePath(); | |
ctx.fill(); | |
requestAnimationFrame(drawFlame); | |
} | |
drawFlame(); | |
} | |
You can call this function with the coordinates of the two squares forming the border of the playing card, and it will create a canvas, draw the flame animation, and append the canvas to the body of the HTML document. | |
function animateFireBlaze(x1, y1, x2, y2) { | |
const canvas = document.createElement("canvas"); | |
canvas.width = x2 - x1; | |
canvas.height = y2 - y1; | |
document.body.appendChild(canvas); | |
const ctx = canvas.getContext("2d"); | |
function drawFlame() { | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
const flameHeight = canvas.height / 2 + Math.random() * canvas.height / 4; | |
const gradient = ctx.createLinearGradient(0, canvas.height, 0, 0); | |
gradient.addColorStop(0, "yellow"); | |
gradient.addColorStop(0.25, "orange"); | |
gradient.addColorStop(0.5, "red"); | |
gradient.addColorStop(0.75, "darkred"); | |
gradient.addColorStop(1, "black"); | |
ctx.fillStyle = gradient; | |
ctx.beginPath(); | |
ctx.moveTo(canvas.width / 2, canvas.height); | |
ctx.lineTo(canvas.width / 4, flameHeight); | |
ctx.lineTo(canvas.width * 3 / 4, flameHeight); | |
ctx.closePath(); | |
ctx.fill(); | |
requestAnimationFrame(drawFlame); | |
} | |
drawFlame(); | |
} |
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