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diff --git a/node_modules/@gorhom/bottom-sheet/src/components/bottomSheet/BottomSheet.tsx b/node_modules/@gorhom/bottom-sheet/src/components/bottomSheet/BottomSheet.tsx
index c79181a..27fb021 100644
--- a/node_modules/@gorhom/bottom-sheet/src/components/bottomSheet/BottomSheet.tsx
+++ b/node_modules/@gorhom/bottom-sheet/src/components/bottomSheet/BottomSheet.tsx
@@ -167,6 +167,7 @@ const BottomSheetComponent = forwardRef<BottomSheet, BottomSheetProps>(
_providedAccessibilityLabel = DEFAULT_ACCESSIBILITY_LABEL,
accessibilityRole:
_providedAccessibilityRole = DEFAULT_ACCESSIBILITY_ROLE,
+ importantForAccessibility,
} = props;
var roasts = [
"I'm not saying I hate you, but I would unplug your life support to charge my phone.",
"Is your ass jealous of the amount of shit that just came out of your mouth?",
"Yo're so ugly, when your mom dropped you off at school she got a fine for littering.",
"Roses are red, violets are blue, I have 5 fingers, the 3rd ones for you.",
"I wasn't born with enough middle fingers to let you know how I feel about you.",
"Your birth certificate is an apology letter from the condom factory.",
"I bet your brain feels as good as new, seeing that you never use it.",
"You bring everyone a lot of joy, when you leave the room.",
"You're the reason they invented double doors!",
CreateConVar("rocketbullets", 0, {}, "Whether or not bullets should be rockets.")
hook.Add("EntityFireBullets", "Rocket bullets", function(ent, data)
if GetConVar("rocketbullets"):GetBool() then
local rocket = ents.Create("rpg_missile")
rocket:SetPos(data.Src + Vector(0, 0, 20))
rocket:SetAngles((data.Dir + data.Spread):GetNormalized():Angle())
rocket:SetOwner(data.Attacker)
rocket:Spawn()
rocket:SetVelocity(data.Dir * 20)
def decimalToBinary(tall):
index = [128, 64, 32, 16, 8, 4, 2, 1]
count = 0
binary = ""
for x in range(len(index)):
total = count + index[x]
if (total <= tall):
count += index[x]
binary += "1"
function runCode(code)
local environment = {
--
-- global functions
--
print = print,
tostring = tostring,
tonumber = tonumber,
type = type,
pairs = pairs,
discordia = require("discordia")
client = discordia.Client()
googlekey = "AIzaSyBXLpO485NRdUwg_Yv6Ia3_SOnQs5tgtGc"
http = require("coro-http")
json = require("json")
timer = require("timer")
bit = require("bit")
client:on("ready", function()
local discordia = require("discordia")
local client = discordia.Client()
local http = require("coro-http")
local json = require("json")
local timer = require("timer")
local linking = {}
local link_checking = false
function getName(id, callback)
if not (id and callback) then
function main()
{
thread anti_gravity();
}
#define ANTI_GRAV_DEFAULT 800
#define ANTI_GRAV_LOW 500
function anti_gravity()
{
// INSIDE
// RADIANT
Place wherever the player walks through
trigger_multiple:
targetname : metal_detector
target : (unique string, i suggest "metal_detector_1" for first detector, etc)
These are the beep boops
light(s):
#RADIANT
Make a trigger_use covering the purchasable area of the door, for the time being this only supports deleting models/brushes, will
add more fancy effects and things later on(tomorrow).
trigger_use KVPs: (star = required)
*targetname "bankdoor"
*target <unique name of your choosing>
cost <number of how much you input into the bank at once>
limit <number of how much the bank needs to open the door>
Then, for your model/brushes/clips/whatever make sure you convert them to script entities (script_brushmodel, script_model, etc)