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April 30, 2026 17:35
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| ❯ ブラウザで遊べるブラックジャックゲームを作成してください。 | |
| スピネル( https://github.com/matz/spinel )とWASMを使ってください。 | |
| ⏺ Explore(Research Spinel language and WASM usage) | |
| ⎿ Done (16 tool uses · 33.8k tokens · 3m 50s) | |
| (ctrl+o to expand) | |
| ⏺ Spinelのリポジトリを直接確認します。 | |
| ⏺ Bash(gh repo view matz/spinel --json description,readme,topics 2>/dev/null | | |
| head -100) | |
| ⎿ (No output) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/README.md --jq '.content' 2>/dev/null | | |
| base64 -d 2>/dev/null | head -150) | |
| ⎿ # Spinel -- Ruby AOT Compiler | |
| Spinel compiles Ruby source code into standalone native executables. | |
| … +57 lines (ctrl+o to expand) | |
| ⏺ Bash(gh api repos/matz/spinel/contents --jq '.[].name' 2>/dev/null) | |
| ⎿ .github | |
| .gitignore | |
| AUTHORS | |
| … +10 lines (ctrl+o to expand) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/lib --jq '.[].name' 2>/dev/null) | |
| ⎿ erb.rb | |
| forwardable.rb | |
| mruby_shim.h | |
| … +10 lines (ctrl+o to expand) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/lib/sp_runtime.h --jq '.content' | |
| 2>/dev/null | base64 -d 2>/dev/null | head -80) | |
| ⎿ /* Spinel Runtime Library */ | |
| #ifndef SP_RUNTIME_H | |
| #define SP_RUNTIME_H | |
| … +32 lines (ctrl+o to expand) | |
| ⏺ Spinelの状況を確認しました。SpinelはRuby→C→ネイティブバイナリのコンパイラでWAS | |
| Mを直接サポートしていませんが、Spinel で Ruby→C に変換し、EmscriptenでそのCをW | |
| ASMにコンパイルする方法が実現可能です。まず環境を確認します。 | |
| ⏺ Bash(which emcc 2>/dev/null && emcc --version 2>/dev/null | head -3; which | |
| ruby 2>/dev/null && ruby --version; which make 2>/dev/null; ls | |
| /Users/machida/dev/bj/ 2>/d…) | |
| ⎿ emcc not found | |
| /Users/machida/.rbenv/shims/ruby | |
| ruby 3.3.5 (2024-09-03 revision ef084cc8f4) [arm64-darwin24] | |
| /usr/bin/make | |
| Listed 1 directory (ctrl+o to expand) | |
| ⏺ Bash(brew list emscripten 2>/dev/null && emcc --version 2>/dev/null | head -2; | |
| ls $(brew --prefix emscripten 2>/dev/null)/bin/emcc 2>/dev/null) | |
| ⎿ Error: Exit code 1 | |
| ⏺ Bash(brew search emscripten 2>/dev/null | head -5; which wasm-pack | |
| 2>/dev/null; which wabt 2>/dev/null) | |
| ⎿ Error: Exit code 1 | |
| emscripten | |
| enscript | |
| descript | |
| wasm-pack not found | |
| wabt not found | |
| ⏺ SpinelはWASMを直接サポートしていませんが、Ruby→Spinel→C→Emscripten→WASMという | |
| パイプラインで実現できます。まず依存関係のインストールとSpinelのビルドを確認し | |
| ます。 | |
| ⏺ Bash(gh api repos/matz/spinel/contents/benchmark --jq '.[].name' 2>/dev/null | | |
| head -20) | |
| ⎿ attr_accessor_bench.rb | |
| bm_ackermann.rb | |
| bm_ao_render.rb | |
| … +17 lines (ctrl+o to expand) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/test --jq '.[].name' 2>/dev/null | head | |
| -20) | |
| ⎿ anon_block_forward.rb | |
| array2.rb | |
| array3.rb | |
| … +17 lines (ctrl+o to expand) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/benchmark/bm_fasta.rb --jq '.content' | |
| 2>/dev/null | base64 -d 2>/dev/null) | |
| ⎿ # The Computer Language Benchmarks Game - Fasta | |
| # Generate random DNA sequences | |
| … +46 lines (ctrl+o to expand) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/test/array_push.rb --jq '.content' | |
| 2>/dev/null | base64 -d 2>/dev/null) | |
| ⎿ # Array#push across typed-array variants. | |
| # Previously push only dispatched for IntArray and StrArray; FloatArra | |
| y | |
| … +32 lines (ctrl+o to expand) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/test --jq '.[].name' 2>/dev/null | | |
| xargs -I{} sh -c 'gh api repos/matz/spinel/contents/test/{} --jq | |
| ".content" 2>/dev/null | b…) | |
| ⎿ Running… | |
| ⏺ | |
| ⏺ Bash(gh api repos/matz/spinel/contents/test --jq '.[].name' 2>/dev/null > | |
| /tmp/spinel_tests.txt; cat /tmp/spinel_tests.txt | wc -l) | |
| ⎿ Waiting in the background (↓ to manage) | |
| ⏺ Seasoning… (5m 58s · ↓ 16.2k tokens) | |
| ─────201 ─────────────────────────────────────────────────────────────────── | |
| ❯ | |
| ⏺ Bash(for test in string_split string_scan string_gsub io_read; do | |
| result=$(gh api repos/matz/spinel/contents/test/${test}.rbg--jq/effort | |
| '.content' 2>/dev/null | base64 -…) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/test --jq '.[].name' 2>/dev/null | | |
| xargs -I{} sh -c 'gh api repos/matz/spinel/contents/test/{} --jq | |
| ".content" 2>/dev/null | b…) | |
| ⎿ Running in the background (↓ to manage) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/test --jq '.[].name' 2>/dev/null > | |
| /tmp/spinel_tests.txt; cat /tmp/spinel_tests.txt | wc -l) | |
| ⎿ 201 | |
| ⏺ Bash(for test in string_split string_scan string_gsub io_read; do | |
| result=$(gh api repos/matz/spinel/contents/test/${test}.rb --jq | |
| '.content' 2>/dev/null | base64 -…) | |
| ⎿ (No output) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/benchmark/io_wordcount.rb --jq | |
| '.content' 2>/dev/null | base64 -d 2>/dev/null) | |
| ⎿ # Line-by-line file processing with File.open block | |
| # Tests: File.open, each_line, string split, Hash | |
| … +38 lines (ctrl+o to expand) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/test --jq '.[].name' 2>/dev/null | grep | |
| -E "rand|gets|string" | head -10) | |
| ⎿ empty_hash_ivar_string_value.rb | |
| env_string_inference.rb | |
| module_cls_method_string_return.rb | |
| … +6 lines (ctrl+o to expand) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/lib/sp_runtime.h --jq '.content' | |
| 2>/dev/null | base64 -d 2>/dev/null | grep -A5 -B2 | |
| "rand\|gets\|getline\|fgets" | head -50) | |
| ⎿ static sp_IntArray*sp_IntArray_sort(sp_IntArray*a){sp_IntArray*b=sp_In | |
| tArray_dup(a);qsort(b->data+b->start,b->len,sizeof(mrb_int),_sp_int_cm | |
| p);return b;} | |
| … +105 lines (ctrl+o to expand) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/lib/sp_runtime.h --jq '.content' | |
| 2>/dev/null | base64 -d 2>/dev/null | grep -E | |
| "pop|shift|delete|last|first|sample" | head -20) | |
| ⎿ typedef struct{mrb_int first;mrb_int last;}sp_Range; | |
| static sp_Range sp_range_new(mrb_int f,mrb_int l){sp_Range r;r.first=f | |
| ;r.last=l;return r;} | |
| … +70 lines (ctrl+o to expand) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/test --jq '.[].name' 2>/dev/null | grep | |
| -E "range|string" | head -10) | |
| ⎿ array_range.rb | |
| empty_hash_ivar_string_value.rb | |
| env_string_inference.rb | |
| … +7 lines (ctrl+o to expand) | |
| ⏺ Background command "gh api repos/matz/spinel/contents/test --jq '.[].name' | |
| 2>/dev/null | xargs -I{} sh -c 'gh api repos/matz/spinel/contents/test/{} | |
| --jq ".content" 2>/dev/null | base64 -d 2>/dev/null | grep -l | |
| "gets\|stdin\|split\|rand" 2>/dev/null && echo "file: {}"' | |
| 2>/dev/null | head -30" completed (exit code 0) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/benchmark --jq '.[].name' 2>/dev/null | | |
| grep -v "^bm_" | head -20) | |
| ⎿ attr_accessor_bench.rb | |
| csv_process.rb | |
| io_wordcount.rb | |
| … +8 lines (ctrl+o to expand) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/test/strings.rb --jq '.content' | |
| 2>/dev/null | base64 -d 2>/dev/null | head -60) | |
| ⎿ # Test Symbol and String methods | |
| # Symbol | |
| … +20 lines (ctrl+o to expand) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/test/range.rb --jq '.content' | |
| 2>/dev/null | base64 -d 2>/dev/null) | |
| ⎿ r = (1..10) | |
| puts r.first # 1 | |
| puts r.last # 10 | |
| … +13 lines (ctrl+o to expand) | |
| ⏺ Bash(gh api repos/matz/spinel/contents/test/strings2.rb --jq '.content' | |
| 2>/dev/null | base64 -d 2>/dev/null | head -60) | |
| ⎿ # Test additional String methods | |
| str = " Hello, World! " | |
| … +20 lines (ctrl+o to expand) | |
| ⏺ Spinelはサポートしている機能を把握しました。Ruby → Spinel → C → Emscripten → | |
| WASMのパイプラインで実装します。 | |
| 設計方針: | |
| - Ruby(Spinel対応)でゲームロジックを書き、stdioでコマンドを受け渡し | |
| - 各ボタン操作ごとに新しいWASMインスタンスを作成(シンプルで確実) | |
| まずディレクトリ構造と全ファイルを作成します。 | |
| ⏺ Bash(mkdir -p /Users/machida/dev/bj/{src,web,generated} && ls | |
| /Users/machida/dev/bj/) | |
| ⎿ generated/ | |
| src/ | |
| web/ | |
| ⏺ Write(src/blackjack.rb) | |
| ──────────────────────────────────────────────────────────────────────────────── | |
| Create file | |
| src/blackjack.rb | |
| ╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌ | |
| 1 # Blackjack game for Spinel AOT compiler + WASM | |
| 2 # Protocol (stdin): command|chips|bet|seed|player_cards|dealer_cards|de | |
| ck | |
| 3 # Protocol (stdout): phase|result|chips|bet|message|player_cards|dealer | |
| _cards|deck | |
| 4 # Cards encoded as 0-51: suit=card/13 (S/H/D/C), value=card%13 (A/2/../ | |
| K) | |
| 5 | |
| 6 SUIT_CHARS = ["S", "H", "D", "C"] | |
| 7 VAL_STRS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", " | |
| Q", "K"] | |
| 8 | |
| 9 $rng = 1 | |
| 10 | |
| 11 def rng_next(max) | |
| 12 $rng = ($rng * 1664525 + 1013904223) % 2147483647 | |
| 13 $rng % max | |
| 14 end | |
| 15 | |
| 16 def card_str(card) | |
| 17 VAL_STRS[card % 13] + SUIT_CHARS[card / 13] | |
| 18 end | |
| 19 | |
| 20 def card_points(card) | |
| 21 v = card % 13 | |
| 22 if v == 0 | |
| 23 11 | |
| 24 elsif v >= 10 | |
| 25 10 | |
| 26 else | |
| 27 v + 1 | |
| 28 end | |
| 29 end | |
| 30 | |
| 31 def hand_score(hand) | |
| 32 total = 0 | |
| 33 aces = 0 | |
| 34 i = 0 | |
| 35 while i < hand.length | |
| 36 p = card_points(hand[i]) | |
| 37 if p == 11 | |
| 38 aces += 1 | |
| 39 end | |
| 40 total += p | |
| 41 i += 1 | |
| 42 end | |
| 43 while total > 21 && aces > 0 | |
| 44 total -= 10 | |
| 45 aces -= 1 | |
| 46 end | |
| 47 total | |
| 48 end | |
| 49 | |
| 50 def encode_cards(cards) | |
| 51 result = "" | |
| 52 i = 0 | |
| 53 while i < cards.length | |
| 54 if i > 0 | |
| 55 result = result + "," | |
| 56 end | |
| 57 result = result + cards[i].to_s | |
| 58 i += 1 | |
| 59 end | |
| 60 result | |
| 61 end | |
| 62 | |
| 63 def decode_cards(str) | |
| 64 cards = [] | |
| 65 if str.length == 0 | |
| 66 return cards | |
| 67 end | |
| 68 parts = str.split(",") | |
| 69 i = 0 | |
| 70 while i < parts.length | |
| 71 if parts[i].length > 0 | |
| 72 cards << Integer(parts[i]) | |
| 73 end | |
| 74 i += 1 | |
| 75 end | |
| 76 cards | |
| 77 end | |
| 78 | |
| 79 def do_shuffle(deck) | |
| 80 n = deck.length | |
| 81 i = n - 1 | |
| 82 while i > 0 | |
| 83 j = rng_next(i + 1) | |
| 84 tmp = deck[i] | |
| 85 deck[i] = deck[j] | |
| 86 deck[j] = tmp | |
| 87 i -= 1 | |
| 88 end | |
| 89 end | |
| 90 | |
| 91 def fresh_deck | |
| 92 deck = [] | |
| 93 i = 0 | |
| 94 while i < 52 | |
| 95 deck << i | |
| 96 i += 1 | |
| 97 end | |
| 98 deck | |
| 99 end | |
| 100 | |
| 101 def dealer_draw(dealer_hand, deck) | |
| 102 while hand_score(dealer_hand) < 17 | |
| 103 dealer_hand << deck.pop | |
| 104 end | |
| 105 end | |
| 106 | |
| 107 def resolve_winner(ps, ds, chips, bet) | |
| 108 if ds > 21 || ps > ds | |
| 109 ["win", chips + bet, "You win!"] | |
| 110 elsif ps == ds | |
| 111 ["push", chips, "Push — bet returned."] | |
| 112 else | |
| 113 ["lose", chips - bet, "Dealer wins."] | |
| 114 end | |
| 115 end | |
| 116 | |
| 117 # --- read input --- | |
| 118 line = gets.chomp | |
| 119 parts = line.split("|") | |
| 120 | |
| 121 cmd = parts[0] | |
| 122 chips = 1000 | |
| 123 bet = 100 | |
| 124 seed = 1 | |
| 125 | |
| 126 if parts.length > 1 && parts[1].length > 0 | |
| 127 chips = Integer(parts[1]) | |
| 128 end | |
| 129 if parts.length > 2 && parts[2].length > 0 | |
| 130 bet = Integer(parts[2]) | |
| 131 end | |
| 132 if parts.length > 3 && parts[3].length > 0 | |
| 133 seed = Integer(parts[3]) | |
| 134 end | |
| 135 $rng = seed | |
| 136 | |
| 137 player_hand = [] | |
| 138 dealer_hand = [] | |
| 139 deck = [] | |
| 140 | |
| 141 if parts.length > 4 && parts[4].length > 0 | |
| 142 player_hand = decode_cards(parts[4]) | |
| 143 end | |
| 144 if parts.length > 5 && parts[5].length > 0 | |
| 145 dealer_hand = decode_cards(parts[5]) | |
| 146 end | |
| 147 if parts.length > 6 && parts[6].length > 0 | |
| 148 deck = decode_cards(parts[6]) | |
| 149 end | |
| 150 | |
| 151 phase = "playing" | |
| 152 result = "" | |
| 153 message = "" | |
| 154 | |
| 155 if cmd == "new" | |
| 156 deck = fresh_deck | |
| 157 do_shuffle(deck) | |
| 158 | |
| 159 c1 = deck.pop | |
| 160 c2 = deck.pop | |
| 161 c3 = deck.pop | |
| 162 c4 = deck.pop | |
| 163 player_hand = [] | |
| 164 player_hand << c1 | |
| 165 player_hand << c3 | |
| 166 dealer_hand = [] | |
| 167 dealer_hand << c2 | |
| 168 dealer_hand << c4 | |
| 169 | |
| 170 ps = hand_score(player_hand) | |
| 171 ds = hand_score(dealer_hand) | |
| 172 | |
| 173 if ps == 21 && ds == 21 | |
| 174 phase = "gameover" | |
| 175 result = "push" | |
| 176 message = "Both Blackjack — Push!" | |
| 177 elsif ps == 21 | |
| 178 phase = "gameover" | |
| 179 result = "blackjack" | |
| 180 chips = chips + bet + (bet / 2) | |
| 181 message = "Blackjack! You win 1.5x!" | |
| 182 else | |
| 183 phase = "playing" | |
| 184 message = "Hit or Stand?" | |
| 185 end | |
| 186 | |
| 187 elsif cmd == "hit" | |
| 188 player_hand << deck.pop | |
| 189 ps = hand_score(player_hand) | |
| 190 | |
| 191 if ps > 21 | |
| 192 phase = "gameover" | |
| 193 result = "bust" | |
| 194 chips = chips - bet | |
| 195 message = "Bust! You lose." | |
| 196 elsif ps == 21 | |
| 197 dealer_draw(dealer_hand, deck) | |
| 198 ds = hand_score(dealer_hand) | |
| 199 r, chips, message = resolve_winner(ps, ds, chips, bet) | |
| 200 result = r | |
| 201 phase = "gameover" | |
| 202 else | |
| 203 phase = "playing" | |
| 204 message = "Hit or Stand?" | |
| 205 end | |
| ⏺ Spinelはサポートしている機能を把握しました。Ruby → Spinel → C → Emscripten → | |
| WASMのパイプラインで実装します。 | |
| 設計方針: | |
| - Ruby(Spinel対応)でゲームロジックを書き、stdioでコマンドを受け渡し | |
| - 各ボタン操作ごとに新しいWASMインスタンスを作成(シンプルで確実) | |
| まずディレクトリ構造と全ファイルを作成します。 | |
| ⏺ Bash(mkdir -p /Users/machida/dev/bj/{src,web,generated} && ls | |
| /Users/machida/dev/bj/) | |
| ⎿ generated/ | |
| src/ | |
| web/ | |
| ⏺ Write(src/blackjack.rb) | |
| ⎿ Wrote 220 lines to src/blackjack.rb | |
| 2 # Protocol (stdin): command|chips|bet|seed|player_cards|dealer_ca | |
| rds|deck | |
| 3 # Protocol (stdout): phase|result|chips|bet|message|player_cards| | |
| 4 # Cards encoded as 0-51: suit=card/13 (S/H/D/C), value=card%13 (A | |
| /2/../K) | |
| 5 | |
| 7 VAL_STRS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", | |
| "J", "Q", "K"] | |
| 8 | |
| 9 $rng = 1 | |
| … +216 lines (ctrl+o to expand) | |
| ⏺ Write(web/game.js) | |
| ⎿ Wrote 286 lines to web/game.js | |
| 2 /* Blackjack — WASM bridge + game UI logic */ | |
| 3 const SUIT_SYMBOL = { S: '♠', H: '♥', D: '♦', C: '♣' }; | |
| 4 const SUIT_COLOR = { S: 'black', H: 'red', D: 'red', C: 'black' | |
| }; | |
| 5 const VAL_LABELS = ['A','2','3','4','5','6','7','8','9','10','J | |
| 6 ','Q','K']; | |
| 7 // Pre-compiled WebAssembly.Module for fast re-instantiation | |
| 8 let precompiledWasm = null; | |
| 9 | |
| 10 async function initWasm() { | |
| … +296 lines (ctrl+o to expand) | |
| ⏺ Write(web/index.html) | |
| ⎿ Wrote 416 lines to web/index.html | |
| 2 <html lang="ja"> | |
| 3 <head> | |
| 4 <meta charset="UTF-8"> | |
| 5 <meta name="viewport" content="width=device-width, initial-scale= | |
| 1"> | |
| 6 <title>Blackjack — Spinel + WASM</title> | |
| 7 <style> | |
| 8 /* ── Reset & base ── */ | |
| 9 *, *::before, *::after { box-sizing: border-box; margin: 0; paddi | |
| ng: 0; } | |
| … +420 lines (ctrl+o to expand) | |
| ⏺ 次にMakefileとビルドスクリプトを書きます。 | |
| ⏺ Write(Makefile) | |
| ⎿ Wrote 56 lines to Makefile | |
| 1 SPINEL_DIR = spinel | |
| 2 SPINEL = $(SPINEL_DIR)/spinel | |
| 3 SRC_RB = src/blackjack.rb | |
| 4 GEN_C = generated/blackjack.c | |
| 5 WEB_DIR = web | |
| 6 WEB_JS = $(WEB_DIR)/blackjack.js | |
| 7 WEB_WASM = $(WEB_DIR)/blackjack.wasm | |
| 8 | |
| 9 EMCC_FLAGS = -O2 \ | |
| 10 -I$(SPINEL_DIR)/lib \ | |
| … +47 lines (ctrl+o to expand) | |
| ⏺ では実際にビルドを実行します。まずSpinelをクローンしてビルド、次にEmscriptenを | |
| インストールします。 | |
| ⏺ Bash(git clone https://github.com/matz/spinel spinel 2>&1 | tail -5) | |
| ⎿ Cloning into 'spinel'... | |
| Listed 1 directory (ctrl+o to expand) | |
| ⏺ Bash(make -C spinel deps 2>&1 | tail -10 && echo "deps done") | |
| ⎿ Fetching prism v1.9.0 from rubygems.org... | |
| curl -sL -o /tmp/prism-1.9.0.gem https://rubygems.org/gems/prism-1.9.0 | |
| .gem | |
| … +2 lines (ctrl+o to expand) | |
| ⏺ Bash(make -C spinel 2>&1 | tail -20) | |
| ⎿ Running in the background (↓ to manage) | |
| ⎿ (timeout 2m) | |
| ⏺ Spinelのビルド中に、Emscriptenのインストールも並行で確認します。 | |
| ⏺ Bash(brew install emscripten 2>&1 | tail -20) | |
| ⎿ Running in the background (↓ to manage) | |
| ⎿ (timeout 5m) | |
| ⏺ Monitor(Spinel build and Emscripten install completion) | |
| ⎿ Monitor started · task b0lzhyike · timeout 300s | |
| Read 1 file, listed 2 directories (ctrl+o to expand) | |
| ⏺ Bash(ls spinel/spinel_codegen 2>/dev/null && echo "DONE" || echo "in | |
| progress..." | |
| sleep 10…) | |
| ⎿ in progress... | |
| still building... | |
| ⎿ (timeout 1m) | |
| ⏺ Bash(# Wait for spinel_codegen binary to appear (Spinel build completing) | |
| for i in $(seq 1 30); do…) | |
| ⎿ Waiting... (1) | |
| Spinel built! | |
| ⎿ (timeout 3m) | |
| ⏺ Background command "make -C spinel 2>&1 | tail -20" completed (exit | |
| code 0) | |
| ⏺ Spinelのビルド完了。次にRubyコードをCに変換します。 | |
| ⏺ Bash(./spinel/spinel src/blackjack.rb -S > generated/blackjack.c 2>&1 && echo | |
| "Generated C: $(wc -l < generated/blackjack.c) lines" || echo "FAILED") | |
| ⎿ Generated C: 400 lines | |
| Read 1 file (ctrl+o to expand) | |
| ⏺ Spinelが正しくCコードを生成しました。次にEmscriptenのインストール状況を確認し | |
| ます。 | |
| Read 1 file (ctrl+o to expand) | |
| ⏺ Bash(which emcc 2>/dev/null || (brew list emscripten 2>/dev/null | head -2)) | |
| ⎿ emcc not found | |
| ⏺ Bash(brew install emscripten 2>&1 | tail -15) | |
| ⎿ ✔︎ Bottle Manifest libunistring (1.4.2) | |
| ✔︎ Bottle libunistring (1.4.2) | |
| ✔︎ Bottle Manifest glib (2.88.0) | |
| … +13 lines (ctrl+o to expand) | |
| ⎿ (timeout 5m) | |
| ⏺ Bash(until which emcc >/dev/null 2>&1; do sleep 5; echo "waiting for emcc..."; | |
| done; emcc --version | head -1) | |
| ⎿ waiting for emcc... | |
| waiting for emcc... | |
| waiting for emcc... | |
| … +22 lines (ctrl+o to expand) | |
| ⎿ (timeout 5m) | |
| ⏺ Bash(python3 --version; which python3; brew list python@3.11 2>/dev/null | | |
| head -1; ls /opt/homebrew/bin/python3* 2>/dev/null) | |
| ⎿ Running in the background (↓ to manage) | |
| ⏺ Background command "brew install emscripten 2>&1 | tail -20" completed | |
| (exit code 0) | |
| ⏺ Monitor event: "Spinel build and Emscripten install completion" | |
| Listed 1 directory (ctrl+o to expand) | |
| ⏺ Bash(# Fix emcc to use Python 3.11 instead of system 3.9 | |
| EMCC_PATH=$(which emcc)…) | |
| ⎿ #!/bin/bash | |
| Read 1 file, listed 1 directory (ctrl+o to expand) | |
| ⏺ Bash(/opt/homebrew/opt/python@3.14/bin/python3.14 --version 2>&1) | |
| ⎿ Python 3.14.4 | |
| ⏺ Bash(emcc --version 2>&1 | head -3) | |
| ⎿ Traceback (most recent call last): | |
| File "/opt/homebrew/Cellar/emscripten/5.0.7/libexec/emcc.py", line 3 | |
| 6, in <module> | |
| … +2 lines (ctrl+o to expand) | |
| Read 2 files (ctrl+o to expand) | |
| ⏺ Bash(sed -n '20,35p' /opt/homebrew/Cellar/emscripten/5.0.7/libexec/emcc) | |
| ⎿ if [ -z "$_EM_PY" ]; then | |
| _EM_PY=$(command -v python3 2> /dev/null) | |
| fi | |
| … +13 lines (ctrl+o to expand) | |
| ⏺ Bash(EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 emcc --version | |
| 2>&1 | head -3) | |
| ⎿ emcc: warning: config file not found: /opt/homebrew/Cellar/emscripten/ | |
| 5.0.7/libexec/.emscripten. You can create one by hand or run `emcc -- | |
| generate-config` | |
| … +2 lines (ctrl+o to expand) | |
| ⏺ Bash(EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 emcc | |
| --generate-config 2>&1 | |
| cat ~/.emscripten 2>/dev/null | head -20) | |
| ⎿ An Emscripten settings file has been generated at: | |
| /opt/homebrew/Cellar/emscripten/5.0.7/libexec/.emscripten | |
| … +8 lines (ctrl+o to expand) | |
| Read 1 file, listed 1 directory (ctrl+o to expand) | |
| ⏺ Bash(# Emscripten needs wasm-ld from llvm. Install it. | |
| brew install llvm 2>&1 | tail -5 &…) | |
| ⎿ (No output) | |
| ⏺ Bash(brew install llvm binaryen 2>&1 | tail -10) | |
| ⎿ ==> Fetching downloads for: llvm and binaryen | |
| ✔︎ Bottle Manifest llvm (22.1.4) | |
| ✔︎ Bottle Manifest llvm (22.1.4) | |
| … +10 lines (ctrl+o to expand) | |
| ⎿ (timeout 5m) | |
| ⏺ Bash(until ls /opt/homebrew/opt/llvm/bin/wasm-ld 2>/dev/null; do sleep 10; | |
| echo "waiting for llvm..."; done; echo "llvm ready") | |
| ⎿ Running in the background (↓ to manage) | |
| ⎿ (timeout 10m) | |
| ⏺ Bash(brew install llvm binaryen 2>&1 | grep -E | |
| "✔︎|Error|Installed|Pouring|already|done" | tail -20) | |
| ⎿ ✔︎ JSON API formula.jws.json | |
| ✔︎ JSON API cask.jws.json | |
| Warning: llvm 22.1.4 is already installed and up-to-date. | |
| … +3 lines (ctrl+o to expand) | |
| ⎿ (timeout 10m) | |
| Listed 1 directory (ctrl+o to expand) | |
| ⏺ Bash(ls /opt/homebrew/opt/llvm/bin/wasm-ld 2>/dev/null || echo "wasm-ld not | |
| found - installing" | |
| brew install llvm 2>&1 | tail -5) | |
| ⎿ wasm-ld not found - installing | |
| Warning: llvm 22.1.4 is already installed and up-to-date. | |
| To reinstall 22.1.4, run: | |
| brew reinstall llvm | |
| ⎿ (timeout 5m) | |
| Searched for 1 pattern (ctrl+o to expand) | |
| ⏺ EmscriptenのビルトインLLVMを使うように設定します。 | |
| Read 1 file, listed 1 directory (ctrl+o to expand) | |
| ⏺ Update(/opt/homebrew/Cellar/emscripten/5.0.7/libexec/.emscripten) | |
| ⏺ | |
| ⎿ Added…2(lines,sremoved.2klinesns) | |
| 9 # is not valid, but LLVM='c:\\llvm\\' and LLVM='c:/llvm/'up context | |
| 10 # are. | |
| ───── 11 ────────────────────────────────────────────────────────────────────── | |
| 12 -LLVM_ROOT = '/usr/bin' # directory | |
| ── 13 -BINARYEN_ROOT = '/usr/local' # directory ─────── | |
| 12 +LLVM_ROOT = '/opt/homebrew/Cellar/emscripten/5.0.7/libexec/llvm | |
| +/bin' # directory ffort | |
| 13 +BINARYEN_ROOT = '/opt/homebrew' # directory | |
| 14 | |
| 15 # Location of the node binary to use for running the JS parts o | |
| f the compiler. | |
| 16 # This engine must exist, or nothing can be compiled. | |
| ⏺ Bash(EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 emcc --version | |
| 2>&1 | head -3) | |
| ⎿ shared:INFO: (Emscripten: Running sanity checks) | |
| emcc (Emscripten gcc/clang-like replacement + linker emulating GNU ld) | |
| 5.0.7-git | |
| Copyright (C) 2026 the Emscripten authors (see AUTHORS.txt) | |
| ⏺ Emscriptenが動作しました。WASMをコンパイルします。 | |
| ⏺ Bash(\ | |
| EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 \…) | |
| ⎿ Running… | |
| ──────────────────────────────────────────────────────────────────────────────── | |
| Bash command | |
| \ | |
| EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 \ | |
| emcc generated/blackjack.c \ | |
| -I spinel/lib \ | |
| -O2 \ | |
| -sMODULARIZE=1 \ | |
| -sEXPORT_NAME=createBlackjack \ | |
| -sEXIT_RUNTIME=1 \ | |
| -sFORCE_FILESYSTEM=1 \ | |
| -sINVOKE_RUN=0 \ | |
| f the compiler. | |
| 16 # This engine must exist, or nothing can be compiled. | |
| ⏺ Bash(EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 emcc --version | |
| 2>&1 | head -3) | |
| ⎿ shared:INFO: (Emscripten: Running sanity checks) | |
| emcc (Emscripten gcc/clang-like replacement + linker emulating GNU ld) | |
| 5.0.7-git | |
| Copyright (C) 2026 the Emscripten authors (see AUTHORS.txt) | |
| ⏺ Emscriptenが動作しました。WASMをコンパイルします。 | |
| ⏺ Bash(\ | |
| EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 \…) | |
| ⎿ Error: Exit code 1 | |
| cache:INFO: generating system headers: sysroot_install.stamp... (this will | |
| be cached in | |
| "/opt/homebrew/Cellar/emscripten/5.0.7/libexec/cache/sysroot_install.stamp" | |
| for subsequent builds) | |
| cache:INFO: - ok | |
| In file included from generated/blackjack.c:2: | |
| spinel/lib/sp_runtime.h:195:778: error: call to undeclared function | |
| 'malloc_trim'; ISO C99 and later do not support implicit function | |
| declarations [-Wimplicit-function-declaration] | |
| 195 | static void sp_gc_collect(void){int full=(sp_gc_cycle%SP_GC_FULL_IN | |
| TERVAL==0);sp_gc_cycle++;sp_gc_hdr*hh=sp_gc_old_heap;while(hh){hh->marked=0 | |
| ;hh=hh->next;}sp_gc_mark_all();if(full){sp_gc_hdr**pp=&sp_gc_old_heap;sp_gc | |
| _old_bytes=0;while(*pp){sp_gc_hdr*h=*pp;if(!h->marked){*pp=h->next;if(h->fi | |
| nalize)h->finalize((char*)h+sizeof(sp_gc_hdr));free(h);}else{h->marked=1;sp | |
| _gc_old_bytes+=h->size;pp=&h->next;}}}else{hh=sp_gc_old_heap;while(hh){hh-> | |
| marked=1;hh=hh->next;}}sp_gc_hdr**pp=&sp_gc_heap;sp_gc_bytes=sp_gc_old_byte | |
| s;while(*pp){sp_gc_hdr*h=*pp;if(!h->marked){*pp=h->next;if(h->finalize)h->f | |
| inalize((char*)h+sizeof(sp_gc_hdr));free(h);}else{h->marked=1;*pp=h->next;h | |
| ->next=sp_gc_old_heap;sp_gc_old_heap=h;sp_gc_old_bytes+=h->size;sp_gc_bytes | |
| +=h->size;}}sp_str_sweep();if(full)malloc_trim(0);} | |
| | | |
| ^ | |
| generated/blackjack.c:37:15: warning: equality comparison with extraneous | |
| parentheses [-Wparentheses-equality] | |
| 37 | if ((lv_v == 0)) { | |
| | ~~~~~^~~~ | |
| … +73 lines (ctrl+o to expand) | |
| ⏺ 2つのエラーを修正します:resolve_winnerの多値返却のタイプ推論問題とmalloc_trim | |
| の問題。 | |
| ⏺ Write(src/blackjack.rb) | |
| ⎿ Added 28 lines, removed 18 lines | |
| 81 i = n - 1 | |
| 82 while i > 0 | |
| 83 j = rng_next(i + 1) | |
| 84 - tmp = deck[i] | |
| 84 + tmp = deck[i] | |
| 85 deck[i] = deck[j] | |
| 86 deck[j] = tmp | |
| 87 i -= 1 | |
| ... | |
| 104 end | |
| 105 end | |
| 106 | |
| 107 -def resolve_winner(ps, ds, chips, bet) | |
| 108 - if ds > 21 || ps > ds | |
| 109 - ["win", chips + bet, "You win!"] | |
| 110 - elsif ps == ds | |
| 111 - ["push", chips, "Push — bet returned."] | |
| 112 - else | |
| 113 - ["lose", chips - bet, "Dealer wins."] | |
| 114 - end | |
| 115 -end | |
| 116 - | |
| 107 # --- read input --- | |
| 108 line = gets.chomp | |
| 109 parts = line.split("|") | |
| ... | |
| 163 if ps == 21 && ds == 21 | |
| 164 phase = "gameover" | |
| 165 result = "push" | |
| 176 - message = "Both Blackjack — Push!" | |
| 166 + message = "Both Blackjack - Push!" | |
| 167 elsif ps == 21 | |
| 168 phase = "gameover" | |
| 169 result = "blackjack" | |
| ... | |
| 186 elsif ps == 21 | |
| 187 dealer_draw(dealer_hand, deck) | |
| 188 ds = hand_score(dealer_hand) | |
| 199 - r, chips, message = resolve_winner(ps, ds, chips, bet) | |
| 200 - result = r | |
| 201 - phase = "gameover" | |
| 189 + if ds > 21 || ps > ds | |
| 190 + chips = chips + bet | |
| 191 + result = "win" | |
| 192 + message = "You win with 21!" | |
| 193 + elsif ps == ds | |
| 194 + result = "push" | |
| 195 + message = "Push!" | |
| 196 + else | |
| 197 + chips = chips - bet | |
| 198 + result = "lose" | |
| 199 + message = "Dealer wins." | |
| 200 + end | |
| 201 + phase = "gameover" | |
| 202 else | |
| 203 phase = "playing" | |
| 204 message = "Hit or Stand?" | |
| ... | |
| 208 ps = hand_score(player_hand) | |
| 209 dealer_draw(dealer_hand, deck) | |
| 210 ds = hand_score(dealer_hand) | |
| 211 - r, chips, message = resolve_winner(ps, ds, chips, bet) | |
| 212 - result = r | |
| 213 - phase = "gameover" | |
| 211 + if ds > 21 || ps > ds | |
| 212 + chips = chips + bet | |
| 213 + result = "win" | |
| 214 + message = "You win!" | |
| 215 + elsif ps == ds | |
| 216 + result = "push" | |
| 217 + message = "Push!" | |
| 218 + else | |
| 219 + chips = chips - bet | |
| 220 + result = "lose" | |
| 221 + message = "Dealer wins." | |
| 222 + end | |
| 223 + phase = "gameover" | |
| 224 | |
| 225 else | |
| 226 phase = "error" | |
| ⏺ Bash(./spinel/spinel src/blackjack.rb -S > generated/blackjack.c 2>&1 && echo | |
| "Generated $(wc -l < generated/blackjack.c) lines") | |
| ⎿ Generated 387 lines | |
| ⏺ Bash(EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 \ | |
| emcc generated/blackjack.c \…) | |
| ⎿ Running… | |
| ──────────────────────────────────────────────────────────────────────────────── | |
| Bash command | |
| EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 \ | |
| 220 + result = "lose" | |
| 221 + message = "Dealer wins." | |
| 222 + end | |
| 223 + phase = "gameover" | |
| 224 | |
| 225 else | |
| 226 phase = "error" | |
| ⏺ Bash(./spinel/spinel src/blackjack.rb -S > generated/blackjack.c 2>&1 && echo | |
| "Generated $(wc -l < generated/blackjack.c) lines") | |
| ⎿ Generated 387 lines | |
| ⏺ Bash(EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 \ | |
| emcc generated/blackjack.c \…) | |
| ⎿ Running in the background (↓ to manage) | |
| ⎿ (timeout 2m) | |
| ⏺ Bash(cat /private/tmp/claude-501/-Users-machida-dev-bj/78b72e53-90b1-43ee-ac69 | |
| -b2a1a80b82c4/tasks/blzr7k4ud.output 2>/dev/null | tail -5; sleep 20; cat | |
| /private/tmp/…) | |
| ⎿ generated/blackjack.c:319:20: note: use '=' to turn this equality comp | |
| arison into an assignment | |
| generated/blackjack.c:342:18: warning: equality comparison with extran | |
| … +6 lines (ctrl+o to expand) | |
| ⎿ (timeout 1m) | |
| ⏺ Background command "EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 | |
| \ | |
| emcc generated/blackjack.c \ | |
| -I spinel/lib \ | |
| -O2 \ | |
| -Dmalloc_trim\(x\)=\(\(void\)\(x\)\) \ | |
| -sMODULARIZE=1 \ | |
| -sEXPORT_NAME=createBlackjack \ | |
| -sEXIT_RUNTIME=1 \ | |
| -sFORCE_FILESYSTEM=1 \ | |
| -sINVOKE_RUN=0 \ | |
| -lm \ | |
| -o web/blackjack.js 2>&1 | grep -E "error:|warning:|generated" | head | |
| -30" completed (exit code 0) | |
| Listed 1 directory (ctrl+o to expand) | |
| ⏺ WASMの生成成功。まずRubyレベルでロジックをテストします。 | |
| ⏺ Bash(echo "new|1000|100|42|||" | ruby src/blackjack.rb) | |
| ⎿ playing||1000|100|Hit or Stand?|9,45|32,35|38,40,12,47,31,50,6,15,25,1 | |
| 1,28,0,48,33,44,10,41,21,5,29,19,7,27,51,2,36,16,26,42,8,46,37,18,39,2 | |
| 2,13,34,20,14,24,4,1,43,17,23,49,3,30 | |
| ⏺ Bash(echo "hit|1000|100|42|9,45|32,35|38,40,12,47,31,50,6,15,25,11,28,0,48,33, | |
| 44,10,41,21,5,29,19,7,27,51,2,36,16,26,42,8,46,37,18,39,22,13,34,20,14,24, | |
| 4,1,43,17,23,…) | |
| ⎿ gameover|bust|900|100|Bust! You lose.|9,45,30|32,35|38,40,12,47,31,50, | |
| 6,15,25,11,28,0,48,33,44,10,41,21,5,29,19,7,27,51,2,36,16,26,42,8,46,3 | |
| 7,18,39,22,13,34,20,14,24,4,1,43,17,23,49,3 | |
| ⏺ Bash(echo "stand|1000|100|42|9,45|32,35|38,40,12,47,31,50,6,15,25,11,28,0,48,3 | |
| 3,44,10,41,21,5,29,19,7,27,51,2,36,16,26,42,8,46,37,18,39,22,13,34,20,14,2 | |
| 4,4,1,43,17,2…) | |
| ⎿ gameover|push|1000|100|Push!|9,45|32,35|38,40,12,47,31,50,6,15,25,11,2 | |
| 8,0,48,33,44,10,41,21,5,29,19,7,27,51,2,36,16,26,42,8,46,37,18,39,22,1 | |
| 3,34,20,14,24,4,1,43,17,23,49,3,30 | |
| ⏺ WASMをNode.jsでテストします。 | |
| ⏺ Bash(node --version 2>/dev/null) | |
| ⎿ v22.19.0 | |
| ⏺ Bash(cat > /tmp/test_wasm.mjs << 'EOF' | |
| import { readFileSync } from 'fs';…) | |
| ⎿ Running… | |
| ──────────────────────────────────────────────────────────────────────────────── | |
| Bash command | |
| cat > /tmp/test_wasm.mjs << 'EOF' | |
| import { readFileSync } from 'fs'; | |
| import { createRequire } from 'module'; | |
| const require = createRequire(import.meta.url); | |
| // Load the emscripten module | |
| const { default: createBlackjack } = await | |
| import('/Users/machida/dev/bj/web/blackjack.js'); | |
| async function runGame(inputStr) { | |
| const enc = new TextEncoder(); | |
| const bytes = enc.encode(inputStr + '\n'); | |
| let pos = 0; | |
| let output = ''; | |
| const M = await createBlackjack({ | |
| noInitialRun: true, | |
| stdin: () => pos < bytes.length ? bytes[pos++] : null, | |
| print: (line) => { output = line; }, | |
| printErr: () => {} | |
| }); | |
| try { M.callMain([]); } catch(e) { | |
| if (!e || e.name !== 'ExitStatus') console.error(e); | |
| } | |
| return output; | |
| } | |
| // Test 1: new game | |
| ⏺ Bash(echo "stand|1000|100|42|9,45|32,35|38,40,12,47,31,50,6,15,25,11,28,0,48,3 | |
| 3,44,10,41,21,5,29,19,7,27,51,2,36,16,26,42,8,46,37,18,39,22,13,34,20,14,2 | |
| 4,4,1,43,17,2…) | |
| ⎿ gameover|push|1000|100|Push!|9,45|32,35|38,40,12,47,31,50,6,15,25,11,2 | |
| 8,0,48,33,44,10,41,21,5,29,19,7,27,51,2,36,16,26,42,8,46,37,18,39,22,1 | |
| 3,34,20,14,24,4,1,43,17,23,49,3,30 | |
| ⏺ WASMをNode.jsでテストします。 | |
| ⏺ Bash(node --version 2>/dev/null) | |
| ⎿ v22.19.0 | |
| ⏺ Bash(cat > /tmp/test_wasm.mjs << 'EOF' | |
| import { readFileSync } from 'fs';…) | |
| ⎿ TypeError: M.callMain is not a function | |
| at runGame (file:///private/tmp/test_wasm.mjs:21:11) | |
| at async file:///private/tmp/test_wasm.mjs:28:12 | |
| … +9 lines (ctrl+o to expand) | |
| ⏺ Bash(cat > /tmp/inspect_wasm.mjs << 'EOF' | |
| import { default as createBlackjack } from | |
| '/Users/machida/dev/bj/web/blackjack.js';…) | |
| ⏺ Bash(node --version 2>/dev/null) | |
| ⎿ v22.19.0 | |
| ⏺ Bash(cat > /tmp/test_wasm.mjs << 'EOF' | |
| import { readFileSync } from 'fs';…) | |
| ⎿ TypeError: M.callMain is not a function | |
| at runGame (file:///private/tmp/test_wasm.mjs:21:11) | |
| at async file:///private/tmp/test_wasm.mjs:28:12 | |
| … +9 lines (ctrl+o to expand) | |
| ⏺ Bash(cat > /tmp/inspect_wasm.mjs << 'EOF' | |
| import { default as createBlackjack } from | |
| '/Users/machida/dev/bj/web/blackjack.js';…) | |
| ⎿ Functions: [ | |
| 'FS_createDataFile', | |
| 'FS_createDevice', | |
| … +10 lines (ctrl+o to expand) | |
| ⏺ callMainをエクスポートするよう再コンパイルします。 | |
| ⏺ Bash(EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 \ | |
| emcc generated/blackjack.c \…) | |
| ⎿ Running… | |
| ──────────────────────────────────────────────────────────────────────────────── | |
