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neutral_P | |
eyeBlinkLeft_P | |
eyeLookDownLeft_P | |
eyeLookInLeft_P | |
eyeLookOutLeft_P | |
eyeLookUpLeft_P | |
eyeSquintLeft_P | |
eyeWideLeft_P | |
eyeBlinkRight_P | |
eyeWideRight_P |
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/* | |
* | |
Steps: | |
Make sure there is a "_BS" on all the blendshapes | |
then set the fps to 30 | |
then we are going to set the initial keyframe to 0 | |
set max keyframe to 70 | |
run "SetAllKeyframesToZero()" on the blendshape node | |
run "KeyAllBlendshapesFromFile("A:/latestPoseList_v2.txt"); on the blendshape node |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine.UI; | |
using System.IO; | |
public class BatchImportAssetPackages : ScriptableWizard | |
{ |
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#Rotates a character 90 degrees without modifying the orientation of the root | |
#Create new layer, Rotate root 90, Set Key, merge layers, Bake to rig, | |
#Create new layer, rotate root to 0, set key, merge layers, bake to skeleton | |
#a script for removing all the keyframes on the root node | |
from pyfbsdk import * | |
import os.path, os, inspect, sys | |
# Find the animation node recurvesive by name. | |
def findAnimationNode( pName, pNode ): |
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#a script for moving translations from the hip joint to root joint for root motion animations | |
from pyfbsdk import * | |
import os.path, os, inspect, sys | |
# Find the animation node recurvesive by name. | |
def findAnimationNode( pName, pNode ): | |
lResult = None | |
lName = pName.split( '/' ) | |
for lNode in pNode.Nodes: | |
if lNode.Name == lName[0]: |
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#a script for removing all the keyframes on the root node | |
from pyfbsdk import * | |
import os.path, os, inspect, sys | |
# Find the animation node recurvesive by name. | |
def findAnimationNode( pName, pNode ): | |
lResult = None | |
lName = pName.split( '/' ) | |
for lNode in pNode.Nodes: | |
if lNode.Name == lName[0]: |
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#a script for removing all the keyframes on the root node | |
from pyfbsdk import * | |
import os.path, os, inspect, sys | |
#List to populate character template | |
lScene = FBSystem().Scene | |
lcharactersList = FBSystem().Scene.Characters | |
lchar = lcharactersList[0] | |
#select the first character |
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from pyfbsdk import * | |
lSystem = FBSystem() | |
lTakeIdx = 1 | |
''' | |
Actual loop to move through takes | |
''' |
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// Candax Productions | |
#include "BFPOnline.h" | |
#include "FaceAnimationPlayer.h" | |
AFaceAnimationPlayer::AFaceAnimationPlayer(const class FObjectInitializer& PCIP) | |
: Super(PCIP) | |
{ | |
//Enable Ticking | |
PrimaryActorTick.bCanEverTick = true; |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class DBManip_PHP : MonoBehaviour { | |
private string prefixURL = "http://localhost/"; | |
public string getProjectsURL = "getProjectList.php?"; |
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