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# Overview | |
There are a bunch of official docs to review in order to get Godot 4 working in the context of OpenXR + a Quest2. | |
This gist attempts to summarize for those who struggle to collect documentation spread out across many links and entry points | |
into this topic. | |
## Docs | |
- https://docs.godotengine.org/en/stable/tutorials/xr/deploying_to_android.html | |
- https://docs.godotengine.org/en/stable/tutorials/xr/setting_up_xr.html#doc-setting-up-xr |
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Connect Sim800l v2 by rohs with minicom (raspberry pi 3 b+) | |
#1 download minicom package | |
apt install minicom | |
#2 activate hardware serial interface by opening the raspberry config | |
raspi-config | |
- interfacing options |
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So you've cloned somebody's repo from github, but now you want to fork it and contribute back. Never fear! | |
Technically, when you fork "origin" should be your fork and "upstream" should be the project you forked; however, if you're willing to break this convention then it's easy. | |
* Off the top of my head * | |
1. Fork their repo on Github | |
2. In your local, add a new remote to your fork; then fetch it, and push your changes up to it | |
git remote add my-fork [email protected] |