| Bash command | |
| EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 \ | |
| emcc generated/blackjack.c \ | |
| -I spinel/lib \ | |
| … +9 lines (ctrl+o to expand) | |
| ⏺ Bash(cat > /tmp/inspect_wasm.mjs << 'EOF' | |
| import { default as createBlackjack } from | |
| '/Users/machida/dev/bj/web/blackjack.js';…) | |
| ⎿ Functions: [ | |
| 'FS_createDataFile', | |
| 'FS_createDevice', | |
| … +10 lines (ctrl+o to expand) | |
| ⏺ callMainをエクスポートするよう再コンパイルします。 | |
| ⏺ Bash(EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 \ | |
| emcc generated/blackjack.c \…) | |
| ⎿ generated/blackjack.c:36:15: warning: equality comparison with extrane | |
| ous parentheses [-Wparentheses-equality] | |
| generated/blackjack.c:60:17: warning: equality comparison with extrane | |
| … +9 lines (ctrl+o to expand) | |
| ⎿ (timeout 2m) | |
| ⏺ Listing 1 directory… (ctrl+o to expand) | |
| ⎿ $ ls -lh web/blackjack.js web/blackjack.wasm 2>/dev/null | |
| ⏺ Bash(cat > /tmp/test_wasm2.mjs << 'EOF' | |
| import { default as createBlackjack } from | |
| '/Users/machida/dev/bj/web/blackjack.js';…) | |
| ⎿ Running… | |
| ──────────────────────────────────────────────────────────────────────────────── | |
| Bash command | |
| cat > /tmp/test_wasm2.mjs << 'EOF' | |
| import { default as createBlackjack } from | |
| '/Users/machida/dev/bj/web/blackjack.js'; | |
| async function runGame(inputStr) { | |
| const enc = new TextEncoder(); | |
| const bytes = enc.encode(inputStr + '\n'); | |
| let pos = 0; | |
| let output = ''; | |
| const M = await createBlackjack({ | |
| noInitialRun: true, | |
| stdin: () => pos < bytes.length ? bytes[pos++] : null, | |
| print: (line) => { output = line; }, | |
| printErr: () => {} | |
| }); | |
| try { | |
| M.callMain([]); | |
| } catch(e) { | |
| if (!e || e.name !== 'ExitStatus') console.error(e); | |
| } | |
| return output; | |
| } | |
| const r1 = await runGame('new|1000|100|42|||'); | |
| ⏺ Bash(EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 \ | |
| emcc generated/blackjack.c \…) | |
| ⎿ generated/blackjack.c:36:15: warning: equality comparison with extrane | |
| ous parentheses [-Wparentheses-equality] | |
| generated/blackjack.c:60:17: warning: equality comparison with extrane | |
| … +9 lines (ctrl+o to expand) | |
| ⎿ (timeout 2m) | |
| Listed 1 directory (ctrl+o to expand) | |
| ⏺ Bash(cat > /tmp/test_wasm2.mjs << 'EOF' | |
| import { default as createBlackjack } from | |
| '/Users/machida/dev/bj/web/blackjack.js';…) | |
| ⎿ New game: playing||1000|100|Hit or Stand?|9,45|32,35|38,40,12,47,31,50 | |
| ,6,15,25,11,28,0,48,33,44,10,41,21,5,29,19,7,27,51,2,36,16,26,42,8,46, | |
| 37,18,39,22,13,34,20,14,24,4,1,43,17,23,49,3,30 | |
| … +4 lines (ctrl+o to expand) | |
| ⏺ WASMが正常動作しています。game.jsのstdinハンドリングを修正します。 | |
| ⏺ Write(web/game.js) | |
| ⎿ Added 144 lines, removed 186 lines | |
| 1 -/* Blackjack — WASM bridge + game UI logic */ | |
| 1 +/* Blackjack — WASM bridge + game UI logic | |
| 2 + * | |
| 3 + * Pipeline: Ruby (blackjack.rb) → Spinel AOT → C → Emscripten | |
| + → WASM | |
| 4 + * Each game action creates a fresh WASM instance (fast becaus | |
| +e the WASM | |
| 5 + * binary is pre-fetched and cached as an ArrayBuffer). | |
| 6 + */ | |
| 7 | |
| 8 const SUIT_SYMBOL = { S: '♠', H: '♥', D: '♦', C: '♣' }; | |
| 4 -const SUIT_COLOR = { S: 'black', H: 'red', D: 'red', C: 'blac | |
| -k' }; | |
| 9 +const SUIT_CHARS = ['S', 'H', 'D', 'C']; | |
| 10 const VAL_LABELS = ['A','2','3','4','5','6','7','8','9','10', | |
| 'J','Q','K']; | |
| 11 | |
| 7 -// Pre-compiled WebAssembly.Module for fast re-instantiation | |
| 8 -let precompiledWasm = null; | |
| 12 +// Pre-fetched WASM binary (ArrayBuffer) — avoids re-downloadi | |
| +ng per action | |
| 13 +let wasmBinaryCache = null; | |
| 14 | |
| 15 async function initWasm() { | |
| 11 - const resp = await fetch('blackjack.wasm'); | |
| 12 - const buf = await resp.arrayBuffer(); | |
| 13 - precompiledWasm = await WebAssembly.compile(buf); | |
| 16 + const resp = await fetch('blackjack.wasm'); | |
| 17 + wasmBinaryCache = await resp.arrayBuffer(); | |
| 18 } | |
| 19 | |
| 20 // Run one blackjack command through a fresh WASM instance. | |
| 17 -// Returns the raw output line from stdout. | |
| 21 +// stdin = inputStr + newline | |
| 22 +// stdout = captured into `output` | |
| 23 async function wasmRun(inputStr) { | |
| 19 - const enc = new TextEncoder(); | |
| 20 - const bytes = enc.encode(inputStr + '\n'); | |
| 21 - let pos = 0; | |
| 22 - let output = ''; | |
| 24 + const bytes = new TextEncoder().encode(inputStr + '\n'); | |
| 25 + let pos = 0; | |
| 26 + let output = ''; | |
| 27 | |
| 24 - await new Promise((resolve) => { | |
| 25 - const opts = { | |
| 26 - noInitialRun: true, | |
| 27 - print: (line) => { output = line; }, | |
| 28 - printErr: () => {}, | |
| 29 - }; | |
| 30 - if (precompiledWasm) opts.wasmModule = precompiledWasm; | |
| 28 + const opts = { | |
| 29 + noInitialRun: true, | |
| 30 + // stdin is read character-by-character; return null for E | |
| +OF | |
| 31 + stdin: () => pos < bytes.length ? bytes[pos++] : null, | |
| 32 + print: (line) => { output = line; }, | |
| 33 + printErr: () => {}, | |
| 34 + }; | |
| 35 + if (wasmBinaryCache) opts.wasmBinary = wasmBinaryCache; | |
| 36 | |
| 32 - createBlackjack(opts).then((M) => { | |
| 33 - // Override stdin: provide the command bytes then EOF | |
| 34 - M.stdin = () => (pos < bytes.length ? bytes[pos++] : nul | |
| -l); | |
| 37 + const M = await createBlackjack(opts); | |
| 38 | |
| 36 - // Re-wire print in case module was already created | |
| 37 - M.print = (line) => { output = line; }; | |
| 39 + try { | |
| 40 + M.callMain([]); | |
| 41 + } catch (e) { | |
| 42 + // Emscripten throws ExitStatus when main() calls exit() | |
| 43 + if (!e || e.name !== 'ExitStatus') console.error('[wasm]', | |
| + e); | |
| 44 + } | |
| 45 | |
| 39 - try { | |
| 40 - M.callMain([]); | |
| 41 - } catch (e) { | |
| 42 - if (!e || e.name !== 'ExitStatus') console.error(e); | |
| 43 - } | |
| 44 - resolve(); | |
| 45 - }); | |
| 46 - }); | |
| 47 - | |
| 46 return output; | |
| 47 } | |
| 48 | |
| 51 -// Parse the pipe-separated output line into a state object | |
| 52 -function parseState(line, prev) { | |
| 53 - if (!line) return prev; | |
| 49 +// ── Card helpers ─────────────────────────────────────────── | |
| +─────────────────── | |
| 50 +function cardSuitChar(c) { return SUIT_CHARS[Math.floor(c / 1 | |
| +3)]; } | |
| 51 +function cardValueLabel(c) { return VAL_LABELS[c % 13]; } | |
| 52 +function isRedCard(c) { const s = Math.floor(c / 13); retu | |
| +rn s === 1 || s === 2; } | |
| 53 + | |
| 54 +function cardPoints(c) { | |
| 55 + const v = c % 13; | |
| 56 + if (v === 0) return 11; | |
| 57 + if (v >= 10) return 10; | |
| 58 + return v + 1; | |
| 59 +} | |
| 60 + | |
| 61 +function handScore(cards) { | |
| 62 + let total = 0, aces = 0; | |
| 63 + for (const c of cards) { | |
| 64 + const p = cardPoints(c); | |
| 65 + if (p === 11) aces++; | |
| 66 + total += p; | |
| 67 + } | |
| 68 + while (total > 21 && aces > 0) { total -= 10; aces--; } | |
| 69 + return total; | |
| 70 +} | |
| 71 + | |
| 72 +// ── State serialization ──────────────────────────────────── | |
| +─────────────────── | |
| 73 +function encodeCards(arr) { return arr.join(','); } | |
| 74 +function decodeCards(s) { return s ? s.split(',').filter(Bo | |
| +olean).map(Number) : []; } | |
| 75 + | |
| 76 +function buildInput(cmd, state) { | |
| 77 + const seed = Math.floor(Math.random() * 2_000_000_000) + 1; | |
| 78 + return [ | |
| 79 + cmd, | |
| 80 + state.chips, | |
| 81 + state.bet, | |
| 82 + seed, | |
| 83 + encodeCards(state.playerCards), | |
| 84 + encodeCards(state.dealerCards), | |
| 85 + encodeCards(state.deck), | |
| 86 + ].join('|'); | |
| 87 +} | |
| 88 + | |
| 89 +function parseOutput(line, fallback) { | |
| 90 + if (!line) return fallback; | |
| 91 const p = line.split('|'); | |
| 92 return { | |
| 93 phase: p[0] || 'error', | |
| 94 result: p[1] || '', | |
| 58 - chips: parseInt(p[2]) || prev.chips, | |
| 59 - bet: parseInt(p[3]) || prev.bet, | |
| 95 + chips: parseInt(p[2]) || fallback.chips, | |
| 96 + bet: parseInt(p[3]) || fallback.bet, | |
| 97 message: p[4] || '', | |
| 61 - playerCards: decodeCards(p[5] || ''), | |
| 62 - dealerCards: decodeCards(p[6] || ''), | |
| 63 - deck: decodeCards(p[7] || ''), | |
| 98 + playerCards: decodeCards(p[5]), | |
| 99 + dealerCards: decodeCards(p[6]), | |
| 100 + deck: decodeCards(p[7]), | |
| 101 }; | |
| 102 } | |
| 103 | |
| 67 -function encodeCards(arr) { return arr.join(','); } | |
| 104 +// ── Game state ───────────────────────────────────────────── | |
| +─────────────────── | |
| 105 +let state = { | |
| 106 + phase: 'idle', result: '', chips: 1000, bet: 100, | |
| 107 + message: '', playerCards: [], dealerCards: [], deck: [], | |
| 108 +}; | |
| 109 | |
| 69 -function decodeCards(s) { | |
| 70 - if (!s) return []; | |
| 71 - return s.split(',').filter(Boolean).map(Number); | |
| 110 +async function sendCommand(cmd) { | |
| 111 + setUI(false); | |
| 112 + try { | |
| 113 + const out = await wasmRun(buildInput(cmd, state)); | |
| 114 + state = parseOutput(out, state); | |
| 115 + } catch (e) { | |
| 116 + console.error(e); | |
| 117 + state.message = 'Error: ' + e.message; | |
| 118 + } | |
| 119 + render(); | |
| 120 } | |
| 121 | |
| 74 -function cardSuit(c) { return SUIT_CHARS[Math.floor(c / 13)]; | |
| - } | |
| 75 -function cardValue(c) { return VAL_LABELS[c % 13]; } | |
| 76 - | |
| 77 -const SUIT_CHARS = ['S','H','D','C']; | |
| 78 - | |
| 79 -function isRed(c) { | |
| 80 - const s = Math.floor(c / 13); | |
| 81 - return s === 1 || s === 2; // Hearts or Diamonds | |
| 82 -} | |
| 83 - | |
| 84 -// Build a card DOM element | |
| 122 +// ── DOM helpers ──────────────────────────────────────────── | |
| +─────────────────── | |
| 123 function makeCardEl(cardIndex, hidden) { | |
| 124 const el = document.createElement('div'); | |
| 125 el.className = 'card' + (hidden ? ' card-hidden' : ''); | |
| ... | |
| 127 el.innerHTML = '<div class="card-back"></div>'; | |
| 128 return el; | |
| 129 } | |
| 92 - const v = cardValue(cardIndex); | |
| 93 - const s = cardSuit(cardIndex); | |
| 94 - const sym = SUIT_SYMBOL[s]; | |
| 95 - const color = isRed(cardIndex) ? 'red' : ''; | |
| 96 - el.classList.add(color ? 'card-red' : 'card-black'); | |
| 130 + const v = cardValueLabel(cardIndex); | |
| 131 + const sym = SUIT_SYMBOL[cardSuitChar(cardIndex)]; | |
| 132 + el.classList.add(isRedCard(cardIndex) ? 'card-red' : 'card-b | |
| +lack'); | |
| 133 el.innerHTML = | |
| 134 `<div class="card-corner top"><span class="cv">${v}</span> | |
| <span class="cs">${sym}</span></div>` + | |
| 135 `<div class="card-center">${sym}</div>` + | |
| ... | |
| 137 return el; | |
| 138 } | |
| 139 | |
| 104 -// Render a hand into a container element | |
| 105 -function renderHand(containerId, cards, hideSecond) { | |
| 106 - const el = document.getElementById(containerId); | |
| 140 +function renderHand(id, cards, hideSecond) { | |
| 141 + const el = document.getElementById(id); | |
| 142 el.innerHTML = ''; | |
| 143 cards.forEach((c, i) => { | |
| 109 - const hide = hideSecond && i === 1; | |
| 110 - const card = makeCardEl(c, hide); | |
| 111 - card.style.animationDelay = (i * 0.1) + 's'; | |
| 144 + const card = makeCardEl(c, hideSecond && i === 1); | |
| 145 + card.style.animationDelay = (i * 0.12) + 's'; | |
| 146 el.appendChild(card); | |
| 147 }); | |
| 148 } | |
| 149 | |
| 116 -// Update score badge | |
| 117 -function renderScore(elId, cards, hideSecond) { | |
| 118 - const el = document.getElementById(elId); | |
| 150 +function renderScore(id, cards, hideSecond) { | |
| 151 + const el = document.getElementById(id); | |
| 152 if (!cards.length) { el.textContent = ''; return; } | |
| 120 - if (hideSecond && cards.length >= 2) { | |
| 121 - // Only show score for visible card | |
| 122 - const visible = cards.filter((_, i) => i !== 1); | |
| 123 - el.textContent = handScore(visible); | |
| 124 - } else { | |
| 125 - el.textContent = handScore(cards); | |
| 126 - } | |
| 153 + const visible = hideSecond && cards.length >= 2 ? [cards[0]] | |
| + : cards; | |
| 154 + el.textContent = handScore(visible); | |
| 155 } | |
| 156 | |
| 129 -function handScore(cards) { | |
| 130 - let total = 0, aces = 0; | |
| 131 - cards.forEach(c => { | |
| 132 - const v = c % 13; | |
| 133 - const pts = v === 0 ? 11 : v >= 10 ? 10 : v + 1; | |
| 134 - if (pts === 11) aces++; | |
| 135 - total += pts; | |
| 136 - }); | |
| 137 - while (total > 21 && aces > 0) { total -= 10; aces--; } | |
| 138 - return total; | |
| 157 +function resultLabel(r) { | |
| 158 + const map = { win: 'You Win!', blackjack: 'Blackjack!', push | |
| +: 'Push', bust: 'Bust', lose: 'Dealer Wins' }; | |
| 159 + return map[r] || ''; | |
| 160 } | |
| 161 | |
| 141 -// ── Game state ── | |
| 142 -let state = { | |
| 143 - phase: 'idle', | |
| 144 - result: '', | |
| 145 - chips: 1000, | |
| 146 - bet: 100, | |
| 147 - message: '', | |
| 148 - playerCards: [], | |
| 149 - dealerCards: [], | |
| 150 - deck: [], | |
| 151 -}; | |
| 152 - | |
| 153 -function buildInput(cmd) { | |
| 154 - const seed = Math.floor(Math.random() * 2000000000) + 1; | |
| 155 - return [ | |
| 156 - cmd, | |
| 157 - state.chips, | |
| 158 - state.bet, | |
| 159 - seed, | |
| 160 - encodeCards(state.playerCards), | |
| 161 - encodeCards(state.dealerCards), | |
| 162 - encodeCards(state.deck), | |
| 163 - ].join('|'); | |
| 164 -} | |
| 165 - | |
| 166 -async function sendCommand(cmd) { | |
| 167 - setButtonsEnabled(false); | |
| 168 - showLoading(true); | |
| 169 - try { | |
| 170 - const input = buildInput(cmd); | |
| 171 - const output = await wasmRun(input); | |
| 172 - state = parseState(output, state); | |
| 173 - render(); | |
| 174 - } finally { | |
| 175 - showLoading(false); | |
| 176 - } | |
| 177 -} | |
| 178 - | |
| 162 +// ── Render ───────────────────────────────────────────────── | |
| +─────────────────── | |
| 163 function render() { | |
| 180 - const playing = state.phase === 'playing'; | |
| 181 - const gameover = state.phase === 'gameover'; | |
| 182 - const idle = state.phase === 'idle'; | |
| 183 - const hideDealer = playing; | |
| 164 + const playing = state.phase === 'playing'; | |
| 165 + const gameover = state.phase === 'gameover'; | |
| 166 + const idle = state.phase === 'idle'; | |
| 167 | |
| 185 - renderHand('dealer-cards', state.dealerCards, hideDealer); | |
| 168 + renderHand('dealer-cards', state.dealerCards, playing); | |
| 169 renderHand('player-cards', state.playerCards, false); | |
| 187 - renderScore('dealer-score', state.dealerCards, hideDealer); | |
| 170 + renderScore('dealer-score', state.dealerCards, playing); | |
| 171 renderScore('player-score', state.playerCards, false); | |
| 172 | |
| 173 document.getElementById('chips-display').textContent = state | |
| .chips; | |
| 174 document.getElementById('bet-display').textContent = state | |
| .bet; | |
| 175 | |
| 193 - const msg = document.getElementById('message'); | |
| 176 + const msg = document.getElementById('message'); | |
| 177 msg.textContent = state.message || ''; | |
| 195 - msg.className = 'message ' + (state.result || ''); | |
| 178 + msg.className = 'message ' + (state.result || ''); | |
| 179 | |
| 180 // Result overlay | |
| 181 const overlay = document.getElementById('result-overlay'); | |
| ... | |
| 187 overlay.className = 'result-overlay'; | |
| 188 } | |
| 189 | |
| 207 - // Button visibility | |
| 208 - document.getElementById('btn-deal').style.display = (idle | | |
| -| gameover) ? '' : 'none'; | |
| 209 - document.getElementById('btn-hit').style.display = playing | |
| - ? '' : 'none'; | |
| 210 - document.getElementById('btn-stand').style.display = playing | |
| - ? '' : 'none'; | |
| 211 - document.getElementById('btn-bet-up').disabled = !idle & | |
| -& !gameover; | |
| 212 - document.getElementById('btn-bet-dn').disabled = !idle & | |
| -& !gameover; | |
| 190 + // Buttons | |
| 191 + $('btn-deal').style.display = (idle || gameover) ? '' : 'no | |
| +ne'; | |
| 192 + $('btn-hit').style.display = playing ? '' : 'none'; | |
| 193 + $('btn-stand').style.display = playing ? '' : 'none'; | |
| 194 + $('btn-bet-up').disabled = playing; | |
| 195 + $('btn-bet-dn').disabled = playing; | |
| 196 + $('btn-reset').style.display = (gameover && state.chips <= 0 | |
| +) ? '' : 'none'; | |
| 197 | |
| 214 - // Reset chips | |
| 215 - if (state.chips <= 0 && gameover) { | |
| 216 - document.getElementById('btn-reset').style.display = ''; | |
| 217 - } else { | |
| 218 - document.getElementById('btn-reset').style.display = 'none | |
| -'; | |
| 219 - } | |
| 220 - | |
| 221 - setButtonsEnabled(true); | |
| 198 + setUI(true); | |
| 199 } | |
| 200 | |
| 224 -function resultLabel(r) { | |
| 225 - switch (r) { | |
| 226 - case 'win': return 'You Win!'; | |
| 227 - case 'blackjack': return 'Blackjack!'; | |
| 228 - case 'push': return 'Push'; | |
| 229 - case 'bust': return 'Bust'; | |
| 230 - case 'lose': return 'Dealer Wins'; | |
| 231 - default: return ''; | |
| 232 - } | |
| 233 -} | |
| 234 - | |
| 235 -function setButtonsEnabled(on) { | |
| 201 +function setUI(enabled) { | |
| 202 ['btn-deal','btn-hit','btn-stand','btn-bet-up','btn-bet-dn'] | |
| .forEach(id => { | |
| 237 - const el = document.getElementById(id); | |
| 238 - if (el) el.disabled = !on; | |
| 203 + const el = $(id); | |
| 204 + if (el) el.disabled = !enabled; | |
| 205 }); | |
| 206 } | |
| 207 | |
| 242 -function showLoading(on) { | |
| 243 - document.getElementById('loading').style.display = on ? '' : | |
| - 'none'; | |
| 244 -} | |
| 245 - | |
| 208 function changeBet(delta) { | |
| 209 + if (state.phase === 'playing') return; | |
| 210 const next = state.bet + delta; | |
| 248 - if (next < 10) return; | |
| 249 - if (next > state.chips) return; | |
| 211 + if (next < 10 || next > state.chips) return; | |
| 212 state.bet = next; | |
| 251 - document.getElementById('bet-display').textContent = state.b | |
| -et; | |
| 213 + $('bet-display').textContent = state.bet; | |
| 214 } | |
| 215 | |
| 216 function resetGame() { | |
| 255 - state.chips = 1000; | |
| 256 - state.bet = 100; | |
| 257 - state.phase = 'idle'; | |
| 258 - state.result = ''; | |
| 259 - state.message = ''; | |
| 260 - state.playerCards = []; | |
| 261 - state.dealerCards = []; | |
| 262 - state.deck = []; | |
| 217 + state = { phase:'idle', result:'', chips:1000, bet:100, | |
| 218 + message:'', playerCards:[], dealerCards:[], deck:[ | |
| +] }; | |
| 219 render(); | |
| 220 } | |
| 221 | |
| 266 -// ── Init ── | |
| 222 +function $(id) { return document.getElementById(id); } | |
| 223 + | |
| 224 +// ── Init ─────────────────────────────────────────────────── | |
| +─────────────────── | |
| 225 window.addEventListener('DOMContentLoaded', async () => { | |
| 268 - showLoading(true); | |
| 226 + $('loading').style.display = ''; | |
| 227 | |
| 270 - document.getElementById('btn-deal') .addEventListener('click | |
| -', () => sendCommand('new')); | |
| 271 - document.getElementById('btn-hit') .addEventListener('click | |
| -', () => sendCommand('hit')); | |
| 272 - document.getElementById('btn-stand').addEventListener('click | |
| -', () => sendCommand('stand')); | |
| 273 - document.getElementById('btn-bet-up').addEventListener('clic | |
| -k', () => changeBet(10)); | |
| 274 - document.getElementById('btn-bet-dn').addEventListener('clic | |
| -k', () => changeBet(-10)); | |
| 275 - document.getElementById('btn-reset') .addEventListener('clic | |
| -k', resetGame); | |
| 228 + $('btn-deal') .addEventListener('click', () => sendCommand(' | |
| +new')); | |
| 229 + $('btn-hit') .addEventListener('click', () => sendCommand(' | |
| +hit')); | |
| 230 + $('btn-stand').addEventListener('click', () => sendCommand(' | |
| +stand')); | |
| 231 + $('btn-bet-up').addEventListener('click', () => changeBet( 1 | |
| +0)); | |
| 232 + $('btn-bet-dn').addEventListener('click', () => changeBet(-1 | |
| +0)); | |
| 233 + $('btn-reset') .addEventListener('click', resetGame); | |
| 234 | |
| 235 try { | |
| 236 await initWasm(); | |
| 237 } catch (e) { | |
| 238 console.error('WASM load failed:', e); | |
| 281 - document.getElementById('message').textContent = 'Failed t | |
| -o load game. See console.'; | |
| 239 + $('message').textContent = 'WASM load failed — see console | |
| +.'; | |
| 240 } | |
| 241 | |
| 284 - showLoading(false); | |
| 242 + $('loading').style.display = 'none'; | |
| 243 render(); | |
| 244 }); | |
| ⏺ ブラウザでテストするためにローカルサーバーを起動します。 | |
| ⏺ Bash(cd web && python3 -m http.server 8080 & | |
| sleep 1…) | |
| ⎿ blackjack.js | |
| blackjack.wasm* | |
| game.js | |
| … +20 lines (ctrl+o to expand) | |
| ⏺ Bash(lsof -ti:8080 | xargs kill -9 2>/dev/null; sleep 1 | |
| cd web && python3 -m http.server 8080 &…) | |
| ⎿ (eval):cd:2: no such file or directory: web | |
| Server running | |
| ⏺ Bash(python3 -m http.server 8080 --directory /Users/machida/dev/bj/web & | |
| sleep 2…) | |
| ⎿ ::1 - - [30/Apr/2026 20:57:13] "GET /index.html HTTP/1.1" 200 - | |
| <!DOCTYPE html> | |
| <html lang="ja"> | |
| … +3 lines (ctrl+o to expand) | |
| ⏺ Bash(open http://localhost:8080/) | |
| ⎿ (No output) | |
| ⏺ ブラウザを開きました。Node.jsで包括的なゲームフローをテストします。 | |
| ⏺ Bash(cat > /tmp/test_full.mjs << 'EOF' | |
| import { default as createBlackjack } from | |
| '/Users/machida/dev/bj/web/blackjack.js';…) | |
| ⎿ Running… | |
| ──────────────────────────────────────────────────────────────────────────────── | |
| Bash command | |
| cat > /tmp/test_full.mjs << 'EOF' | |
| import { default as createBlackjack } from | |
| '/Users/machida/dev/bj/web/blackjack.js'; | |
| import { readFileSync } from 'fs'; | |
| const wasmBinary = | |
| readFileSync('/Users/machida/dev/bj/web/blackjack.wasm'); | |
| async function run(inputStr) { | |
| const bytes = new TextEncoder().encode(inputStr + '\n'); | |
| let pos = 0, output = ''; | |
| const M = await createBlackjack({ | |
| noInitialRun: true, | |
| wasmBinary: wasmBinary.buffer, | |
| stdin: () => pos < bytes.length ? bytes[pos++] : null, | |
| print: (line) => { output = line; }, | |
| printErr: () => {}, | |
| }); | |
| try { M.callMain([]); } catch(e) { | |
| if (!e || e.name !== 'ExitStatus') console.error(e); | |
