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diff --git a/node_modules/@gorhom/bottom-sheet/src/components/bottomSheet/BottomSheet.tsx b/node_modules/@gorhom/bottom-sheet/src/components/bottomSheet/BottomSheet.tsx | |
index c79181a..27fb021 100644 | |
--- a/node_modules/@gorhom/bottom-sheet/src/components/bottomSheet/BottomSheet.tsx | |
+++ b/node_modules/@gorhom/bottom-sheet/src/components/bottomSheet/BottomSheet.tsx | |
@@ -167,6 +167,7 @@ const BottomSheetComponent = forwardRef<BottomSheet, BottomSheetProps>( | |
_providedAccessibilityLabel = DEFAULT_ACCESSIBILITY_LABEL, | |
accessibilityRole: | |
_providedAccessibilityRole = DEFAULT_ACCESSIBILITY_ROLE, | |
+ importantForAccessibility, | |
} = props; |
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var roasts = [ | |
"I'm not saying I hate you, but I would unplug your life support to charge my phone.", | |
"Is your ass jealous of the amount of shit that just came out of your mouth?", | |
"Yo're so ugly, when your mom dropped you off at school she got a fine for littering.", | |
"Roses are red, violets are blue, I have 5 fingers, the 3rd ones for you.", | |
"I wasn't born with enough middle fingers to let you know how I feel about you.", | |
"Your birth certificate is an apology letter from the condom factory.", | |
"I bet your brain feels as good as new, seeing that you never use it.", | |
"You bring everyone a lot of joy, when you leave the room.", | |
"You're the reason they invented double doors!", |
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CreateConVar("rocketbullets", 0, {}, "Whether or not bullets should be rockets.") | |
hook.Add("EntityFireBullets", "Rocket bullets", function(ent, data) | |
if GetConVar("rocketbullets"):GetBool() then | |
local rocket = ents.Create("rpg_missile") | |
rocket:SetPos(data.Src + Vector(0, 0, 20)) | |
rocket:SetAngles((data.Dir + data.Spread):GetNormalized():Angle()) | |
rocket:SetOwner(data.Attacker) | |
rocket:Spawn() | |
rocket:SetVelocity(data.Dir * 20) |
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def decimalToBinary(tall): | |
index = [128, 64, 32, 16, 8, 4, 2, 1] | |
count = 0 | |
binary = "" | |
for x in range(len(index)): | |
total = count + index[x] | |
if (total <= tall): | |
count += index[x] | |
binary += "1" |
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function runCode(code) | |
local environment = { | |
-- | |
-- global functions | |
-- | |
print = print, | |
tostring = tostring, | |
tonumber = tonumber, | |
type = type, | |
pairs = pairs, |
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discordia = require("discordia") | |
client = discordia.Client() | |
googlekey = "AIzaSyBXLpO485NRdUwg_Yv6Ia3_SOnQs5tgtGc" | |
http = require("coro-http") | |
json = require("json") | |
timer = require("timer") | |
bit = require("bit") | |
client:on("ready", function() |
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local discordia = require("discordia") | |
local client = discordia.Client() | |
local http = require("coro-http") | |
local json = require("json") | |
local timer = require("timer") | |
local linking = {} | |
local link_checking = false | |
function getName(id, callback) | |
if not (id and callback) then |
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function main() | |
{ | |
thread anti_gravity(); | |
} | |
#define ANTI_GRAV_DEFAULT 800 | |
#define ANTI_GRAV_LOW 500 | |
function anti_gravity() | |
{ |
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// INSIDE | |
// RADIANT | |
Place wherever the player walks through | |
trigger_multiple: | |
targetname : metal_detector | |
target : (unique string, i suggest "metal_detector_1" for first detector, etc) | |
These are the beep boops | |
light(s): |
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#RADIANT | |
Make a trigger_use covering the purchasable area of the door, for the time being this only supports deleting models/brushes, will | |
add more fancy effects and things later on(tomorrow). | |
trigger_use KVPs: (star = required) | |
*targetname "bankdoor" | |
*target <unique name of your choosing> | |
cost <number of how much you input into the bank at once> | |
limit <number of how much the bank needs to open the door> | |
Then, for your model/brushes/clips/whatever make sure you convert them to script entities (script_brushmodel, script_model, etc) |
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