Created
March 13, 2013 08:59
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basic engine asset format markup
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<Texture2D name="optional name" description="optional description"> | |
<ImageData encoding="base64" format="rgba" bpp="8"> | |
[base64 encoded data here] | |
</ImageData> | |
<TextureAttribute>blah blah blah filtering modes and shit</TextureAttribute> | |
</Texture2D> | |
<Asset name="optional name" description="optional description"> | |
<AssetAttribute>some shit</AssetAttribute> | |
<Texture2D src="file containing texture xml decl"/> | |
<StaticMesh></StaticMesh> | |
</Asset> | |
<Asset name="optional name" description="optional description"> | |
<AssetAttribute>some shit</AssetAttribute> | |
<Shader></Shader> | |
<Texture2D name="optional name" description="optional description"> | |
<ImageData encoding="base64" format="rgba" bpp="8"> | |
[base64 encoded data here] | |
</ImageData> | |
<TextureAttribute>blah blah blah filtering modes and shit</TextureAttribute> | |
</Texture2D> | |
<StaticMesh></StaticMesh> | |
</Asset> |
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