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package main | |
import ( | |
"fmt" | |
"math" | |
"os" | |
"strconv" | |
"time" | |
"github.com/fogleman/fauxgl" | |
"github.com/fogleman/pack3d/binpack" | |
) | |
const ( | |
SizeX = 165 | |
SizeY = 165 | |
SizeZ = 320 | |
) | |
var Rotations []fauxgl.Matrix | |
func init() { | |
for i := 0; i < 2; i++ { | |
for j := 0; j < 3; j++ { | |
m := fauxgl.Rotate(fauxgl.Vector{0, 0, 1}, float64(i)*math.Pi/2) | |
switch j { | |
case 1: | |
m = m.Rotate(fauxgl.Vector{1, 0, 0}, math.Pi/2) | |
case 2: | |
m = m.Rotate(fauxgl.Vector{0, 1, 0}, math.Pi/2) | |
} | |
Rotations = append(Rotations, m) | |
} | |
} | |
if x := os.Getenv("SIZE_X"); x != "" { | |
SizeX = x | |
} | |
if y := os.Getenv("SIZE_Y"); y != "" { | |
SizeY = y | |
} | |
if z := os.Getenv("SIZE_Z"); z != "" { | |
SizeZ = z | |
} | |
} | |
func timed(name string) func() { | |
if len(name) > 0 { | |
fmt.Printf("%s... ", name) | |
} | |
start := time.Now() | |
return func() { | |
fmt.Println(time.Since(start)) | |
} | |
} | |
func main() { | |
const S = 100 | |
const P = 2.5 | |
var items []binpack.Item | |
var meshes []*fauxgl.Mesh | |
var done func() | |
score := 1 | |
ok := false | |
for _, arg := range os.Args[1:] { | |
_score, err := strconv.ParseInt(arg, 0, 0) | |
if err == nil { | |
score = int(_score) | |
continue | |
} | |
done = timed("loading mesh") | |
mesh, err := fauxgl.LoadMesh(arg) | |
if err != nil { | |
panic(err) | |
} | |
done() | |
i := len(meshes) | |
meshes = append(meshes, mesh) | |
box := mesh.BoundingBox() | |
for j, m := range Rotations { | |
id := i*len(Rotations) + j | |
s := box.Transform(m).Size() | |
sx := int(math.Ceil((s.X + P*2) * S)) | |
sy := int(math.Ceil((s.Y + P*2) * S)) | |
sz := int(math.Ceil((s.Z + P*2) * S)) | |
items = append(items, binpack.Item{id, score, binpack.Vector{sx, sy, sz}}) | |
} | |
ok = true | |
} | |
if !ok { | |
fmt.Println("Usage: binpack N1 mesh1.stl N2 mesh2.stl ...") | |
fmt.Println(" - Packs as many items into the volume as possible.") | |
fmt.Println(" - N specifies how many items the mesh contains.") | |
fmt.Println(" - Provide multiple pack3d meshes for best results.") | |
return | |
} | |
done = timed("bin packing") | |
box := binpack.Box{binpack.Vector{}, binpack.Vector{SizeX * S, SizeY * S, SizeZ * S}} | |
result := binpack.Pack(items, box) | |
done() | |
fmt.Printf("packed %d items\n", result.Score) | |
done = timed("building result") | |
mesh := fauxgl.NewEmptyMesh() | |
for _, placement := range result.Placements { | |
p := placement.Position | |
v := fauxgl.Vector{float64(p.X)/S + P, float64(p.Y)/S + P, float64(p.Z)/S + P} | |
i := placement.Item.ID / len(Rotations) | |
j := placement.Item.ID % len(Rotations) | |
m := meshes[i].Copy() | |
m.Transform(Rotations[j]) | |
m.MoveTo(v, fauxgl.Vector{}) | |
mesh.Add(m) | |
} | |
mesh.MoveTo(fauxgl.Vector{}, fauxgl.Vector{}) | |
done() | |
done = timed("writing stl file") | |
mesh.SaveSTL("binpack.stl") | |
done() | |
// for _, p := range result.Placements { | |
// fmt.Println(p) | |
// } | |
// fmt.Println(result.Score) | |
} |
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