I hereby claim:
- I am sigtau on github.
- I am sigtau (https://keybase.io/sigtau) on keybase.
- I have a public key whose fingerprint is 7F57 3277 705E 7D00 83A3 3141 B890 145C 1836 1236
To claim this, I am signing this object:
| // Recursive directory and file traversal | |
| // I don't make any claim to the code below, as it's hacked together from various publicly-available examples | |
| // Targeting gnu99/c99 | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #ifdef _WIN32 | |
| #include <windows.h> |
I hereby claim:
To claim this, I am signing this object:
| /* | |
| * Unity Screen Shake: A simple script designed to shake the | |
| * attached transform using rotation and position; usually parented | |
| * to a camera. | |
| * | |
| * Copyright 2016-2017 Will Preston & Die-Cast Magic Studios, LLC. | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at |
| /* | |
| * Unity Batch Burner: A script designed to reduce static mesh draw calls automatically in scenes | |
| * with a large amount of static geometry entities. | |
| * | |
| * Copyright 2016-2017 Will Preston & Die-Cast Magic Studios, LLC. | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * |
| #include <iostream> | |
| #include <cmath> | |
| #include <ctime> | |
| using namespace std; | |
| int array[256][4] = { | |
| { 1, 2, 3, 4 }, | |
| { 5, 6, 7, 8 }, | |
| { 9, 10, 11, 12 }, | |
| { 13, 14, 15, 16 }, |
| // "Useless Box" program code by Will Preston | |
| // Made for class assignment with the Savannah College of Art & Design | |
| // Advanced Physical Computing, Spring 2016. | |
| #include <Servo.h> | |
| // Defines are used in place of consts for globals because they compile | |
| // to a more compact size in program memory. | |
| // DEBUG_LED defines pin 13 as an area you can connect an LED to view | |
| // when the program state changes (i.e. when the switch is thrown). | |
| #define UB_SWITCH_READ A1 |