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April 8, 2025 08:48
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How to make an async game loop in Pygame
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import asyncio | |
import pygame | |
class Game: | |
def __init__(self): | |
pygame.init() | |
self.window = pygame.display.set_mode((640, 480)) | |
self.clock = pygame.time.Clock() | |
self.running = True | |
def process_input(self): | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
self.running = False | |
break | |
def render(self): | |
self.window.fill((200, 200, 200)) | |
pygame.draw.rect(self.window, (0, 0, 255), (120, 120, 400, 240)) | |
pygame.display.update() | |
async def run(self): | |
while self.running: | |
self.process_input() | |
self.render() | |
self.clock.tick(60) | |
await asyncio.sleep(0) | |
pygame.quit() | |
async def main(): | |
game = Game() | |
await game.run() | |
if __name__ == "__main__": | |
asyncio.run(main()) |
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