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Unity extension to visually transform a text into another over time.
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Text; | |
using UnityEngine; | |
public static class TextScrambler { | |
/// <summary> | |
/// Transition from one text to another over time | |
/// </summary> | |
/// <param name="monoBehaviour"></param> | |
/// <param name="initial">text to transition from</param> | |
/// <param name="final">text to transition to</param> | |
/// <param name="time">time in seconds to transition</param> | |
/// <param name="assignFunction">assign the output to your text. example: (result)=>{myText.text = result;}</param> | |
public static void Scramble(this MonoBehaviour monoBehaviour, string initial, string final, float time, Action<string> assignFunction) | |
{ | |
monoBehaviour.StartCoroutine(ScrambleCoroutine(initial, final, time, assignFunction)); | |
} | |
private static IEnumerator ScrambleCoroutine(string initial, string final, float time, Action<string> assignFunction) | |
{ | |
string bigger = initial.Length > final.Length ? initial : final; | |
var waitTime = new WaitForSeconds(time / bigger.Length); | |
List<int> positions = new List<int>(bigger.Length); | |
for (int i = 0; i < bigger.Length; i++) | |
{ | |
positions.Add(i); | |
} | |
StringBuilder stringBuilderInitial = new StringBuilder(initial); | |
while(positions.Count > 0) | |
{ | |
int posIdx = UnityEngine.Random.Range(0, positions.Count); | |
int pos = positions[posIdx]; | |
if(pos < stringBuilderInitial.Length) | |
{ | |
if(pos < final.Length) | |
{ | |
stringBuilderInitial[pos] = final[pos]; | |
} | |
else | |
{ | |
stringBuilderInitial.Remove(pos, 1); | |
if(posIdx < positions.Count - 1) | |
{ | |
for (int i = posIdx + 1; i < positions.Count; i++) | |
{ | |
positions[i]--; | |
} | |
} | |
} | |
} | |
else | |
{ | |
stringBuilderInitial.Append(' ', pos + 1 - stringBuilderInitial.Length); | |
stringBuilderInitial[pos] = final[pos]; | |
} | |
positions.RemoveAt(posIdx); | |
assignFunction(stringBuilderInitial.ToString()); | |
yield return waitTime; | |
} | |
} | |
} |
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This is a MonoBehaviour extension. It has to be used from a MonoBehaviour inheriting class since it's using coroutines to achieve the effect.
Usage example:
demo:
