Last active
December 11, 2020 13:35
-
-
Save marcouberti/4e4456f12348791293448c26bd444a84 to your computer and use it in GitHub Desktop.
KodeLife basic texture shader
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#version 150 | |
uniform float time; | |
uniform vec2 resolution; | |
uniform vec2 mouse; | |
uniform vec3 spectrum; | |
uniform sampler2D texture0; | |
uniform sampler2D texture1; | |
uniform sampler2D texture2; | |
uniform sampler2D texture3; | |
uniform sampler2D prevFrame; | |
uniform sampler2D prevPass; | |
in VertexData | |
{ | |
vec4 v_position; | |
vec3 v_normal; | |
vec2 v_texcoord; | |
} inData; | |
out vec4 fragColor; | |
void main(void) | |
{ | |
vec2 uv = gl_FragCoord.xy / resolution; | |
// displacement | |
vec2 d = vec2(sin(time)*0.1, cos(time)*0.1); | |
// texture + displacement | |
vec3 fb = texture(texture0, uv + d).rgb; | |
// coloring | |
fragColor = vec4(fb, 1); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment