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shell to split a skycube generated in Blender to 6 files to use in skycube game environments
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#!/bin/bash | |
######################################################################### | |
# crop_sky.sh # | |
######################################################################### | |
# This file is part of: # | |
# WILD WITCH PROJECT # | |
# http://www.wildwitchproject/ # | |
######################################################################### | |
# CC-BY-SA # | |
# Wild Witch Project by Marcos Augusto Bitetti is licensed under a # | |
# Creative Commons Attribution-ShareAlike 4.0 International License. # | |
# Based on a work at http://www.wildwitchproject.com/. # | |
# Permissions beyond the scope of this license may be available at # | |
# http://www.wildwitchproject.com/p/direitos-da-obra.html. # | |
######################################################################### | |
if [ ! $1 ] | |
then | |
echo Usage: | |
echo ./crop_sky.sh input_image_file | |
echo | |
echo Select a skybox cube generated in Blender \(3x2 images\) and put the six generated images into your project. | |
echo Ex.: | |
echo ./crop_sky.sh mycube.png | |
echo | |
echo Dependencies: imagemagick | |
echo sudo apt-get install imagemagick | |
exit 0 | |
fi | |
WIDTH=$(convert $1 -print "%w" /dev/null ) | |
HEIGHT=$(convert $1 -print "%h" /dev/null ) | |
SIZE=$(expr $HEIGHT / 2) | |
COMMAND="convert $1 -crop " | |
COMMAND+=$SIZE | |
COMMAND+=x | |
COMMAND+=$SIZE | |
eval "$COMMAND+0+0 +repage -define png:color-type=2 left.png" | |
eval "$COMMAND+$SIZE+0 +repage -define png:color-type=2 front.png" | |
eval "$COMMAND+$HEIGHT+0 +repage -define png:color-type=2 right.png" | |
eval "$COMMAND+0+$SIZE +repage -define png:color-type=2 bottom.png" | |
eval "$COMMAND+$SIZE+$SIZE +repage -define png:color-type=2 top.png" | |
eval "$COMMAND+$HEIGHT+$SIZE +repage -define png:color-type=2 back.png" |
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