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November 1, 2015 09:26
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Swift playground for identifying the edge around a 2D array of boolean values
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// The MIT License (MIT) | |
// Copyright (c) 2015 Lachlan Hurst | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all | |
// copies or substantial portions of the Software. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
// SOFTWARE. | |
import UIKit | |
import XCPlayground | |
struct Point2D { | |
var x:Float | |
var y:Float | |
} | |
enum MovementDirection:Int { | |
case up = 1 | |
case down = 2 | |
case left = 3 | |
case right = 4 | |
var displacement:(x:Int, y:Int) { | |
get { | |
switch self{ | |
case .up: | |
return (x:0, y:1) | |
case .down: | |
return (x:0, y:-1) | |
case .left: | |
return (x:-1, y:0) | |
case .right: | |
return (x:1, y:0) | |
} | |
} | |
} | |
} | |
enum MarchingSquarePossibility:UInt8 { | |
case tl = 0b00001000 | |
case tr = 0b00000100 | |
case br = 0b00000010 | |
case bl = 0b00000001 | |
static func fromBools(tlBool:Bool, trBool:Bool, brBool:Bool, blBool:Bool) -> UInt8 { | |
let tlVal:UInt8 = tlBool ? tl.rawValue : 0 | |
let trVal:UInt8 = trBool ? tr.rawValue : 0 | |
let brVal:UInt8 = brBool ? br.rawValue : 0 | |
let blVal:UInt8 = blBool ? bl.rawValue : 0 | |
let res = tlVal | trVal | brVal | blVal | |
return res | |
} | |
static func asString(val:UInt8) -> String { | |
let tlS = val & tl.rawValue != 0 ? "tl " : " " | |
let trS = val & tr.rawValue != 0 ? "tr " : " " | |
let brS = val & br.rawValue != 0 ? "br " : " " | |
let blS = val & bl.rawValue != 0 ? "bl " : " " | |
return tlS + trS + brS + blS | |
} | |
} | |
class MarchingSquaresBool { | |
var data:[[Bool]] | |
var rows:Int! | |
var cols:Int! | |
var startIndexCol:Int? = nil | |
var startIndexRow:Int? = nil | |
init(data:[[Bool]]) { | |
self.data = data | |
rows = data.count - 1; | |
cols = data[0].count - 1; | |
} | |
func findStart() { | |
for(var rowIndex = 0; rowIndex < rows; rowIndex++){ | |
for(var colIndex = 0; colIndex < cols; colIndex++){ | |
if data[rowIndex][colIndex] { | |
startIndexCol = colIndex | |
startIndexRow = rowIndex | |
return | |
} | |
} | |
} | |
} | |
func computeContour() -> [Point2D] { | |
findStart() | |
guard let startIndexCol = self.startIndexCol else { return [] } | |
guard let startIndexRow = self.startIndexRow else { return [] } | |
//print("start ", startIndexCol, ", ", startIndexRow) | |
var res:[Point2D] = [] | |
var posCol = startIndexCol | |
var posRow = startIndexRow | |
var first = true | |
var lastMovement:MovementDirection? = nil | |
while !(posCol == startIndexCol && posRow == startIndexRow) || first { | |
let tl = data[posRow][posCol-1] | |
let tr = data[posRow][posCol] | |
let br = data[posRow-1][posCol] | |
let bl = data[posRow-1][posCol-1] | |
let val = MarchingSquarePossibility.fromBools(tl, trBool: tr, brBool: br, blBool: bl) | |
//print("x= ", posCol, " y= ", posRow, " :",MarchingSquarePossibility.asString(val)) | |
let movement:MovementDirection | |
switch val { | |
case MarchingSquarePossibility.tr.rawValue: | |
movement = .right | |
case MarchingSquarePossibility.tl.rawValue: | |
movement = .up | |
case MarchingSquarePossibility.tl.rawValue | MarchingSquarePossibility.bl.rawValue: | |
movement = .up | |
case MarchingSquarePossibility.tl.rawValue | MarchingSquarePossibility.bl.rawValue | MarchingSquarePossibility.tr.rawValue: | |
movement = .right | |
case MarchingSquarePossibility.tl.rawValue | MarchingSquarePossibility.tr.rawValue: | |
movement = .right | |
case MarchingSquarePossibility.bl.rawValue: | |
movement = .left | |
case MarchingSquarePossibility.bl.rawValue | MarchingSquarePossibility.br.rawValue: | |
movement = .left | |
case MarchingSquarePossibility.br.rawValue: | |
movement = .down | |
case MarchingSquarePossibility.br.rawValue | MarchingSquarePossibility.tr.rawValue: | |
movement = .down | |
case MarchingSquarePossibility.tl.rawValue | MarchingSquarePossibility.tr.rawValue | MarchingSquarePossibility.br.rawValue: | |
movement = .down | |
case MarchingSquarePossibility.br.rawValue | MarchingSquarePossibility.bl.rawValue | MarchingSquarePossibility.tl.rawValue: | |
movement = .up | |
case MarchingSquarePossibility.tr.rawValue | MarchingSquarePossibility.br.rawValue | MarchingSquarePossibility.bl.rawValue: | |
movement = .left | |
case MarchingSquarePossibility.tl.rawValue | MarchingSquarePossibility.br.rawValue: | |
if lastMovement == MovementDirection.right { | |
movement = .down | |
} else if lastMovement == MovementDirection.left { | |
movement = .up | |
} else { | |
print("bad") | |
return [] | |
} | |
case MarchingSquarePossibility.tr.rawValue | MarchingSquarePossibility.bl.rawValue: | |
if lastMovement == MovementDirection.down { | |
movement = .left | |
} else if lastMovement == MovementDirection.up { | |
movement = .right | |
} else { | |
print("bad") | |
return [] | |
} | |
default: | |
print("hi") | |
return [] | |
} | |
// tr br bl | |
if movement != lastMovement { | |
res.append(Point2D(x:Float(posCol),y:Float(posRow))) | |
} | |
posCol += movement.displacement.x | |
posRow += movement.displacement.y | |
lastMovement = movement | |
first = false | |
} | |
return res | |
} | |
} | |
let data = [ | |
[false,false,false,false,false, false,false, false, false], | |
[false,true, false,true, true, true, true, false, false], | |
[false,true, false,true, false, false,true, false, false], | |
[false,true ,true ,true, false, true, false, true, false], | |
[false,false,false,false,false, false,false, false, false], | |
[false,false,false,false,false, false,false, false, false] | |
] | |
let ms = MarchingSquaresBool(data: data) | |
let contour = ms.computeContour() | |
//print("") | |
//print("") | |
//contour.forEach {print("x = ", $0.x, " y = ", $0.y) } | |
let size = CGSizeMake(200, 200) | |
UIGraphicsBeginImageContext(size) | |
let ctx = UIGraphicsGetCurrentContext() | |
CGContextSetFillColorWithColor(ctx, UIColor.whiteColor().CGColor) | |
CGContextFillRect(ctx, CGRectMake(0, 0, size.width, size.height)) | |
CGContextSetStrokeColorWithColor(ctx, UIColor.redColor().CGColor) | |
CGContextSetFillColorWithColor(ctx, UIColor.greenColor().CGColor) | |
var first = true | |
for pt in contour { | |
if first { | |
CGContextMoveToPoint(ctx, CGFloat(pt.x) * 20, CGFloat(pt.y) * 20) | |
first = false | |
} | |
else { | |
CGContextAddLineToPoint(ctx, CGFloat(pt.x) * 20, CGFloat(pt.y) * 20) | |
} | |
// | |
} | |
if let first = contour.first { | |
CGContextAddLineToPoint(ctx,CGFloat(first.x) * 20, CGFloat(first.y) * 20) | |
} | |
CGContextStrokePath(ctx) | |
for pt in contour { | |
CGContextFillEllipseInRect(ctx, CGRectMake(CGFloat(pt.x) * 20, CGFloat(pt.y) * 20, 4, 4)) | |
} | |
let image = UIGraphicsGetImageFromCurrentImageContext() | |
UIGraphicsEndImageContext() |
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