/bash
Created
September 3, 2023 13:33
Failed to build OpenGL-2.11.1.0.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Failed to build OpenGL-2.11.1.0. | |
Build log ( | |
C:\cabal\logs\ghc-9.2.8\OpenGL-2.11.1.0-912fa12edba830b2fe688526562793497a79aee5.log | |
): | |
Preprocessing library for OpenGL-2.11.1.0.. | |
Building library for OpenGL-2.11.1.0.. | |
[ 1 of 119] Compiling Graphics.Rendering.OpenGL.GL.BlendingFactor ( src\Graphics\Rendering\OpenGL\GL\BlendingFactor.hs, dist\build\Graphics\Rendering\OpenGL\GL\BlendingFactor.o ) | |
[ 2 of 119] Compiling Graphics.Rendering.OpenGL.GL.BufferMode ( src\Graphics\Rendering\OpenGL\GL\BufferMode.hs, dist\build\Graphics\Rendering\OpenGL\GL\BufferMode.o ) | |
[ 3 of 119] Compiling Graphics.Rendering.OpenGL.GL.ComparisonFunction ( src\Graphics\Rendering\OpenGL\GL\ComparisonFunction.hs, dist\build\Graphics\Rendering\OpenGL\GL\ComparisonFunction.o ) | |
[ 4 of 119] Compiling Graphics.Rendering.OpenGL.GL.DataType ( src\Graphics\Rendering\OpenGL\GL\DataType.hs, dist\build\Graphics\Rendering\OpenGL\GL\DataType.o ) | |
[ 5 of 119] Compiling Graphics.Rendering.OpenGL.GL.Exception ( src\Graphics\Rendering\OpenGL\GL\Exception.hs, dist\build\Graphics\Rendering\OpenGL\GL\Exception.o ) | |
[ 6 of 119] Compiling Graphics.Rendering.OpenGL.GL.Face ( src\Graphics\Rendering\OpenGL\GL\Face.hs, dist\build\Graphics\Rendering\OpenGL\GL\Face.o ) | |
[ 7 of 119] Compiling Graphics.Rendering.OpenGL.GL.FlushFinish ( src\Graphics\Rendering\OpenGL\GL\FlushFinish.hs, dist\build\Graphics\Rendering\OpenGL\GL\FlushFinish.o ) | |
[ 8 of 119] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget ( src\Graphics\Rendering\OpenGL\GL\FramebufferObjects\FramebufferTarget.hs, dist\build\Graphics\Rendering\OpenGL\GL\FramebufferObjects\FramebufferTarget.o ) | |
[ 9 of 119] Compiling Graphics.Rendering.OpenGL.GL.GLboolean ( src\Graphics\Rendering\OpenGL\GL\GLboolean.hs, dist\build\Graphics\Rendering\OpenGL\GL\GLboolean.o ) | |
[ 10 of 119] Compiling Graphics.Rendering.OpenGL.GL.EdgeFlag ( src\Graphics\Rendering\OpenGL\GL\EdgeFlag.hs, dist\build\Graphics\Rendering\OpenGL\GL\EdgeFlag.o ) | |
[ 11 of 119] Compiling Graphics.Rendering.OpenGL.GL.IOState ( src\Graphics\Rendering\OpenGL\GL\IOState.hs, dist\build\Graphics\Rendering\OpenGL\GL\IOState.o ) | |
src\Graphics\Rendering\OpenGL\GL\IOState.hs:40:4: error: | |
`fail' is not a (visible) method of class `Monad' | |
| | |
40 | fail str = IOState $ \_ -> fail str | |
| ^^^^ | |
cabal-3.6.2.0.exe: Failed to build OpenGL-2.11.1.0 (which is required by | |
GLFW-0.4.2). See the build log above for details. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment