-
-
Save louis-e/888d5031190408775ad130dde353e0fd to your computer and use it in GitHub Desktop.
Simple C# UDP server/client in 62 lines
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Text; | |
namespace UDP | |
{ | |
public class UDPSocket | |
{ | |
public Socket _socket; | |
private const int bufSize = 8 * 1024; | |
private State state = new State(); | |
private EndPoint epFrom = new IPEndPoint(IPAddress.Any, 0); | |
private AsyncCallback recv = null; | |
public class State | |
{ | |
public byte[] buffer = new byte[bufSize]; | |
} | |
public void Server(string address, int port) | |
{ | |
_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | |
_socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.ReuseAddress, true); | |
_socket.Bind(new IPEndPoint(IPAddress.Parse(address), port)); | |
Receive(); | |
} | |
public void Client(string address, int port) | |
{ | |
_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | |
_socket.Connect(IPAddress.Parse(address), port); | |
Receive(); | |
} | |
public void Send(string text) | |
{ | |
byte[] data = Encoding.ASCII.GetBytes(text); | |
_socket.BeginSend(data, 0, data.Length, SocketFlags.None, (ar) => | |
{ | |
State so = (State)ar.AsyncState; | |
int bytes = _socket.EndSend(ar); | |
Console.WriteLine("SEND: {0}, {1}", bytes, text); | |
}, state); | |
} | |
private void Receive() | |
{ | |
_socket.BeginReceiveFrom(state.buffer, 0, bufSize, SocketFlags.None, ref epFrom, recv = (ar) => | |
{ | |
try | |
{ | |
State so = (State)ar.AsyncState; | |
int bytes = _socket.EndReceiveFrom(ar, ref epFrom); | |
_socket.BeginReceiveFrom(so.buffer, 0, bufSize, SocketFlags.None, ref epFrom, recv, so); | |
Console.WriteLine("RECV: {0}: {1}, {2}", epFrom.ToString(), bytes, Encoding.ASCII.GetString(so.buffer, 0, bytes)); | |
} catch { } | |
}, state); | |
} | |
} | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace UDP | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
UDPSocket s = new UDPSocket(); | |
s.Server("127.0.0.1", 27000); | |
UDPSocket c = new UDPSocket(); | |
c.Client("127.0.0.1", 27000); | |
c.Send("TEST!"); | |
Console.ReadKey(); | |
s._socket.Close(); //Fixed closing bug (System.ObjectDisposedException) | |
//Bugfix allows to relaunch server | |
Console.WriteLine("Closed Server \n Press any key to exit"); | |
Console.ReadKey(); | |
} | |
} | |
} |
I think it would be better to implement IDispsable. Thus _socket can stay private
I think it would be better to implement IDispsable. Thus _socket can stay private
Good idea, thanks! I might be able to implement it in the next few weeks.
nice Code - thanks ;)
The use of the buffer is wrong and inconsistent when sending and receiving.
the use of a private AsyncCallback for sending and a different one for receiving instead of inline calling allow you to see this inconsistency.
if this project is still alive, I'll post the correction
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Perfect. Thank you so much!