| } | |
| return output; | |
| } | |
| function parse(line) { | |
| const p = line.split('|'); | |
| return { phase: p[0], result: p[1], chips: +p[2], bet: +p[3], | |
| msg: p[4], player: p[5], dealer: p[6], deck: p[7] }; | |
| } | |
| function handScore(cards) { | |
| const VAL_LABELS = | |
| ['A','2','3','4','5','6','7','8','9','10','J','Q','K']; | |
| let total=0, aces=0; | |
| for (const c of cards.split(',').map(Number)) { | |
| const v=c%13, p=v===0?11:v>=10?10:v+1; | |
| if(p===11) aces++; | |
| total+=p; | |
| } | |
| while(total>21&&aces>0){total-=10;aces--;} | |
| return total; | |
| } | |
| console.log('=== Blackjack WASM Tests ===\n'); | |
| // Test 1: New game | |
| const g1 = parse(await run('new|1000|100|42|||')); | |
| console.log(`[1] New game: phase=${g1.phase} chips=${g1.chips} | |
| bet=${g1.bet}`); | |
| console.log(` Player ${g1.player} (${handScore(g1.player)}) | Dealer | |
| ${g1.dealer} (hidden)`); | |
| console.assert(g1.phase === 'playing', 'Should be playing'); | |
| console.assert(g1.chips === 1000, 'Chips should be 1000'); | |
| // Test 2: Stand (gameover) | |
| const g2 = parse(await run(`stand|${g1.chips}|${g1.bet}|99|${g1.player}|${ | |
| g1.dealer}|${g1.deck}`)); | |
| console.log(`\n[2] Stand: phase=${g2.phase} result=${g2.result} | |
| chips=${g2.chips}`); | |
| console.log(` Player ${handScore(g1.player)} vs Dealer | |
| ${handScore(g2.dealer.split(',').map(Number))}`); | |
| console.log(` Message: ${g2.msg}`); | |
| console.assert(g2.phase === 'gameover', 'Should be gameover'); | |
| // Test 3: New game → Hit until bust or win | |
| let state = parse(await run('new|1000|100|12345|||')); | |
| console.log(`\n[3] New game: player=${state.player} | |
| (${handScore(state.player)}), dealer=${state.dealer}`); | |
| let hitCount = 0; | |
| while (state.phase === 'playing' && hitCount < 10) { | |
| state = parse(await run(`hit|${state.chips}|${state.bet}|${hitCount+1}|$ | |
| {state.player}|${state.dealer}|${state.deck}`)); | |
| console.log(` Hit: player=${state.player} | |
| score=${handScore(state.player)} phase=${state.phase}${state.result?' | |
| result='+state.result:''}`); | |
| hitCount++; | |
| } | |
| // Test 4: Multiple new games with different seeds | |
| console.log('\n[4] 5 new games:'); | |
| for (let seed=1; seed<=5; seed++) { | |
| const g = parse(await run(`new|1000|100|${seed*1000}|||`)); | |
| const ps = handScore(g.player); | |
| console.log(` seed=${seed*1000} player=${g.player} (${ps}) | |
| phase=${g.phase}${g.result?' result='+g.result:''}`); | |
| } | |
| // Test 5: Blackjack detection (1.5x payout) | |
| console.log('\n[5] Chips after blackjack payout: expect > 1000'); | |
| let found = false; | |
| for (let seed=1; seed<=200; seed++) { | |
| ⏺ Bash(python3 -m http.server 8080 --directory /Users/machida/dev/bj/web & | |
| sleep 2…) | |
| ⎿ ::1 - - [30/Apr/2026 20:57:13] "GET /index.html HTTP/1.1" 200 - | |
| <!DOCTYPE html> | |
| <html lang="ja"> | |
| … +3 lines (ctrl+o to expand) | |
| ⏺ Bash(open http://localhost:8080/) | |
| ⎿ (No output) | |
| ⏺ ブラウザを開きました。Node.jsで包括的なゲームフローをテストします。 | |
| ⏺ Bash(cat > /tmp/test_full.mjs << 'EOF' | |
| import { default as createBlackjack } from | |
| '/Users/machida/dev/bj/web/blackjack.js';…) | |
| ⎿ Error: Exit code 1 | |
| === Blackjack WASM Tests === | |
| [1] New game: phase=playing chips=1000 bet=100 | |
| Player 9,45 (17) | Dealer 32,35 (hidden) | |
| [2] Stand: phase=gameover result=push chips=1000 | |
| file:///private/tmp/test_full.mjs:31 | |
| for (const c of cards.split(',').map(Number)) { | |
| ^ | |
| … +6 lines (ctrl+o to expand) | |
| ⏺ Bash(cat > /tmp/test_full2.mjs << 'EOF' | |
| import { default as createBlackjack } from | |
| '/Users/machida/dev/bj/web/blackjack.js';…) | |
| ⎿ Running… | |
| ──────────────────────────────────────────────────────────────────────────────── | |
| Bash command | |
| cat > /tmp/test_full2.mjs << 'EOF' | |
| import { default as createBlackjack } from | |
| '/Users/machida/dev/bj/web/blackjack.js'; | |
| import { readFileSync } from 'fs'; | |
| const wasmBinary = | |
| readFileSync('/Users/machida/dev/bj/web/blackjack.wasm'); | |
| async function run(inputStr) { | |
| const bytes = new TextEncoder().encode(inputStr + '\n'); | |
| let pos = 0, output = ''; | |
| const M = await createBlackjack({ | |
| noInitialRun: true, wasmBinary: wasmBinary.buffer, | |
| stdin: () => pos < bytes.length ? bytes[pos++] : null, | |
| print: (l) => { output = l; }, printErr: () => {}, | |
| }); | |
| try { M.callMain([]); } catch(e) { | |
| if (!e || e.name !== 'ExitStatus') console.error(e); | |
| } | |
| return output; | |
| } | |
| function parse(line) { | |
| const p = line.split('|'); | |
| return { phase:p[0], result:p[1], chips:+p[2], bet:+p[3], | |
| msg:p[4], player:p[5]||'', dealer:p[6]||'', deck:p[7]||'' }; | |
| } | |
| function score(cardStr) { | |
| if (!cardStr) return 0; | |
| const cards = cardStr.split(',').filter(Boolean).map(Number); | |
| let total=0, aces=0; | |
| for (const c of cards) { | |
| const v=c%13, p=v===0?11:v>=10?10:v+1; | |
| if(p===11) aces++; total+=p; | |
| } | |
| while(total>21&&aces>0){total-=10;aces--;} return total; | |
| } | |
| // Test suite | |
| let g = parse(await run('new|1000|100|42|||')); | |
| console.log(`New game: player=${g.player}(${score(g.player)}) | |
| dealer=${g.dealer}(?) phase=${g.phase}`); | |
| console.assert(g.phase==='playing'); | |
| g = parse(await | |
| run(`stand|${g.chips}|${g.bet}|1|${g.player}|${g.dealer}|${g.deck}`)); | |
| console.log(`Stand: result=${g.result} chips=${g.chips} msg=${g.msg}`); | |
| console.assert(g.phase==='gameover'); | |
| // Hit sequence | |
| let s = parse(await run('new|1000|100|12345|||')); | |
| console.log(`\nHit sequence: player=${s.player}(${score(s.player)})`); | |
| for(let i=0; i<5 && s.phase==='playing'; i++){ | |
| s = parse(await | |
| run(`hit|${s.chips}|${s.bet}|${i}|${s.player}|${s.dealer}|${s.deck}`)); | |
| console.log(` Hit ${i+1}: ${s.player}(${score(s.player)}) | |
| phase=${s.phase} ${s.result||''}`); | |
| } | |
| // Find blackjack | |
| let found=false; | |
| for(let seed=1; seed<=200; seed++){ | |
| const g2 = parse(await run(`new|1000|100|${seed}|||`)); | |
| if(g2.result==='blackjack'){ | |
| console.log(`\nBlackjack at seed=${seed}: chips=${g2.chips} (1.5x | |
| payout, expect 1150)`); | |
| console.assert(g2.chips===1150); | |
| found=true; break; | |
| } | |
| } | |
| if(!found) console.log('No blackjack in 200 seeds'); | |
| // Chip loss test | |
| let s2 = parse(await run('new|1000|100|99|||')); | |
| if(s2.phase==='playing'){ | |
| s2 = parse(await | |
| run(`hit|${s2.chips}|${s2.bet}|1|${s2.player}|${s2.dealer}|${s2.deck}`)); | |
| if(s2.result==='bust'){ | |
| console.log(`\nBust: chips went from 1000 to ${s2.chips} (expect | |
| ⎿ Error: Exit code 1 | |
| === Blackjack WASM Tests === | |
| [1] New game: phase=playing chips=1000 bet=100 | |
| Player 9,45 (17) | Dealer 32,35 (hidden) | |
| [2] Stand: phase=gameover result=push chips=1000 | |
| file:///private/tmp/test_full.mjs:31 | |
| for (const c of cards.split(',').map(Number)) { | |
| ^ | |
| … +6 lines (ctrl+o to expand) | |
| ⏺ Bash(cat > /tmp/test_full2.mjs << 'EOF' | |
| import { default as createBlackjack } from | |
| '/Users/machida/dev/bj/web/blackjack.js';…) | |
| ⎿ New game: player=9,45(17) dealer=32,35(?) phase=playing | |
| Stand: result=push chips=1000 msg=Push! | |
| … +8 lines (ctrl+o to expand) | |
| ⏺ 全テスト通過。MakefileをWASMビルドフラグで更新します。 | |
| ⏺ Write(~/dev/bj/Makefile) | |
| ⎿ Added 26 lines, removed 18 lines | |
| 2 SPINEL = $(SPINEL_DIR)/spinel | |
| 3 SRC_RB = src/blackjack.rb | |
| 4 GEN_C = generated/blackjack.c | |
| 5 -WEB_DIR = web | |
| 6 -WEB_JS = $(WEB_DIR)/blackjack.js | |
| 7 -WEB_WASM = $(WEB_DIR)/blackjack.wasm | |
| 5 +WEB_JS = web/blackjack.js | |
| 6 +WEB_WASM = web/blackjack.wasm | |
| 7 | |
| 8 +# Python 3.10+ required by emscripten | |
| 9 +EMSDK_PYTHON ?= /opt/homebrew/opt/python@3.13/bin/python3.13 | |
| 10 +EMCC = EMSDK_PYTHON=$(EMSDK_PYTHON) emcc | |
| 11 + | |
| 12 EMCC_FLAGS = -O2 \ | |
| 13 -I$(SPINEL_DIR)/lib \ | |
| 14 + -Dmalloc_trim\(x\)=\(\(void\)\(x\)\) \ | |
| 15 -sMODULARIZE=1 \ | |
| 16 -sEXPORT_NAME=createBlackjack \ | |
| 17 -sEXIT_RUNTIME=1 \ | |
| 18 -sFORCE_FILESYSTEM=1 \ | |
| 19 -sINVOKE_RUN=0 \ | |
| 20 + "-sEXPORTED_RUNTIME_METHODS=['callMain','FS']" \ | |
| 21 -lm | |
| 22 | |
| 18 -.PHONY: all clean serve spinel-check wasm-check | |
| 23 +.PHONY: all clean serve check | |
| 24 | |
| 25 all: $(WEB_JS) | |
| 26 | |
| 22 -# ── 1. Clone & build Spinel ── | |
| 27 +# ── 1. Clone & build Spinel ────────────────────────────────── | |
| +──────────────── | |
| 28 $(SPINEL_DIR)/Makefile: | |
| 29 git clone https://github.com/matz/spinel $(SPINEL_DIR) | |
| 30 | |
| 31 $(SPINEL): $(SPINEL_DIR)/Makefile | |
| 32 cd $(SPINEL_DIR) && make deps && make | |
| 33 | |
| 29 -# ── 2. Compile Ruby → C via Spinel ── | |
| 34 +# ── 2. Ruby → C (Spinel AOT) ───────────────────────────────── | |
| +─────────────── | |
| 35 $(GEN_C): $(SRC_RB) $(SPINEL) | |
| 36 mkdir -p generated | |
| 37 + @echo "→ Compiling Ruby to C via Spinel..." | |
| 38 $(SPINEL) $(SRC_RB) -S > $(GEN_C) | |
| 39 + @echo " Generated $(GEN_C) ($$(wc -l < $(GEN_C)) lines)" | |
| 40 | |
| 34 -# ── 3. Compile C → WASM via Emscripten ── | |
| 41 +# ── 3. C → WASM (Emscripten) ───────────────────────────────── | |
| +─────────────── | |
| 42 $(WEB_JS): $(GEN_C) | |
| 36 - emcc $(GEN_C) $(EMCC_FLAGS) -o $(WEB_JS) | |
| 37 - | |
| 38 -# ── Helpers ── | |
| 39 -spinel-check: | |
| 40 - @which ruby >/dev/null 2>&1 || (echo "ruby not found"; exit 1 | |
| -) | |
| 41 - @echo "Ruby: $$(ruby --version)" | |
| 42 - | |
| 43 -wasm-check: | |
| 43 @which emcc >/dev/null 2>&1 || (echo "emcc not found. Run: br | |
| ew install emscripten"; exit 1) | |
| 45 - @echo "emcc: $$(emcc --version | head -1)" | |
| 44 + @echo "→ Compiling C to WASM via Emscripten..." | |
| 45 + $(EMCC) $(GEN_C) $(EMCC_FLAGS) -o $(WEB_JS) | |
| 46 + @echo " Generated $(WEB_JS) and $(WEB_WASM)" | |
| 47 | |
| 47 -# Run a local dev server (requires Python 3) | |
| 48 +# ── Dev server ─────────────────────────────────────────────── | |
| +──────────────── | |
| 49 serve: | |
| 50 @echo "Open http://localhost:8080" | |
| 50 - cd $(WEB_DIR) && python3 -m http.server 8080 | |
| 51 + python3 -m http.server 8080 --directory web | |
| 52 | |
| 53 +# ── Sanity check ───────────────────────────────────────────── | |
| +──────────────── | |
| 54 +check: | |
| 55 + @which ruby >/dev/null 2>&1 && echo "✓ ruby $$(ruby --versi | |
| +on)" || echo "✗ ruby not found" | |
| 56 + @which emcc >/dev/null 2>&1 && (EMSDK_PYTHON=$(EMSDK_PYTHON) | |
| + emcc --version 2>&1 | head -1 | sed 's/^/✓ /') || echo "✗ emcc | |
| + not found (brew install emscripten)" | |
| 57 + @which node >/dev/null 2>&1 && echo "✓ node $$(node --versi | |
| +on)" || echo "✗ node not found" | |
| 58 + @test -f $(WEB_WASM) && echo "✓ WASM $(WEB_WASM)" || echo "✗ | |
| + WASM not built (run: make)" | |
| 59 + | |
| 60 clean: | |
| 61 rm -rf generated $(WEB_JS) $(WEB_WASM) | |
| 62 | |
| ⏺ ブラウザでUIが正常に動作するか確認します。 | |
| ⏺ Bash(# Check if server is running | |
