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Typestate with Rust
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// States | |
trait ResourceState {} | |
#[derive(Debug)] | |
struct PendingState; | |
#[derive(Debug)] | |
struct CreatingState; | |
#[derive(Debug)] | |
struct CreationErrorState { | |
code: u32, | |
message: String, | |
}; | |
#[derive(Debug)] | |
struct AvailableState; | |
#[derive(Debug)] | |
struct DeletingState; | |
#[derive(Debug)] | |
struct DeletionErrorState { | |
code: u32, | |
message: String, | |
}; | |
#[derive(Debug)] | |
struct DeletedState; | |
// Resource | |
#[derive(Debug)] | |
struct Resource<S: ResourceState> { | |
id: u64, | |
name: String, | |
state: S, | |
} | |
impl Resource<> | |
fn main() {} |
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