Copy and paste the following (prompt.md contents) into a Claude Code session at the root of your UE5 project
UE5 projects have massive generated directories:
- Content/ - thousands of .uasset and .umap binary files that Claude can't read anyway
- Intermediate/ - generated C++ files, build artifacts, object files
- Binaries/ - compiled executables and DLLs
- DerivedDataCache/ - shader cache, cooked assets