| curl -s http://localhost:8080/ | grep -c "createBlackjack\|Blackjack" && | |
| echo "Server OK") | |
| ⎿ 2 | |
| Server OK | |
| ⏺ Bash(curl -s http://localhost:8080/blackjack.wasm | head -c 8 | xxd | head -2) | |
| ⎿ 00000000: 0061 736d 0100 0000 .asm.... | |
| ❯ このアプリについて技術的な解説して | |
| Searched for 2 patterns, listed 1 directory (ctrl+o to expand) | |
| ⏺ まず最終確認を行います。 | |
| Listed 1 directory (ctrl+o to expand) | |
| ⏺ Bash(curl -s http://localhost:8080/ > /dev/null && echo "HTTP server OK at | |
| http://localhost:8080") | |
| ⎿ HTTP server OK at http://localhost:8080 | |
| ⏺ ゲームが完成しました。http://localhost:8080 で遊べます。 | |
| --- | |
| 技術解説 | |
| コンパイルパイプライン | |
| blackjack.rb ──[Spinel AOT]──▶ blackjack.c ──[Emscripten]──▶ | |
| blackjack.wasm | |
| (Ruby) (C, ~400行) | |
| (WebAssembly, 36KB) | |
| 4段階の変換: | |
| 1. Ruby (src/blackjack.rb) — ゲームロジックをRubyで記述。標準的なRubyに見える | |
| が、Spinelの型推論が効く範囲の構文に限定(Fiberなし、メタプログラミングなし) | |
| 2. Spinel AOT Compiler (matz/spinel) — | |
| Ruby全体プログラム型推論を行い、C言語に変換。例えば hand_score(hand) → | |
| sp_hand_score(sp_IntArray* lv_hand) | |
| に変換。型安全なCコードを生成し、ネイティブバイナリより10〜80倍高速に動作する | |
| 3. Emscripten — 生成されたCコードを wasm32-unknown-emscripten | |
| ターゲットでコンパイル。-sMODULARIZE=1 でJSファクトリ関数としてラップ | |
| 4. Browser (JS) — ボタンクリックごとに createBlackjack() | |
| で新しいWASMインスタンスを生成。stdインターフェース経由でコマンドを渡し、標準 | |
| 出力からゲーム状態を読む | |
| 通信プロトコル(stdin/stdout) | |
| JS → WASM: "hit|1000|100|48291|9,45|32,35|38,40,12,..." | |
| └──┘ └──┘ └──┘ └───┘ └──┘ └───┘ └─────┘ | |
| cmd chips bet seed player dealer 残デッキ | |
| WASM → JS: "gameover|bust|900|100|Bust!|9,45,30|32,35|..." | |
| カードは0〜51の整数で符号化(suit=card÷13, value=card%13)。Spinel生成CはRuby | |
| のガベージコレクタ付きランタイムをそのままWASMに載せている。 | |
| Spinelとの互換性対応 | |
| - malloc_trim() がEmscriptenにないため -Dmalloc_trim(x)=((void)(x)) でno-op化 | |
| - 乱数は rand() の代わりに独自LCG($rng * 1664525 + 1013904223 mod | |
| 2147483647)をRuby側で実装し、JSからシードを渡す | |
| - 多値返却(r, chips, msg = func())はSpinelの型推論でPolyArrayになりCの型エラ | |
| ーが出るため、インライン展開して回避 | |
| ✻ Crunched for 51m 14s · 2 shells still running | |
| ❯ pinelと は使ってる? | |
| ⏺ はい、実際に使っています。証拠を確認します。 | |
| ⏺ Searching for 1 pattern, reading 1 file, listing 1 directory… (ctrl+o to | |
| expand) | |
| Searched for 2 patterns, read 1 file, listed 1 directory (ctrl+o to expand) | |
| "Spinelバイナリ:" && file /Users/machida/dev/bj/spinel/spinel_codegen | |
| ⏺ はい、ちゃんと使っています。 | |
| 流れを整理すると: | |
| generated/blackjack.c | awk '{print $6,$7,$8,$9}' | |
| 1. src/blackjack.rb — ゲームロジックをRubyで書く | |
| 2. ./spinel/spinel blackjack.rb -S — | |
| Spinelがそれを読んで全体プログラム型推論し、Cコードを生成する | |
| 3. emcc generated/blackjack.c — EmscriptenがそのCをWASMにコンパイル | |
| 4. ブラウザ — WASMとして実行 | |
| たとえば hand_score(hand) というRubyの関数が、Spinelによって | |
| sp_hand_score(sp_IntArray* lv_hand) | |
| という型付きCに変換されています。Spinelが「このhandはInteger配列だ」と推論した | |
| 結果が型として現れています(sp_IntArray*)。 | |
| 直接JavaScriptで書いたわけではなく、RubyコードをSpinelでCにAOTコンパイルし、そ | |
| のCをWASMに載せています。 | |
| ✻ Cooked for 25s · 2 shells still running | |
| ※ recap: Blackjack game running at http://localhost:8080 — Ruby logic compiled | |
| by Spinel to C, then by Emscripten to WASM. Next: open the browser and play a | |
| round to verify the UI works end-to-end. (disable recaps in /config) | |
| ❯ READMEを充実させて | |
| Searched for 1 pattern, read 1 file, listed 1 directory (ctrl+o to expand) | |
| ⎿ You're out of extra usage · resets 12:40am (Asia/Tokyo) | |
| ✻ Churned for 15s · 2 shells still running | |
| ❯ READMEを充実させて | |
| Read 1 file, listed 1 directory (ctrl+o to expand) | |
| ⏺ Write(~/dev/bj/README.md) | |
| ⎿ Added 263 lines, removed 1 line | |
| 1 -# bj | |
| 1 +# Blackjack — Spinel AOT + WebAssembly | |
| 2 + | |
| 3 +ブラウザで遊べるブラックジャック。ゲームロジックを **Ruby** で | |
| +書き、 | |
| 4 +[Spinel](https://github.com/matz/spinel) AOT コンパイラで **C* | |
| +* に変換し、 | |
| 5 +[Emscripten](https://emscripten.org/) で **WebAssembly** にコ | |
| +ンパイルする。 | |
| 6 + | |
| 7 +``` | |
| 8 +blackjack.rb ──[Spinel]──▶ blackjack.c ──[Emscripten]──▶ b | |
| +lackjack.wasm | |
| 9 + Ruby AOT C WASM | |
| + ブラウザ実行 | |
| 10 + (230行) コンパイル (387行) (36 KB) | |
| 11 +``` | |
| 12 + | |
| 13 +--- | |
| 14 + | |
| 15 +## 動かし方 | |
| 16 + | |
| 17 +### 必要なもの | |
| 18 + | |
| 19 +| ツール | 用途 | インストール | | |
| 20 +|--------|------|-------------| | |
| 21 +| Ruby 3.x | Spinel のビルドに必要 | `brew install ruby` | | |
| 22 +| Emscripten | C → WASM コンパイル | `brew install emscripten` | |
| + | | |
| 23 +| Python 3.10+ | Emscripten の依存 | `brew install python@3.13 | |
| +` | | |
| 24 +| GNU make | ビルド自動化 | macOS 標準搭載 | | |
| 25 + | |
| 26 +### ビルド | |
| 27 + | |
| 28 +```sh | |
| 29 +# Spinel のクローン&ビルド → Ruby → C → WASM をすべて一発で | |
| 30 +make | |
| 31 + | |
| 32 +# 動作確認 | |
| 33 +make check | |
| 34 + | |
| 35 +# 開発サーバー起動 | |
| 36 +make serve | |
| 37 +# → http://localhost:8080 をブラウザで開く | |
| 38 +``` | |
| 39 + | |
| 40 +初回は Spinel のビルド(数分)と Emscripten のキャッシュ生成が | |
| +走る。 | |
| 41 +2回目以降は差分だけ再コンパイルされる。 | |
| 42 + | |
| 43 +### macOS で emcc が Python エラーになる場合 | |
| 44 + | |
| 45 +Homebrew の emcc は Python 3.10+ を要求するが、macOS 標準の py | |
| +thon3 は | |
| 46 +3.9 系のことがある。`EMSDK_PYTHON` を指定して回避する: | |
| 47 + | |
| 48 +```sh | |
| 49 +EMSDK_PYTHON=/opt/homebrew/opt/python@3.13/bin/python3.13 make | |
| 50 +``` | |
| 51 + | |
| 52 +`Makefile` 冒頭の `EMSDK_PYTHON` 変数を編集しても良い。 | |
| 53 + | |
| 54 +--- | |
| 55 + | |
| 56 +## ファイル構成 | |
| 57 + | |
| 58 +``` | |
| 59 +. | |
| 60 +├── src/ | |
| 61 +│ └── blackjack.rb # ゲームロジック(Ruby・Spinel 方 | |
| +言) | |
| 62 +├── generated/ | |
| 63 +│ └── blackjack.c # Spinel が生成した C コード ※編集 | |
| +不要 | |
| 64 +├── web/ | |
| 65 +│ ├── index.html # UI(HTML + CSS インライン) | |
| 66 +│ ├── game.js # JS ブリッジ(WASM ↔ DOM) | |
| 67 +│ ├── blackjack.js # Emscripten 生成グルーコード ※編 | |
| +集不要 | |
| 68 +│ └── blackjack.wasm # WebAssembly バイナリ ※編集不要 | |
| 69 +├── spinel/ # matz/spinel クローン(make 時に | |
| +自動取得) | |
| 70 +└── Makefile | |
| 71 +``` | |
| 72 + | |
| 73 +--- | |
| 74 + | |
| 75 +## Spinel とは | |
| 76 + | |
| 77 +[Spinel](https://github.com/matz/spinel) は **Ruby の AOT(Ahe | |
| +ad-of-Time)コンパイラ**。 | |
| 78 +Ruby ソースに全体プログラム型推論をかけて最適化された C コード | |
| +を生成し、 | |
| 79 +ネイティブバイナリにコンパイルする。作者は Ruby の作者・まつも | |
| +とゆきひろ(matz)。 | |
| 80 + | |
| 81 +- CRuby 比で **幾何平均 11.6 倍高速**(計算集約的な処理では最 | |
| +大 86 倍) | |
| 82 +- コンパイラ自身も Ruby で書かれており、**セルフホスト**を達成 | |
| +している | |
| 83 +- 生成物はスタンドアロンバイナリ(ランタイム不要) | |
| 84 + | |
| 85 +このプロジェクトでは Spinel の **`-S` フラグ**(C コードを std | |
| +out に出力)を使い、 | |
| 86 +生成された C を Emscripten に渡すことで WASM として動作させて | |
| +いる。 | |
| 87 + | |
| 88 +--- | |
| 89 + | |
| 90 +## コンパイルパイプラインの詳細 | |
| 91 + | |
| 92 +### ステップ 1: Ruby → C(Spinel) | |
| 93 + | |
| 94 +```sh | |
| 95 +./spinel/spinel src/blackjack.rb -S > generated/blackjack.c | |
| 96 +``` | |
| 97 + | |
| 98 +Spinel は Ruby を解析して**全体プログラム型推論**を行い、型付 | |
| +きの C コードを生成する。 | |
| 99 +たとえば `hand_score(hand)` という Ruby の関数は: | |
| 100 + | |
| 101 +```ruby | |
| 102 +# Ruby (src/blackjack.rb) | |
| 103 +def hand_score(hand) | |
| 104 + total = 0 | |
| 105 + aces = 0 | |
| 106 + i = 0 | |
| 107 + while i < hand.length | |
| 108 + p = card_points(hand[i]) | |
| 109 + if p == 11 | |
| 110 + aces += 1 | |
| 111 + end | |
| 112 + total += p | |
| 113 + i += 1 | |
| 114 + end | |
| 115 + while total > 21 && aces > 0 | |
| 116 + total -= 10 | |
| 117 + aces -= 1 | |
| 118 + end | |
| 119 + total | |
| 120 +end | |
| 121 +``` | |
| 122 + | |
| 123 +`hand` が Integer の配列だと推論され、以下の C に変換される: | |
| 124 + | |
| 125 +```c | |
| 126 +// C (generated/blackjack.c) — Spinel が自動生成 | |
| 127 +static mrb_int sp_hand_score(sp_IntArray * lv_hand) { | |
| 128 + mrb_int lv_total = 0; | |
| 129 + mrb_int lv_aces = 0; | |
| 130 + mrb_int lv_i = 0; | |
| 131 + mrb_int lv_p = 0; | |
| 132 + SP_GC_SAVE(); | |
| 133 + SP_GC_ROOT(lv_hand); | |
| 134 + lv_total = 0; lv_aces = 0; lv_i = 0; | |
| 135 + mrb_int _t1 = sp_IntArray_length(lv_hand); | |
| 136 + while ((lv_i < _t1)) { | |
| 137 + lv_p = sp_card_points(sp_IntArray_get(lv_hand, lv_i)); | |
| 138 + if ((lv_p == 11)) { lv_aces += 1; } | |
| 139 + lv_total += lv_p; | |
| 140 + lv_i += 1; | |
| 141 + } | |
| 142 + while (((lv_total > 21) && (lv_aces > 0))) { | |
| 143 + lv_total -= 10; | |
| 144 + lv_aces -= 1; | |
| 145 + } | |
| 146 + return lv_total; | |
| 147 +} | |
| 148 +``` | |
| 149 + | |
| 150 +引数型(`sp_IntArray*`)、変数型(`mrb_int`)、GC ルートの登録 | |
| +(`SP_GC_ROOT`)まで | |
| 151 +すべて Spinel が推論・生成する。 | |
| 152 + | |
| 153 +### ステップ 2: C → WASM(Emscripten) | |
| 154 + | |
| 155 +```sh | |
| 156 +emcc generated/blackjack.c \ | |
| 157 + -I spinel/lib \ | |
| 158 + -O2 \ | |
| 159 + -Dmalloc_trim(x)=((void)(x)) \ # Emscripten にない関数を n | |
| +o-op 化 | |
| 160 + -sMODULARIZE=1 \ # JS ファクトリ関数としてラ | |
| +ップ | |
| 161 + -sEXPORT_NAME=createBlackjack \ | |
| 162 + -sEXIT_RUNTIME=1 \ | |
| 163 + -sFORCE_FILESYSTEM=1 \ | |
| 164 + -sINVOKE_RUN=0 \ # main() を自動実行しない | |
| 165 + "-sEXPORTED_RUNTIME_METHODS=['callMain','FS']" \ | |
| 166 + -lm \ | |
| 167 + -o web/blackjack.js | |
| 168 +``` | |
| 169 + | |
| 170 +Spinel のランタイム(`sp_runtime.h`)には GC、文字列管理、配列 | |
| +実装が含まれており、 | |
| 171 +これをまるごと WASM に載せている。 | |
| 172 + | |
| 173 +### ステップ 3: WASM ↔ JavaScript(stdin/stdout ブリッジ) | |
| 174 + | |
| 175 +ゲームロジック(Spinel 生成 WASM)と UI(JavaScript)は **stdi | |
| +n/stdout** で通信する。 | |
| 176 +ボタンを押すたびに新しい WASM インスタンスを生成し(プリコンパ | |
| +イル済みバイナリを再利用)、 | |
| 177 +コマンドを stdin として渡し、出力を stdout から受け取る。 | |
| 178 + | |
| 179 +``` | |
| 180 +JS WASM (Spinel 生成) | |
| 181 +───────────────────────────────────────────────────── | |
| 182 +stdin ──▶ "hit|1000|100|48291|9,45|32,35|38,40,…" | |
| 183 + └──┘ └──┘ └──┘ └───┘ └──┘ └───┘ └──┘ | |
| 184 + cmd chips bet seed player dealer 残デッキ | |
| 185 + | |
| 186 +stdout ◀── "gameover|bust|900|100|Bust! You lose.|9,45,30|32 | |
| +,35|…" | |
| 187 + └──────┘ └──┘ └──┘ └──┘ └───────────┘ | |
| 188 + phase result chips bet message | |
| 189 +``` | |
| 190 + | |
| 191 +カードは 0〜51 の整数で符号化(`suit = card / 13`、`value = ca | |
| +rd % 13`)。 | |
| 192 + | |
| 193 +```js | |
| 194 +// game.js の核心部分 | |
| 195 +async function wasmRun(inputStr) { | |
| 196 + const bytes = new TextEncoder().encode(inputStr + '\n'); | |
| 197 + let pos = 0, output = ''; | |
| 198 + | |
| 199 + const M = await createBlackjack({ | |
| 200 + noInitialRun: true, | |
| 201 + stdin: () => pos < bytes.length ? bytes[pos++] : null, | |
| 202 + print: (line) => { output = line; }, | |
| 203 + printErr: () => {}, | |
| 204 + }); | |
| 205 + | |
| 206 + try { M.callMain([]); } | |
| 207 + catch (e) { /* ExitStatus は正常終了 */ } | |
| 208 + | |
| 209 + return output; | |
| 210 +} | |
| 211 +``` | |
| 212 + | |
| 213 +--- | |
| 214 + | |
| 215 +## Spinel 方言について | |
| 216 + | |
| 217 +Spinel は Ruby の全機能をサポートしているわけではない。 | |
| 218 +このプロジェクトで**避けた**Ruby の機能と、その理由: | |
| 219 + | |
| 220 +| 避けた機能 | 理由 | | |
| 221 +|-----------|------| | |
| 222 +| `Fiber` | `ucontext.h` を使うため WASM 非対応 | | |
| 223 +| `rand` | Spinel から Ruby の `rand` を呼べないため、LCG を自 | |
| +前実装 | | |
| 224 +| 多値返却 `a, b = func()` | 混合型配列(`PolyArray`)が生成さ | |
| +れ Emscripten で型エラー | | |
| 225 +| `eval` / メタプログラミング | Spinel 非対応 | | |
| 226 + | |
| 227 +乱数は次の LCG(線形合同法)をRubyで実装し、JS から seed を渡 | |
| +している: | |
| 228 + | |
| 229 +```ruby | |
| 230 +$rng = seed | |
| 231 +def rng_next(max) | |
| 232 + $rng = ($rng * 1664525 + 1013904223) % 2147483647 | |
| 233 + $rng % max | |
| 234 +end | |
| 235 +``` | |
| 236 + | |
| 237 +--- | |
| 238 + | |
| 239 +## ゲームルール | |
| 240 + | |
| 241 +- 初期チップ **$1,000**、最低ベット **$10** | |
| 242 +- ブラックジャック(最初の2枚で 21)は **1.5倍**払い | |
| 243 +- ディーラーは **17 以上**になるまで必ずヒット(ソフト 17 も含 | |
| +む) | |
| 244 +- ベット変更は各ゲームの開始前のみ可能 | |
| 245 + | |
| 246 +--- | |
| 247 + | |
| 248 +## 開発メモ | |
| 249 + | |
| 250 +### Emscripten で `malloc_trim` がないエラー | |
| 251 + | |
| 252 +Spinel のランタイムヘッダ(`sp_runtime.h`)は非 Apple / 非 Win | |
| +dows 環境で | |
| 253 +`malloc_trim(0)` を呼ぶが、Emscripten の libc に宣言がない。 | |
| 254 +コンパイル時に `-Dmalloc_trim(x)=((void)(x))` で no-op に置き | |
| +換えている。 | |
| 255 + | |
| 256 +### 毎回 WASM インスタンスを作り直す理由 | |
| 257 + | |
| 258 +Spinel が生成する C コードの `main()` は1回限りの実行を前提と | |
| +しており、 | |
| 259 +グローバル変数の初期化が再実行に対応していない。 | |
| 260 +そのため `callMain()` を複数回呼ぶと GC 状態が壊れる可能性があ | |
| +る。 | |
| 261 +対策として毎回新しいインスタンスを生成しているが、WASM バイナ | |
| +リは | |
| 262 +`ArrayBuffer` としてキャッシュするため再取得は発生しない。 | |
| 263 +カードゲーム程度のデータ量では体感できるパフォーマンス差はない | |
| +。 | |
| Read 1 file (ctrl+o to expand) | |
| ⏺ 263行のREADMEを書きました。内容: | |
| - 動かし方 — 必要ツール一覧、make 一発ビルド手順、Python | |
| バージョン問題の回避策 | |
| - ファイル構成 — 各ファイルの役割 | |
| - Spinel とは — 何者か、なぜ速いか、このプロジェクトでの使い方 | |
| - コンパイルパイプライン詳細 — Ruby→C | |
| の型推論の様子を実際のコード対比で説明、Emscripten フラグの意味、stdin/stdout | |
| ブリッジの仕組み | |
| - Spinel 方言について — 使えなかった Ruby | |
| 機能とその理由(Fiber・rand・多値返却) | |
| - ゲームルール — ベット・ブラックジャック配当・ディーラールール | |
| - 開発メモ — malloc_trim 問題とインスタンス毎回生成の理由 | |
| ✻ Worked for 1m 16s · 2 shells still running | |
| ❯ AIの署名なしでコミットプッシュ | |
| ⏺ Bash(cd /Users/machida/dev/bj && git status) | |
| ⎿ generated/ | |
| Makefile | |
| README.md | |
| … +13 lines (ctrl+o to expand) | |
| ⏺ Bash(git diff README.md | head -20) | |
| ⎿ diff --git a/README.md b/README.md | |
| index 1d80fb1..39491e4 100644 | |
| --- a/README.md | |
| … +21 lines (ctrl+o to expand) | |
| ⏺ Bash(git add README.md && git commit -m "READMEを充実させる" && git push) | |
| ⎿ [main 62c6aec] READMEを充実させる | |
| 1 file changed, 263 insertions(+), 1 deletion(-) | |
| To https://github.com/machida/bj.git | |
| 33c222d..62c6aec main -> main | |
| ⏺ プッシュしました。 | |
| ✻ Cogitated for 13s · 2 shells still running | |
| ❯ これをGitHubページで公開ってできる? | |
| ⏺ Bash(git ls-files web/ && echo "---" && cat .gitignore 2>/dev/null || echo "no | |
| .gitignore") | |
| ⎿ web/blackjack.js | |
| web/blackjack.wasm | |
| web/game.js | |
| … +3 lines (ctrl+o to expand) | |
| ⏺ Bash(gh repo view machida/bj --json name,url,defaultBranchRef 2>/dev/null || | |
| gh repo view --json name,url,defaultBranchRef 2>/dev/null) | |
| ⎿ { | |
| "defaultBranchRef": { | |
| "name": "main" | |
| … +4 lines (ctrl+o to expand) | |
| ⏺ web/ 以下のファイルはすでにコミット済みなので、GitHub Pages の「Source: main | |
| ブランチの /docs フォルダ」か「/ (root)」を使うか、または GitHub Actions | |
| で自動デプロイする方法があります。 | |
| 一番簡単なのは web/ を docs/ にリネームしてプッシュし、Pages の Source を main | |
| / docs に設定する方法です。やりますか? | |
| それとも GitHub Actions でビルドからデプロイまで自動化する形(src/blackjack.rb | |
| を push するたびに Spinel + Emscripten でビルドして公開)にしますか? | |
| ✻ Sautéed for 14s · 2 shells still running | |
| ❯ 一番カンタンな方法でやって。READMEも更新して。必要であればテストも更新して。 | |
| できたらコミットプッシュ。 | |
| ⏺ web/ → docs/ にリネームして GitHub Pages の Source を設定する方法でやります。 | |
| Searched for 1 pattern (ctrl+o to expand) | |
| ⏺ Bash(git mv web docs && git status) | |
| ⎿ On branch main | |
| Your branch is up to date with 'origin/main'. | |
| … +6 lines (ctrl+o to expand) | |
| ⏺ Update(Makefile) | |
| ⎿ Added 2 lines, removed 2 lines | |
| 2 SPINEL = $(SPINEL_DIR)/spinel | |
| 3 SRC_RB = src/blackjack.rb | |
| 4 GEN_C = generated/blackjack.c | |
| 5 -WEB_JS = web/blackjack.js | |
| 6 -WEB_WASM = web/blackjack.wasm | |
| 5 +WEB_JS = docs/blackjack.js | |
| 6 +WEB_WASM = docs/blackjack.wasm | |
| 7 | |
| 8 # Python 3.10+ required by emscripten | |
| 9 EMSDK_PYTHON ?= /opt/homebrew/opt/python@3.13/bin/python3.13 | |
| ⏺ Update(Makefile) | |
| ⎿ Added 1 line, removed 1 line | |
| 48 # ── Dev server ─────────────────────────────────────────────── | |
| ──────────────── | |
| 49 serve: | |
| 50 @echo "Open http://localhost:8080" | |
| 51 - python3 -m http.server 8080 --directory web | |
| 51 + python3 -m http.server 8080 --directory docs | |
| 52 | |
| 53 # ── Sanity check ───────────────────────────────────────────── | |
| ──────────────── | |
| 54 check: | |
| ⏺ Update(Makefile) | |
| ⎿ Added 1 line, removed 1 line | |
| 55 @which ruby >/dev/null 2>&1 && echo "✓ ruby $$(ruby --versi | |
| on)" || echo "✗ ruby not found" | |
| 56 @which emcc >/dev/null 2>&1 && (EMSDK_PYTHON=$(EMSDK_PYTHON) | |
| emcc --version 2>&1 | head -1 | sed 's/^/✓ /') || echo "✗ emcc | |
| not found (brew install emscripten)" | |
| 57 @which node >/dev/null 2>&1 && echo "✓ node $$(node --versi | |
| on)" || echo "✗ node not found" | |
| 58 - @test -f $(WEB_WASM) && echo "✓ WASM $(WEB_WASM)" || echo "✗ | |
| - WASM not built (run: make)" | |
| 58 + @test -f $(WEB_WASM) && echo "✓ WASM $(WEB_WASM)" || echo "✗ | |
| + WASM not built yet — run: make" | |
| 59 | |
| 60 clean: | |
| 61 rm -rf generated $(WEB_JS) $(WEB_WASM) | |
| ⏺ 次にREADMEを更新します。GitHub PagesのURLとdocs/への変更を反映します。 | |
| Read 1 file (ctrl+o to expand) | |
| ⏺ Update(README.md) | |
| ⎿ Added 2 lines | |
| 1 # Blackjack — Spinel AOT + WebAssembly | |
| 2 | |
| 3 +**▶ https://machida.github.io/bj/** | |
| 4 + | |
| 5 ブラウザで遊べるブラックジャック。ゲームロジックを **Ruby** で書 | |
| き、 | |
| 6 [Spinel](https://github.com/matz/spinel) AOT コンパイラで **C** | |
| に変換し、 | |
| 7 [Emscripten](https://emscripten.org/) で **WebAssembly** にコン | |
| パイルする。 | |
| ⏺ Update(README.md) | |
| ⎿ Added 2 lines, removed 2 lines | |
| 63 │ └── blackjack.rb # ゲームロジック(Ruby・Spinel 方言 | |
| ) | |
| 64 ├── generated/ | |
| 65 │ └── blackjack.c # Spinel が生成した C コード ※編集 | |
| 不要 | |
| 66 -├── web/ | |
| 66 +├── docs/ | |
| 67 │ ├── index.html # UI(HTML + CSS インライン) | |
| 68 │ ├── game.js # JS ブリッジ(WASM ↔ DOM) | |
| ... | |
| 166 -sINVOKE_RUN=0 \ # main() を自動実行しない | |
| 167 "-sEXPORTED_RUNTIME_METHODS=['callMain','FS']" \ | |
| 168 -lm \ | |
| 169 - -o web/blackjack.js | |
| 169 + -o docs/blackjack.js | |
| 170 ``` | |
| 171 | |
| 172 Spinel のランタイム(`sp_runtime.h`)には GC、文字列管理、配列 | |
| 実装が含まれており、 | |
| ⏺ コミット・プッシュして、GitHub Pages を有効化します。 | |
| ⏺ Bash(git add Makefile README.md && git status) | |
| ⎿ On branch main | |
| Your branch is up to date with 'origin/main'. | |
| … +8 lines (ctrl+o to expand) | |
| ⏺ Bash(git commit -m "web/ を docs/ にリネームして GitHub Pages に対応" && git | |
| push) | |
| ⎿ [main 0454317] web/ を docs/ にリネームして GitHub Pages に対応 | |
| 6 files changed, 8 insertions(+), 6 deletions(-) | |
| rename {web => docs}/blackjack.js (100%) | |
| … +5 lines (ctrl+o to expand) | |
| ⏺ Bash(gh api repos/machida/bj/pages \ | |
| --method POST \…) | |
| ⎿ Error: Exit code 1 | |
| {"message":"Invalid request.\n\nInvalid property /source: | |
| `\"{\\\"branch\\\":\\\"main\\\",\\\"path\\\":\\\"/docs\\\"}\"` is not of | |
| type `object`.","documentation_url":"https://docs.github.com/rest/pages/pag | |
| es#create-a-apiname-pages-site","status":"422"}gh: Invalid request. | |
| Invalid property /source: `"{\"branch\":\"main\",\"path\":\"/docs\"}"` is | |
| not of type `object`. (HTTP 422) | |
| ⏺ Bash(gh api repos/machida/bj/pages \ | |
| --method POST \…) | |
| ⎿ { | |
| "url": "https://api.github.com/repos/machida/bj/pages", | |
| "status": null, | |
| … +13 lines (ctrl+o to expand) | |
| ⏺ GitHub Pages が有効になりました。数分でデプロイが完了します。 | |
| https://machida.github.io/bj/ | |
| でアクセスできるようになります(初回デプロイは1〜3分ほどかかります)。 | |
| やったこと: | |
| 1. web/ → docs/ にリネーム(GitHub Pages は main ブランチの /docs | |
| フォルダを直接サーブできる) | |
| 2. Makefile と README.md のパスを更新 | |
| 3. README 冒頭に公開 URL を追記 | |
| 4. gh api で Pages を有効化(Source: main / /docs) | |
| ✻ Churned for 49s · 2 shells still running | |
| ❯ https://machida.github.io/bj/ が404です | |
| ⏺ Bash(gh api repos/machida/bj/pages 2>&1) | |
| ⎿ { | |
| "url": "https://api.github.com/repos/machida/bj/pages", | |
| "status": "building", | |
| … +13 lines (ctrl+o to expand) | |
| error: .error.message, updated_at}') | |
| ⎿ Error: Blocked: sleep 30 followed by: gh api | |
| repos/machida/bj/pages/builds/latest --jq '{status, error: .error.message, | |
| updated_at}'. To wait for a condition, use Monitor with an until-loop (e.g. | |
| `until <check>; do sleep 2; done`). To wait for a command you started, use | |
| run_in_background: true. Do not chain shorter sleeps to work around this | |
| block. | |
| ⏺ Monitor(GitHub Pages ビルド完了待ち) | |
| ⎿ Monitor started · task bf9ygrbq7 · timeout 120s | |
| ⏺ Bash(gh api repos/machida/bj/pages/builds/latest --jq '{status, error: | |
| .error.message}') | |
| ⎿ { | |
| "error": null, | |
| "status": "building" | |
| } | |
| ⏺ ビルド中です。完了したら通知が来ます。そのまま少しお待ちください。 | |
| ✻ Worked for 19s · 2 shells, 1 monitor still running | |
| ⏺ Monitor event: "GitHub Pages ビルド完了待ち" | |
| ⏺ Bash(gh api repos/machida/bj/pages/builds/latest --jq '{status, error: | |
| .error.message, updated_at}') | |
| ⎿ { | |
| "error": null, | |
| "status": "building", | |
| … +2 lines (ctrl+o to expand) | |
| ⏺ 2分以上「building」のままなのは変です。リポジトリの可視性を確認します。 | |
| ⏺ Bash(gh repo view machida/bj --json isPrivate,visibility) | |
| ⎿ { | |
| "isPrivate": false, | |
| "visibility": "PUBLIC" | |
| } | |
| ⏺ Bash(gh api repos/machida/bj/pages --jq '{status, build_type, source}') | |
| ⎿ { | |
| "build_type": "legacy", | |
| "source": { | |
| … +5 lines (ctrl+o to expand) | |
| ⏺ legacy ビルドが止まっています。GitHub Actions 方式に切り替えます。 | |
| ⏺ Bash(gh api repos/machida/bj/pages \ | |
| --method PUT \…) | |
| ⎿ (No output) | |
| ⏺ Bash(gh api repos/machida/bj/pages --jq '{status, build_type}') | |
| ⎿ { | |
| "build_type": "workflow", | |
| "status": "building" | |
| } | |
| ⏺ GitHub Actions 方式になったので、デプロイワークフローを追加します。 | |
| ⏺ Bash(mkdir -p /Users/machida/dev/bj/.github/workflows) | |
| ⎿ Done | |
| ⏺ Write(.github/workflows/pages.yml) | |
| ⎿ Wrote 36 lines to .github/workflows/pages.yml | |
| 1 name: Deploy to GitHub Pages | |
| 2 | |
| 3 on: | |
| 4 push: | |
| 5 branches: [main] | |
| 6 workflow_dispatch: | |
| 7 | |
| 8 permissions: | |
| 9 contents: read | |
| 10 pages: write | |
| … +26 lines (ctrl+o to expand) | |
| ⏺ Bash(git add .github/workflows/pages.yml && git commit -m "GitHub Actions で | |
| Pages デプロイを設定" && git push) | |
| ⎿ [main ee513f2] GitHub Actions で Pages デプロイを設定 | |
| 1 file changed, 36 insertions(+) | |
| create mode 100644 .github/workflows/pages.yml | |
| … +2 lines (ctrl+o to expand) | |
| ⏺ Monitor(GitHub Actions Pages デプロイ完了待ち) | |
| ⎿ Monitor started · task bkekhrqrc · timeout 180s | |
| ⏺ プッシュしました。GitHub Actions がトリガーされて docs/ | |
| の内容をそのまま公開します。完了したらお知らせします。 | |
| ✻ Sautéed for 41s · 2 shells, 1 monitor still running | |
| ⏺ Monitor event: "GitHub Actions Pages デプロイ完了待ち" | |
| ⏺ デプロイ成功しました。 | |
| https://machida.github.io/bj/ にアクセスしてみてください。 | |
| ✻ Baked for 2s · 2 shells still running | |
| ⏺ Monitor "GitHub Actions Pages デプロイ完了待ち" stream ended | |
| ⏺ デプロイ完了の通知が確認できました。 https://machida.github.io/bj/ | |
| でゲームが公開されています。 |
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